67 lines
2.2 KiB
Protocol Buffer
67 lines
2.2 KiB
Protocol Buffer
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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syntax = "proto3";
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package hashicorp.consul.catalog.v1alpha1;
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import "pbcatalog/v1alpha1/protocol.proto";
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// Workload is the representation of a unit of addressable work. This could
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// represent a process on a VM, a Kubernetes pod or something else entirely.
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message Workload {
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// addresses has a list of all workload addresses. This should include
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// LAN and WAN addresses as well as any addresses a proxy would need
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// to bind to (if different from the default address).
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repeated WorkloadAddress addresses = 1;
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// ports is a map from port name to workload port’s number and protocol.
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map<string, WorkloadPort> ports = 2;
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// node_name is the name of the node this workload belongs to.
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string node_name = 3;
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// identity is the name of the workload identity this workload is associated with.
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string identity = 4;
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// Locality specifies workload locality.
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Locality locality = 5;
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// Below fields are deprecated but kept here for backward compatibility reasons.
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// deprecated: tags correspond to service tags that you can add to a service for DNS resolution.
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repeated string tags = 6 [deprecated = true];
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// deprecated: enable_tag_override indicates whether agents should be overriding tags during anti-entropy syncs.
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bool enable_tag_override = 7 [deprecated = true];
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// deprecated: connect_native indicates whether this workload is connect native which will allow it to be
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// part of MeshEndpoints without having the corresponding Proxy resource.
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bool connect_native = 8 [deprecated = true];
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}
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message WorkloadAddress {
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// host can be an IP, DNS name or a unix socket.
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// If it's a unix socket, only one port can be provided.
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string host = 1;
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// ports is a list of names of ports that this host binds to.
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// If no ports are provided, we will assume all ports from the ports map.
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repeated string ports = 2;
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// external indicates whether this address should be used for external communication
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// (aka a WAN address).
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bool external = 3;
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}
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message WorkloadPort {
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uint32 port = 1;
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Protocol protocol = 2;
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}
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message Locality {
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// Region is region the zone belongs to.
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string region = 1;
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// Zone is the zone the entity is running in.
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string zone = 2;
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}
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