open-consul/command/agent/util.go
2014-09-01 14:46:21 -07:00

94 lines
2.2 KiB
Go

package agent
import (
"bytes"
crand "crypto/rand"
"fmt"
"math"
"math/rand"
"os"
"os/exec"
"runtime"
"time"
"github.com/ugorji/go/codec"
)
const (
// This scale factor means we will add a minute after we
// cross 128 nodes, another at 256, another at 512, etc.
// By 8192 nodes, we will scale up by a factor of 8
aeScaleThreshold = 128
)
// aeScale is used to scale the time interval at which anti-entropy
// take place. It is used to prevent saturation as the cluster size grows
func aeScale(interval time.Duration, n int) time.Duration {
// Don't scale until we cross the threshold
if n <= aeScaleThreshold {
return interval
}
multiplier := math.Ceil(math.Log2(float64(n))-math.Log2(aeScaleThreshold)) + 1.0
return time.Duration(multiplier) * interval
}
// Returns a random stagger interval between 0 and the duration
func randomStagger(intv time.Duration) time.Duration {
return time.Duration(uint64(rand.Int63()) % uint64(intv))
}
// strContains checks if a list contains a string
func strContains(l []string, s string) bool {
for _, v := range l {
if v == s {
return true
}
}
return false
}
// ExecScript returns a command to execute a script
func ExecScript(script string) (*exec.Cmd, error) {
var shell, flag string
if runtime.GOOS == "windows" {
shell = "cmd"
flag = "/C"
} else {
shell = "/bin/sh"
flag = "-c"
}
if other := os.Getenv("SHELL"); other != "" {
shell = other
}
cmd := exec.Command(shell, flag, script)
return cmd, nil
}
// generateUUID is used to generate a random UUID
func generateUUID() string {
buf := make([]byte, 16)
if _, err := crand.Read(buf); err != nil {
panic(fmt.Errorf("failed to read random bytes: %v", err))
}
return fmt.Sprintf("%08x-%04x-%04x-%04x-%12x",
buf[0:4],
buf[4:6],
buf[6:8],
buf[8:10],
buf[10:16])
}
// decodeMsgPack is used to decode a MsgPack encoded object
func decodeMsgPack(buf []byte, out interface{}) error {
return codec.NewDecoder(bytes.NewReader(buf), msgpackHandle).Decode(out)
}
// encodeMsgPack is used to encode an object with msgpack
func encodeMsgPack(msg interface{}) ([]byte, error) {
var buf bytes.Buffer
err := codec.NewEncoder(&buf, msgpackHandle).Encode(msg)
return buf.Bytes(), err
}