322 lines
8.8 KiB
Go
322 lines
8.8 KiB
Go
// Package ae provides tools to synchronize state between local and remote consul servers.
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package ae
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import (
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"fmt"
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"log"
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"math"
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"sync"
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"time"
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"github.com/hashicorp/consul/lib"
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)
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// scaleThreshold is the number of nodes after which regular sync runs are
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// spread out farther apart. The value should be a power of 2 since the
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// scale function uses log2.
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//
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// When set to 128 nodes the delay between regular runs is doubled when the
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// cluster is larger than 128 nodes. It doubles again when it passes 256
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// nodes, and again at 512 nodes and so forth. At 8192 nodes, the delay
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// factor is 8.
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//
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// If you update this, you may need to adjust the tuning of
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// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
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const scaleThreshold = 128
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// scaleFactor returns a factor by which the next sync run should be delayed to
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// avoid saturation of the cluster. The larger the cluster grows the farther
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// the sync runs should be spread apart.
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//
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// The current implementation uses a log2 scale which doubles the delay between
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// runs every time the cluster doubles in size.
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func scaleFactor(nodes int) int {
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if nodes <= scaleThreshold {
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return 1.0
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}
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return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
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}
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type SyncState interface {
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SyncChanges() error
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SyncFull() error
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}
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// StateSyncer manages background synchronization of the given state.
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//
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// The state is synchronized on a regular basis or on demand when either
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// the state has changed or a new Consul server has joined the cluster.
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//
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// The regular state synchronization provides a self-healing mechanism
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// for the cluster which is also called anti-entropy.
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type StateSyncer struct {
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// State contains the data that needs to be synchronized.
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State SyncState
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// Interval is the time between two full sync runs.
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Interval time.Duration
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// ShutdownCh is closed when the application is shutting down.
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ShutdownCh chan struct{}
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// Logger is the logger.
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Logger *log.Logger
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// ClusterSize returns the number of members in the cluster to
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// allow staggering the sync runs based on cluster size.
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// This needs to be set before Run() is called.
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ClusterSize func() int
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// SyncFull allows triggering an immediate but staggered full sync
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// in a non-blocking way.
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SyncFull *Trigger
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// SyncChanges allows triggering an immediate partial sync
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// in a non-blocking way.
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SyncChanges *Trigger
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// paused stores whether sync runs are temporarily disabled.
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pauseLock sync.Mutex
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paused int
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// serverUpInterval is the max time after which a full sync is
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// performed when a server has been added to the cluster.
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serverUpInterval time.Duration
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// retryFailInterval is the time after which a failed full sync is retried.
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retryFailInterval time.Duration
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// stagger randomly picks a duration between 0s and the given duration.
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stagger func(time.Duration) time.Duration
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// retrySyncFullEvent generates an event based on multiple conditions
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// when the state machine is trying to retry a full state sync.
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retrySyncFullEvent func() event
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// syncChangesEvent generates an event based on multiple conditions
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// when the state machine is performing partial state syncs.
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syncChangesEvent func() event
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}
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const (
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// serverUpIntv is the max time to wait before a sync is triggered
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// when a consul server has been added to the cluster.
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serverUpIntv = 3 * time.Second
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// retryFailIntv is the min time to wait before a failed sync is retried.
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retryFailIntv = 15 * time.Second
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)
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func NewStateSyncer(state SyncState, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
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s := &StateSyncer{
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State: state,
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Interval: intv,
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ShutdownCh: shutdownCh,
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Logger: logger,
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SyncFull: NewTrigger(),
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SyncChanges: NewTrigger(),
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serverUpInterval: serverUpIntv,
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retryFailInterval: retryFailIntv,
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}
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// retain these methods as member variables so that
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// we can mock them for testing.
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s.retrySyncFullEvent = s.retrySyncFullEventFn
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s.syncChangesEvent = s.syncChangesEventFn
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s.stagger = s.staggerFn
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return s
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}
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// fsmState defines states for the state machine.
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type fsmState string
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const (
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doneState fsmState = "done"
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fullSyncState fsmState = "fullSync"
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partialSyncState fsmState = "partialSync"
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retryFullSyncState fsmState = "retryFullSync"
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)
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// Run is the long running method to perform state synchronization
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// between local and remote servers.
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func (s *StateSyncer) Run() {
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if s.ClusterSize == nil {
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panic("ClusterSize not set")
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}
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s.runFSM(fullSyncState, s.nextFSMState)
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}
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// runFSM runs the state machine.
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func (s *StateSyncer) runFSM(fs fsmState, next func(fsmState) fsmState) {
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for {
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if fs = next(fs); fs == doneState {
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return
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}
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}
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}
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// nextFSMState determines the next state based on the current state.
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func (s *StateSyncer) nextFSMState(fs fsmState) fsmState {
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switch fs {
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case fullSyncState:
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if s.Paused() {
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return retryFullSyncState
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}
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err := s.State.SyncFull()
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if err != nil {
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s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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return retryFullSyncState
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}
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return partialSyncState
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case retryFullSyncState:
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e := s.retrySyncFullEvent()
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switch e {
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case syncFullNotifEvent, syncFullTimerEvent:
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return fullSyncState
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case shutdownEvent:
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return doneState
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default:
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panic(fmt.Sprintf("invalid event: %s", e))
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}
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case partialSyncState:
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e := s.syncChangesEvent()
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switch e {
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case syncFullNotifEvent, syncFullTimerEvent:
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return fullSyncState
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case syncChangesNotifEvent:
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if s.Paused() {
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return partialSyncState
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}
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err := s.State.SyncChanges()
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if err != nil {
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s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
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}
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return partialSyncState
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case shutdownEvent:
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return doneState
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default:
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panic(fmt.Sprintf("invalid event: %s", e))
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}
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default:
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panic(fmt.Sprintf("invalid state: %s", fs))
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}
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}
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// event defines a timing or notification event from multiple timers and
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// channels.
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type event string
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const (
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shutdownEvent event = "shutdown"
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syncFullNotifEvent event = "syncFullNotif"
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syncFullTimerEvent event = "syncFullTimer"
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syncChangesNotifEvent event = "syncChangesNotif"
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)
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// retrySyncFullEventFn waits for an event which triggers a retry
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// of a full sync or a termination signal. This function should not be
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// called directly but through s.retryFullSyncState to allow mocking for
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// testing.
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func (s *StateSyncer) retrySyncFullEventFn() event {
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select {
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// trigger a full sync immediately.
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// this is usually called when a consul server was added to the cluster.
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// stagger the delay to avoid a thundering herd.
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case <-s.SyncFull.Notif():
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select {
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case <-time.After(s.stagger(s.serverUpInterval)):
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return syncFullNotifEvent
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case <-s.ShutdownCh:
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return shutdownEvent
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}
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// retry full sync after some time
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// todo(fs): why don't we use s.Interval here?
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case <-time.After(s.retryFailInterval + s.stagger(s.retryFailInterval)):
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return syncFullTimerEvent
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case <-s.ShutdownCh:
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return shutdownEvent
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}
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}
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// syncChangesEventFn waits for a event which either triggers a full
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// or a partial sync or a termination signal. This function should not
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// be called directly but through s.syncChangesEvent to allow mocking
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// for testing.
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func (s *StateSyncer) syncChangesEventFn() event {
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select {
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// trigger a full sync immediately
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// this is usually called when a consul server was added to the cluster.
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// stagger the delay to avoid a thundering herd.
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case <-s.SyncFull.Notif():
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select {
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case <-time.After(s.stagger(s.serverUpInterval)):
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return syncFullNotifEvent
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case <-s.ShutdownCh:
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return shutdownEvent
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}
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// time for a full sync again
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case <-time.After(s.Interval + s.stagger(s.Interval)):
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return syncFullTimerEvent
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// do partial syncs on demand
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case <-s.SyncChanges.Notif():
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return syncChangesNotifEvent
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case <-s.ShutdownCh:
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return shutdownEvent
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}
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}
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// stubbed out for testing
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var libRandomStagger = lib.RandomStagger
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// staggerFn returns a random duration which depends on the cluster size
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// and a random factor which should provide some timely distribution of
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// cluster wide events. This function should not be called directly
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// but through s.stagger to allow mocking for testing.
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func (s *StateSyncer) staggerFn(d time.Duration) time.Duration {
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f := scaleFactor(s.ClusterSize())
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return libRandomStagger(time.Duration(f) * d)
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}
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// Pause temporarily disables sync runs.
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func (s *StateSyncer) Pause() {
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s.pauseLock.Lock()
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s.paused++
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s.pauseLock.Unlock()
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}
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// Paused returns whether sync runs are temporarily disabled.
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func (s *StateSyncer) Paused() bool {
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s.pauseLock.Lock()
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defer s.pauseLock.Unlock()
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return s.paused != 0
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}
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// Resume re-enables sync runs.
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func (s *StateSyncer) Resume() {
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s.pauseLock.Lock()
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s.paused--
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if s.paused < 0 {
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panic("unbalanced pause/resume")
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}
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trigger := s.paused == 0
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s.pauseLock.Unlock()
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if trigger {
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s.SyncChanges.Trigger()
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}
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}
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