319 lines
7.6 KiB
Go
319 lines
7.6 KiB
Go
package state
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import (
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"math"
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"math/rand"
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"testing"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/go-memdb"
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"github.com/hashicorp/serf/coordinate"
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"github.com/pascaldekloe/goe/verify"
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)
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// generateRandomCoordinate creates a random coordinate. This mucks with the
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// underlying structure directly, so it's not really useful for any particular
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// position in the network, but it's a good payload to send through to make
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// sure things come out the other side or get stored correctly.
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func generateRandomCoordinate() *coordinate.Coordinate {
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config := coordinate.DefaultConfig()
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coord := coordinate.NewCoordinate(config)
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for i := range coord.Vec {
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coord.Vec[i] = rand.NormFloat64()
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}
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coord.Error = rand.NormFloat64()
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coord.Adjustment = rand.NormFloat64()
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return coord
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}
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func TestStateStore_Coordinate_Updates(t *testing.T) {
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s := testStateStore(t)
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// Make sure the coordinates list starts out empty, and that a query for
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// a per-node coordinate for a nonexistent node doesn't do anything bad.
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ws := memdb.NewWatchSet()
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idx, all, err := s.Coordinates(ws)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 0 {
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t.Fatalf("bad index: %d", idx)
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}
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verify.Values(t, "", all, structs.Coordinates{})
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coords, err := s.Coordinate("nope")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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verify.Values(t, "", coords, lib.CoordinateSet{})
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// Make an update for nodes that don't exist and make sure they get
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// ignored.
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updates := structs.Coordinates{
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&structs.Coordinate{
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Node: "node1",
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Coord: generateRandomCoordinate(),
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},
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&structs.Coordinate{
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Node: "node2",
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Coord: generateRandomCoordinate(),
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},
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}
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if err := s.CoordinateBatchUpdate(1, updates); err != nil {
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t.Fatalf("err: %s", err)
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}
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if watchFired(ws) {
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t.Fatalf("bad")
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}
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// Should still be empty, though applying an empty batch does bump
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// the table index.
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ws = memdb.NewWatchSet()
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idx, all, err = s.Coordinates(ws)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 1 {
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t.Fatalf("bad index: %d", idx)
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}
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verify.Values(t, "", all, structs.Coordinates{})
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// Register the nodes then do the update again.
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testRegisterNode(t, s, 1, "node1")
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testRegisterNode(t, s, 2, "node2")
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if err := s.CoordinateBatchUpdate(3, updates); err != nil {
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t.Fatalf("err: %s", err)
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}
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if !watchFired(ws) {
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t.Fatalf("bad")
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}
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// Should go through now.
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ws = memdb.NewWatchSet()
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idx, all, err = s.Coordinates(ws)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 3 {
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t.Fatalf("bad index: %d", idx)
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}
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verify.Values(t, "", all, updates)
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// Also verify the per-node coordinate interface.
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for _, update := range updates {
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coords, err := s.Coordinate(update.Node)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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expected := lib.CoordinateSet{
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"": update.Coord,
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}
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verify.Values(t, "", coords, expected)
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}
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// Update the coordinate for one of the nodes.
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updates[1].Coord = generateRandomCoordinate()
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if err := s.CoordinateBatchUpdate(4, updates); err != nil {
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t.Fatalf("err: %s", err)
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}
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if !watchFired(ws) {
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t.Fatalf("bad")
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}
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// Verify it got applied.
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idx, all, err = s.Coordinates(nil)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 4 {
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t.Fatalf("bad index: %d", idx)
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}
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verify.Values(t, "", all, updates)
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// And check the per-node coordinate version of the same thing.
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for _, update := range updates {
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coords, err := s.Coordinate(update.Node)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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expected := lib.CoordinateSet{
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"": update.Coord,
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}
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verify.Values(t, "", coords, expected)
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}
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// Apply an invalid update and make sure it gets ignored.
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badUpdates := structs.Coordinates{
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&structs.Coordinate{
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Node: "node1",
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Coord: &coordinate.Coordinate{Height: math.NaN()},
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},
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}
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if err := s.CoordinateBatchUpdate(5, badUpdates); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Verify we are at the previous state, though the empty batch does bump
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// the table index.
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idx, all, err = s.Coordinates(nil)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 5 {
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t.Fatalf("bad index: %d", idx)
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}
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verify.Values(t, "", all, updates)
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}
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func TestStateStore_Coordinate_Cleanup(t *testing.T) {
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s := testStateStore(t)
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// Register a node and update its coordinate.
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testRegisterNode(t, s, 1, "node1")
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updates := structs.Coordinates{
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&structs.Coordinate{
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Node: "node1",
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Segment: "alpha",
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Coord: generateRandomCoordinate(),
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},
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&structs.Coordinate{
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Node: "node1",
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Segment: "beta",
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Coord: generateRandomCoordinate(),
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},
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}
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if err := s.CoordinateBatchUpdate(2, updates); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Make sure it's in there.
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coords, err := s.Coordinate("node1")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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expected := lib.CoordinateSet{
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"alpha": updates[0].Coord,
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"beta": updates[1].Coord,
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}
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verify.Values(t, "", coords, expected)
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// Now delete the node.
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if err := s.DeleteNode(3, "node1"); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Make sure the coordinate is gone.
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coords, err = s.Coordinate("node1")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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verify.Values(t, "", coords, lib.CoordinateSet{})
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// Make sure the index got updated.
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idx, all, err := s.Coordinates(nil)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 3 {
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t.Fatalf("bad index: %d", idx)
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}
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verify.Values(t, "", all, structs.Coordinates{})
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}
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func TestStateStore_Coordinate_Snapshot_Restore(t *testing.T) {
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s := testStateStore(t)
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// Register two nodes and update their coordinates.
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testRegisterNode(t, s, 1, "node1")
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testRegisterNode(t, s, 2, "node2")
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updates := structs.Coordinates{
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&structs.Coordinate{
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Node: "node1",
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Coord: generateRandomCoordinate(),
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},
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&structs.Coordinate{
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Node: "node2",
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Coord: generateRandomCoordinate(),
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},
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}
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if err := s.CoordinateBatchUpdate(3, updates); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Manually put a bad coordinate in for node3.
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testRegisterNode(t, s, 4, "node3")
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badUpdate := &structs.Coordinate{
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Node: "node3",
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Coord: &coordinate.Coordinate{Height: math.NaN()},
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}
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tx := s.db.Txn(true)
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if err := tx.Insert("coordinates", badUpdate); err != nil {
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t.Fatalf("err: %v", err)
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}
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tx.Commit()
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// Snapshot the coordinates.
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snap := s.Snapshot()
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defer snap.Close()
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// Alter the real state store.
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trash := structs.Coordinates{
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&structs.Coordinate{
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Node: "node1",
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Coord: generateRandomCoordinate(),
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},
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&structs.Coordinate{
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Node: "node2",
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Coord: generateRandomCoordinate(),
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},
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}
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if err := s.CoordinateBatchUpdate(5, trash); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Verify the snapshot.
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if idx := snap.LastIndex(); idx != 4 {
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t.Fatalf("bad index: %d", idx)
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}
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iter, err := snap.Coordinates()
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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var dump structs.Coordinates
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for coord := iter.Next(); coord != nil; coord = iter.Next() {
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dump = append(dump, coord.(*structs.Coordinate))
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}
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// The snapshot will have the bad update in it, since we don't filter on
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// the read side.
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verify.Values(t, "", dump, append(updates, badUpdate))
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// Restore the values into a new state store.
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func() {
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s := testStateStore(t)
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restore := s.Restore()
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if err := restore.Coordinates(6, dump); err != nil {
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t.Fatalf("err: %s", err)
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}
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restore.Commit()
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// Read the restored coordinates back out and verify that they match.
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idx, res, err := s.Coordinates(nil)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if idx != 6 {
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t.Fatalf("bad index: %d", idx)
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}
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verify.Values(t, "", res, updates)
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// Check that the index was updated (note that it got passed
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// in during the restore).
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if idx := s.maxIndex("coordinates"); idx != 6 {
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t.Fatalf("bad index: %d", idx)
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}
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}()
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}
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