394 lines
11 KiB
Go
394 lines
11 KiB
Go
package consul
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import (
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"context"
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"fmt"
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"strconv"
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"sync"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/consul/consul/agent"
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"github.com/hashicorp/consul/consul/structs"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/serf/serf"
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)
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// AutopilotPolicy is the interface for the Autopilot mechanism
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type AutopilotPolicy interface {
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// PromoteNonVoters defines the handling of non-voting servers
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PromoteNonVoters(*structs.AutopilotConfig) error
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}
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func (s *Server) startAutopilot() {
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s.autopilotShutdownCh = make(chan struct{})
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s.autopilotWaitGroup = sync.WaitGroup{}
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s.autopilotWaitGroup.Add(1)
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go s.autopilotLoop()
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}
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func (s *Server) stopAutopilot() {
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close(s.autopilotShutdownCh)
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s.autopilotWaitGroup.Wait()
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}
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// autopilotLoop periodically looks for nonvoting servers to promote and dead servers to remove.
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func (s *Server) autopilotLoop() {
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defer s.autopilotWaitGroup.Done()
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// Monitor server health until shutdown
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ticker := time.NewTicker(s.config.AutopilotInterval)
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defer ticker.Stop()
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for {
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select {
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case <-s.autopilotShutdownCh:
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return
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case <-ticker.C:
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state := s.fsm.State()
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_, autopilotConf, err := state.AutopilotConfig()
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if err != nil {
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s.logger.Printf("[ERR] consul: error retrieving autopilot config: %s", err)
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break
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}
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if err := s.autopilotPolicy.PromoteNonVoters(autopilotConf); err != nil {
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s.logger.Printf("[ERR] consul: error checking for non-voters to promote: %s", err)
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}
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if err := s.pruneDeadServers(); err != nil {
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s.logger.Printf("[ERR] consul: error checking for dead servers to remove: %s", err)
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}
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case <-s.autopilotRemoveDeadCh:
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if err := s.pruneDeadServers(); err != nil {
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s.logger.Printf("[ERR] consul: error checking for dead servers to remove: %s", err)
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}
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}
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}
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}
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// pruneDeadServers removes up to numPeers/2 failed servers
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func (s *Server) pruneDeadServers() error {
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state := s.fsm.State()
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_, autopilotConf, err := state.AutopilotConfig()
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if err != nil {
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return err
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}
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// Find any failed servers
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var failed []string
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if autopilotConf.CleanupDeadServers {
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for _, member := range s.serfLAN.Members() {
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valid, _ := agent.IsConsulServer(member)
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if valid && member.Status == serf.StatusFailed {
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failed = append(failed, member.Name)
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}
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}
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}
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// Nothing to remove, return early
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if len(failed) == 0 {
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return nil
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}
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peers, err := s.numPeers()
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if err != nil {
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return err
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}
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// Only do removals if a minority of servers will be affected
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if len(failed) < peers/2 {
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for _, server := range failed {
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s.logger.Printf("[INFO] consul: Attempting removal of failed server: %v", server)
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go s.serfLAN.RemoveFailedNode(server)
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}
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} else {
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s.logger.Printf("[DEBUG] consul: Failed to remove dead servers: too many dead servers: %d/%d", len(failed), peers)
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}
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return nil
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}
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// BasicAutopilot defines a policy for promoting non-voting servers in a way
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// that maintains an odd-numbered voter count.
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type BasicAutopilot struct {
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server *Server
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}
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// PromoteNonVoters promotes eligible non-voting servers to voters.
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func (b *BasicAutopilot) PromoteNonVoters(autopilotConf *structs.AutopilotConfig) error {
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minRaftProtocol, err := ServerMinRaftProtocol(b.server.LANMembers())
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if err != nil {
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return fmt.Errorf("error getting server raft protocol versions: %s", err)
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}
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// If we don't meet the minimum version for non-voter features, bail early
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if minRaftProtocol < 3 {
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return nil
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}
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future := b.server.raft.GetConfiguration()
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if err := future.Error(); err != nil {
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return fmt.Errorf("failed to get raft configuration: %v", err)
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}
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// Find any non-voters eligible for promotion
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var promotions []raft.Server
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voterCount := 0
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for _, server := range future.Configuration().Servers {
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// If this server has been stable and passing for long enough, promote it to a voter
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if !isVoter(server.Suffrage) {
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health := b.server.getServerHealth(string(server.ID))
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if health.IsStable(time.Now(), autopilotConf) {
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promotions = append(promotions, server)
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}
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} else {
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voterCount++
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}
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}
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if _, err := b.server.handlePromotions(voterCount, promotions); err != nil {
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return err
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}
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return nil
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}
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func (s *Server) handlePromotions(voterCount int, promotions []raft.Server) (bool, error) {
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if len(promotions) == 0 {
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return false, nil
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}
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// If there's currently an even number of servers, we can promote the first server in the list
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// to get to an odd-sized quorum
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newServers := false
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if voterCount%2 == 0 {
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addFuture := s.raft.AddVoter(promotions[0].ID, promotions[0].Address, 0, 0)
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if err := addFuture.Error(); err != nil {
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return newServers, fmt.Errorf("failed to add raft peer: %v", err)
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}
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promotions = promotions[1:]
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newServers = true
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}
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// Promote remaining servers in twos to maintain an odd quorum size
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for i := 0; i < len(promotions)-1; i += 2 {
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addFirst := s.raft.AddVoter(promotions[i].ID, promotions[i].Address, 0, 0)
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if err := addFirst.Error(); err != nil {
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return newServers, fmt.Errorf("failed to add raft peer: %v", err)
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}
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addSecond := s.raft.AddVoter(promotions[i+1].ID, promotions[i+1].Address, 0, 0)
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if err := addSecond.Error(); err != nil {
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return newServers, fmt.Errorf("failed to add raft peer: %v", err)
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}
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newServers = true
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}
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// If we added a new server, trigger a check to remove dead servers
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if newServers {
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select {
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case s.autopilotRemoveDeadCh <- struct{}{}:
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default:
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}
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}
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return newServers, nil
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}
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// serverHealthLoop monitors the health of the servers in the cluster
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func (s *Server) serverHealthLoop() {
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// Monitor server health until shutdown
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ticker := time.NewTicker(s.config.ServerHealthInterval)
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defer ticker.Stop()
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for {
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select {
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case <-s.shutdownCh:
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return
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case <-ticker.C:
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if err := s.updateClusterHealth(); err != nil {
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s.logger.Printf("[ERR] consul: error updating cluster health: %s", err)
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}
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}
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}
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}
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// updateClusterHealth fetches the Raft stats of the other servers and updates
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// s.clusterHealth based on the configured Autopilot thresholds
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func (s *Server) updateClusterHealth() error {
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// Don't do anything if the min Raft version is too low
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minRaftProtocol, err := ServerMinRaftProtocol(s.LANMembers())
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if err != nil {
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return fmt.Errorf("error getting server raft protocol versions: %s", err)
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}
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if minRaftProtocol < 3 {
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return nil
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}
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state := s.fsm.State()
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_, autopilotConf, err := state.AutopilotConfig()
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if err != nil {
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return fmt.Errorf("error retrieving autopilot config: %s", err)
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}
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// Bail early if autopilot config hasn't been initialized yet
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if autopilotConf == nil {
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return nil
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}
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// Get the the serf members which are Consul servers
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serverMap := make(map[string]*agent.Server)
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for _, member := range s.LANMembers() {
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if member.Status == serf.StatusLeft {
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continue
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}
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valid, parts := agent.IsConsulServer(member)
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if valid {
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serverMap[parts.ID] = parts
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}
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}
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future := s.raft.GetConfiguration()
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if err := future.Error(); err != nil {
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return fmt.Errorf("error getting Raft configuration %s", err)
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}
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servers := future.Configuration().Servers
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// Fetch the health for each of the servers in parallel so we get as
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// consistent of a sample as possible. We capture the leader's index
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// here as well so it roughly lines up with the same point in time.
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targetLastIndex := s.raft.LastIndex()
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var fetchList []*agent.Server
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for _, server := range servers {
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if parts, ok := serverMap[string(server.ID)]; ok {
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fetchList = append(fetchList, parts)
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}
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}
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d := time.Now().Add(s.config.ServerHealthInterval / 2)
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ctx, cancel := context.WithDeadline(context.Background(), d)
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defer cancel()
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fetchedStats := s.statsFetcher.Fetch(ctx, fetchList)
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// Build a current list of server healths
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leader := s.raft.Leader()
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var clusterHealth structs.OperatorHealthReply
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healthyCount := 0
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voterCount := 0
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for _, server := range servers {
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health := structs.ServerHealth{
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ID: string(server.ID),
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Address: string(server.Address),
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Leader: server.Address == leader,
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LastContact: -1,
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Voter: server.Suffrage == raft.Voter,
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}
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parts, ok := serverMap[string(server.ID)]
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if ok {
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health.Name = parts.Name
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health.SerfStatus = parts.Status
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health.Version = parts.Build.String()
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if stats, ok := fetchedStats[string(server.ID)]; ok {
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if err := s.updateServerHealth(&health, parts, stats, autopilotConf, targetLastIndex); err != nil {
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s.logger.Printf("[WARN] consul: error updating server health: %s", err)
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}
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}
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} else {
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health.SerfStatus = serf.StatusNone
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}
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if health.Healthy {
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healthyCount++
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if health.Voter {
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voterCount++
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}
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}
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clusterHealth.Servers = append(clusterHealth.Servers, health)
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}
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clusterHealth.Healthy = healthyCount == len(servers)
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// If we have extra healthy voters, update FailureTolerance
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requiredQuorum := len(servers)/2 + 1
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if voterCount > requiredQuorum {
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clusterHealth.FailureTolerance = voterCount - requiredQuorum
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}
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// Heartbeat a metric for monitoring if we're the leader
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if s.IsLeader() {
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metrics.SetGauge([]string{"consul", "autopilot", "failure_tolerance"}, float32(clusterHealth.FailureTolerance))
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if clusterHealth.Healthy {
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metrics.SetGauge([]string{"consul", "autopilot", "healthy"}, 1)
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} else {
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metrics.SetGauge([]string{"consul", "autopilot", "healthy"}, 0)
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}
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}
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s.clusterHealthLock.Lock()
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s.clusterHealth = clusterHealth
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s.clusterHealthLock.Unlock()
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return nil
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}
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// updateServerHealth computes the resulting health of the server based on its
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// fetched stats and the state of the leader.
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func (s *Server) updateServerHealth(health *structs.ServerHealth,
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server *agent.Server, stats *structs.ServerStats,
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autopilotConf *structs.AutopilotConfig, targetLastIndex uint64) error {
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health.LastTerm = stats.LastTerm
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health.LastIndex = stats.LastIndex
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if stats.LastContact != "never" {
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var err error
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health.LastContact, err = time.ParseDuration(stats.LastContact)
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if err != nil {
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return fmt.Errorf("error parsing last_contact duration: %s", err)
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}
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}
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lastTerm, err := strconv.ParseUint(s.raft.Stats()["last_log_term"], 10, 64)
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if err != nil {
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return fmt.Errorf("error parsing last_log_term: %s", err)
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}
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health.Healthy = health.IsHealthy(lastTerm, targetLastIndex, autopilotConf)
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// If this is a new server or the health changed, reset StableSince
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lastHealth := s.getServerHealth(server.ID)
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if lastHealth == nil || lastHealth.Healthy != health.Healthy {
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health.StableSince = time.Now()
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} else {
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health.StableSince = lastHealth.StableSince
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}
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return nil
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}
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func (s *Server) getClusterHealth() structs.OperatorHealthReply {
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s.clusterHealthLock.RLock()
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defer s.clusterHealthLock.RUnlock()
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return s.clusterHealth
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}
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func (s *Server) getServerHealth(id string) *structs.ServerHealth {
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s.clusterHealthLock.RLock()
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defer s.clusterHealthLock.RUnlock()
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for _, health := range s.clusterHealth.Servers {
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if health.ID == id {
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return &health
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}
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}
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return nil
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}
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func isVoter(suffrage raft.ServerSuffrage) bool {
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switch suffrage {
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case raft.Voter, raft.Staging:
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return true
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default:
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return false
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}
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}
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