405 lines
12 KiB
Go
405 lines
12 KiB
Go
package consul
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import (
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"fmt"
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"net/rpc"
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"os"
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"strings"
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"testing"
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"time"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/consul/testrpc"
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"github.com/hashicorp/net-rpc-msgpackrpc"
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)
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// verifyNodeSort makes sure the order of the nodes in the slice is the same as
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// the expected order, expressed as a comma-separated string.
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func verifyNodeSort(t *testing.T, nodes structs.Nodes, expected string) {
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vec := make([]string, len(nodes))
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for i, node := range nodes {
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vec[i] = node.Node
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}
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actual := strings.Join(vec, ",")
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if actual != expected {
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t.Fatalf("bad sort: %s != %s", actual, expected)
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}
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}
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// verifyServiceNodeSort makes sure the order of the nodes in the slice is the
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// same as the expected order, expressed as a comma-separated string.
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func verifyServiceNodeSort(t *testing.T, nodes structs.ServiceNodes, expected string) {
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vec := make([]string, len(nodes))
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for i, node := range nodes {
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vec[i] = node.Node
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}
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actual := strings.Join(vec, ",")
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if actual != expected {
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t.Fatalf("bad sort: %s != %s", actual, expected)
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}
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}
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// verifyHealthCheckSort makes sure the order of the nodes in the slice is the
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// same as the expected order, expressed as a comma-separated string.
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func verifyHealthCheckSort(t *testing.T, checks structs.HealthChecks, expected string) {
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vec := make([]string, len(checks))
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for i, check := range checks {
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vec[i] = check.Node
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}
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actual := strings.Join(vec, ",")
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if actual != expected {
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t.Fatalf("bad sort: %s != %s", actual, expected)
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}
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}
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// verifyCheckServiceNodeSort makes sure the order of the nodes in the slice is
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// the same as the expected order, expressed as a comma-separated string.
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func verifyCheckServiceNodeSort(t *testing.T, nodes structs.CheckServiceNodes, expected string) {
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vec := make([]string, len(nodes))
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for i, node := range nodes {
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vec[i] = node.Node.Node
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}
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actual := strings.Join(vec, ",")
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if actual != expected {
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t.Fatalf("bad sort: %s != %s", actual, expected)
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}
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}
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// seedCoordinates uses the client to set up a set of nodes with a specific
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// set of distances from the origin. We also include the server so that we
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// can wait for the coordinates to get committed to the Raft log.
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//
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// Here's the layout of the nodes:
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//
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// node3 node2 node5 node4 node1
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// | | | | | | | | | | |
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// 0 1 2 3 4 5 6 7 8 9 10 (ms)
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//
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func seedCoordinates(t *testing.T, codec rpc.ClientCodec, server *Server) {
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// Register some nodes.
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for i := 0; i < 5; i++ {
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req := structs.RegisterRequest{
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Datacenter: "dc1",
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Node: fmt.Sprintf("node%d", i+1),
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Address: "127.0.0.1",
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}
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var reply struct{}
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if err := msgpackrpc.CallWithCodec(codec, "Catalog.Register", &req, &reply); err != nil {
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t.Fatalf("err: %v", err)
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}
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}
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// Seed the fixed setup of the nodes.
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updates := []structs.CoordinateUpdateRequest{
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{
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Datacenter: "dc1",
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Node: "node1",
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Coord: lib.GenerateCoordinate(10 * time.Millisecond),
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},
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{
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Datacenter: "dc1",
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Node: "node2",
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Coord: lib.GenerateCoordinate(2 * time.Millisecond),
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},
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{
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Datacenter: "dc1",
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Node: "node3",
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Coord: lib.GenerateCoordinate(1 * time.Millisecond),
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},
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{
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Datacenter: "dc1",
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Node: "node4",
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Coord: lib.GenerateCoordinate(8 * time.Millisecond),
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},
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{
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Datacenter: "dc1",
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Node: "node5",
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Coord: lib.GenerateCoordinate(3 * time.Millisecond),
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},
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}
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// Apply the updates and wait a while for the batch to get committed to
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// the Raft log.
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for _, update := range updates {
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var out struct{}
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if err := msgpackrpc.CallWithCodec(codec, "Coordinate.Update", &update, &out); err != nil {
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t.Fatalf("err: %v", err)
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}
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}
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time.Sleep(2 * server.config.CoordinateUpdatePeriod)
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}
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func TestRTT_sortNodesByDistanceFrom(t *testing.T) {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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}
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t.Parallel()
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dir, server := testServer(t)
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defer os.RemoveAll(dir)
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defer server.Shutdown()
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codec := rpcClient(t, server)
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defer codec.Close()
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testrpc.WaitForTestAgent(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
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nodes := structs.Nodes{
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&structs.Node{Node: "apple"},
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&structs.Node{Node: "node1"},
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&structs.Node{Node: "node2"},
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&structs.Node{Node: "node3"},
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&structs.Node{Node: "node4"},
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&structs.Node{Node: "node5"},
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}
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// The zero value for the source should not trigger any sorting.
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var source structs.QuerySource
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
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// Same for a source in some other DC.
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source.Node = "node1"
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source.Datacenter = "dc2"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
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// Same for a source node in our DC that we have no coordinate for.
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source.Node = "apple"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
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// Now sort relative to node1, note that apple doesn't have any seeded
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// coordinate info so it should end up at the end, despite its lexical
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// hegemony.
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source.Node = "node1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
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}
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func TestRTT_sortNodesByDistanceFrom_Nodes(t *testing.T) {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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}
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t.Parallel()
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dir, server := testServer(t)
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defer os.RemoveAll(dir)
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defer server.Shutdown()
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codec := rpcClient(t, server)
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defer codec.Close()
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testrpc.WaitForTestAgent(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
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nodes := structs.Nodes{
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&structs.Node{Node: "apple"},
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&structs.Node{Node: "node1"},
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&structs.Node{Node: "node2"},
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&structs.Node{Node: "node3"},
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&structs.Node{Node: "node4"},
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&structs.Node{Node: "node5"},
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}
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// Now sort relative to node1, note that apple doesn't have any
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// seeded coordinate info so it should end up at the end, despite
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// its lexical hegemony.
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var source structs.QuerySource
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source.Node = "node1"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
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// Try another sort from node2. Note that node5 and node3 are the
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// same distance away so the stable sort should preserve the order
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// they were in from the previous sort.
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source.Node = "node2"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
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// Let's exercise the stable sort explicitly to make sure we didn't
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// just get lucky.
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nodes[1], nodes[2] = nodes[2], nodes[1]
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
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}
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func TestRTT_sortNodesByDistanceFrom_ServiceNodes(t *testing.T) {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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}
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t.Parallel()
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dir, server := testServer(t)
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defer os.RemoveAll(dir)
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defer server.Shutdown()
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testrpc.WaitForTestAgent(t, server.RPC, "dc1")
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codec := rpcClient(t, server)
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defer codec.Close()
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seedCoordinates(t, codec, server)
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nodes := structs.ServiceNodes{
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&structs.ServiceNode{Node: "apple"},
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&structs.ServiceNode{Node: "node1"},
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&structs.ServiceNode{Node: "node2"},
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&structs.ServiceNode{Node: "node3"},
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&structs.ServiceNode{Node: "node4"},
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&structs.ServiceNode{Node: "node5"},
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}
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// Now sort relative to node1, note that apple doesn't have any
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// seeded coordinate info so it should end up at the end, despite
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// its lexical hegemony.
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var source structs.QuerySource
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source.Node = "node1"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
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// Try another sort from node2. Note that node5 and node3 are the
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// same distance away so the stable sort should preserve the order
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// they were in from the previous sort.
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source.Node = "node2"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
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// Let's exercise the stable sort explicitly to make sure we didn't
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// just get lucky.
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nodes[1], nodes[2] = nodes[2], nodes[1]
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
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}
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func TestRTT_sortNodesByDistanceFrom_HealthChecks(t *testing.T) {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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}
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t.Parallel()
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dir, server := testServer(t)
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defer os.RemoveAll(dir)
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defer server.Shutdown()
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codec := rpcClient(t, server)
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defer codec.Close()
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testrpc.WaitForLeader(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
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checks := structs.HealthChecks{
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&structs.HealthCheck{Node: "apple"},
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&structs.HealthCheck{Node: "node1"},
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&structs.HealthCheck{Node: "node2"},
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&structs.HealthCheck{Node: "node3"},
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&structs.HealthCheck{Node: "node4"},
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&structs.HealthCheck{Node: "node5"},
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}
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// Now sort relative to node1, note that apple doesn't have any
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// seeded coordinate info so it should end up at the end, despite
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// its lexical hegemony.
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var source structs.QuerySource
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source.Node = "node1"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, checks); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyHealthCheckSort(t, checks, "node1,node4,node5,node2,node3,apple")
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// Try another sort from node2. Note that node5 and node3 are the
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// same distance away so the stable sort should preserve the order
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// they were in from the previous sort.
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source.Node = "node2"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, checks); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyHealthCheckSort(t, checks, "node2,node5,node3,node4,node1,apple")
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// Let's exercise the stable sort explicitly to make sure we didn't
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// just get lucky.
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checks[1], checks[2] = checks[2], checks[1]
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if err := server.sortNodesByDistanceFrom(source, checks); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyHealthCheckSort(t, checks, "node2,node3,node5,node4,node1,apple")
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}
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func TestRTT_sortNodesByDistanceFrom_CheckServiceNodes(t *testing.T) {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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}
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t.Parallel()
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dir, server := testServer(t)
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defer os.RemoveAll(dir)
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defer server.Shutdown()
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codec := rpcClient(t, server)
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defer codec.Close()
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testrpc.WaitForTestAgent(t, server.RPC, "dc1")
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seedCoordinates(t, codec, server)
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nodes := structs.CheckServiceNodes{
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structs.CheckServiceNode{Node: &structs.Node{Node: "apple"}},
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structs.CheckServiceNode{Node: &structs.Node{Node: "node1"}},
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structs.CheckServiceNode{Node: &structs.Node{Node: "node2"}},
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structs.CheckServiceNode{Node: &structs.Node{Node: "node3"}},
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structs.CheckServiceNode{Node: &structs.Node{Node: "node4"}},
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structs.CheckServiceNode{Node: &structs.Node{Node: "node5"}},
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}
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// Now sort relative to node1, note that apple doesn't have any
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// seeded coordinate info so it should end up at the end, despite
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// its lexical hegemony.
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var source structs.QuerySource
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source.Node = "node1"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyCheckServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
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// Try another sort from node2. Note that node5 and node3 are the
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// same distance away so the stable sort should preserve the order
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// they were in from the previous sort.
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source.Node = "node2"
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source.Datacenter = "dc1"
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyCheckServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
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// Let's exercise the stable sort explicitly to make sure we didn't
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// just get lucky.
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nodes[1], nodes[2] = nodes[2], nodes[1]
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if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
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t.Fatalf("err: %v", err)
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}
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verifyCheckServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
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}
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