434 lines
12 KiB
Go
434 lines
12 KiB
Go
package command
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import (
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"fmt"
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"os"
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"path"
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"strings"
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"sync"
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"syscall"
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"time"
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"github.com/hashicorp/consul/api"
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"github.com/hashicorp/consul/command/agent"
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"github.com/hashicorp/consul/command/base"
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)
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const (
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// lockKillGracePeriod is how long we allow a child between
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// a SIGTERM and a SIGKILL. This is to let the child cleanup
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// any necessary state. We have to balance this with the risk
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// of a split-brain where multiple children may be acting as if
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// they hold a lock. This value is currently based on the default
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// lock-delay value of 15 seconds. This only affects locks and not
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// semaphores.
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lockKillGracePeriod = 5 * time.Second
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// defaultMonitorRetry is the number of 500 errors we will tolerate
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// before declaring the lock gone.
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defaultMonitorRetry = 3
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// defaultMonitorRetryTime is the amount of time to wait between
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// retries.
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defaultMonitorRetryTime = 1 * time.Second
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)
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// LockCommand is a Command implementation that is used to setup
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// a "lock" which manages lock acquisition and invokes a sub-process
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type LockCommand struct {
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base.Command
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ShutdownCh <-chan struct{}
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child *os.Process
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childLock sync.Mutex
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verbose bool
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}
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func (c *LockCommand) Help() string {
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helpText := `
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Usage: consul lock [options] prefix child...
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Acquires a lock or semaphore at a given path, and invokes a child process
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when successful. The child process can assume the lock is held while it
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executes. If the lock is lost or communication is disrupted the child
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process will be sent a SIGTERM signal and given time to gracefully exit.
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After the grace period expires the process will be hard terminated.
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For Consul agents on Windows, the child process is always hard terminated
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with a SIGKILL, since Windows has no POSIX compatible notion for SIGTERM.
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When -n=1, only a single lock holder or leader exists providing mutual
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exclusion. Setting a higher value switches to a semaphore allowing multiple
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holders to coordinate.
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The prefix provided must have write privileges.
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` + c.Command.Help()
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return strings.TrimSpace(helpText)
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}
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func (c *LockCommand) Run(args []string) int {
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var lu *LockUnlock
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return c.run(args, &lu)
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}
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func (c *LockCommand) run(args []string, lu **LockUnlock) int {
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var childDone chan struct{}
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var limit int
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var monitorRetry int
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var name string
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var passStdin bool
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var timeout time.Duration
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f := c.Command.NewFlagSet(c)
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f.IntVar(&limit, "n", 1,
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"Optional limit on the number of concurrent lock holders. The underlying "+
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"implementation switches from a lock to a semaphore when the value is "+
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"greater than 1. The default value is 1.")
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f.IntVar(&monitorRetry, "monitor-retry", defaultMonitorRetry,
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"Number of times to retry if Consul returns a 500 error while monitoring "+
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"the lock. This allows riding out brief periods of unavailability "+
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"without causing leader elections, but increases the amount of time "+
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"required to detect a lost lock in some cases. The default value is 3, "+
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"with a 1s wait between retries. Set this value to 0 to disable retires.")
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f.StringVar(&name, "name", "",
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"Optional name to associate with the lock session. It not provided, one "+
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"is generated based on the provided child command.")
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f.BoolVar(&passStdin, "pass-stdin", false,
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"Pass stdin to the child process.")
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f.DurationVar(&timeout, "timeout", 0,
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"Maximum amount of time to wait to acquire the lock, specified as a "+
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"timestamp like \"1s\" or \"3h\". The default value is 0.")
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f.BoolVar(&c.verbose, "verbose", false,
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"Enable verbose (debugging) output.")
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// Deprecations
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f.DurationVar(&timeout, "try", 0,
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"DEPRECATED. Use -timeout instead.")
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if err := c.Command.Parse(args); err != nil {
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return 1
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}
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// Check the limit
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if limit <= 0 {
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c.UI.Error(fmt.Sprintf("Lock holder limit must be positive"))
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return 1
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}
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// Verify the prefix and child are provided
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extra := f.Args()
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if len(extra) < 2 {
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c.UI.Error("Key prefix and child command must be specified")
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return 1
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}
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prefix := extra[0]
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prefix = strings.TrimPrefix(prefix, "/")
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script := strings.Join(extra[1:], " ")
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if timeout < 0 {
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c.UI.Error("Timeout must be positive")
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return 1
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}
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// Calculate a session name if none provided
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if name == "" {
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name = fmt.Sprintf("Consul lock for '%s' at '%s'", script, prefix)
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}
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// Calculate oneshot
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oneshot := timeout > 0
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// Check the retry parameter
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if monitorRetry < 0 {
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c.UI.Error("Number for 'monitor-retry' must be >= 0")
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return 1
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}
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// Create and test the HTTP client
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client, err := c.Command.HTTPClient()
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if err != nil {
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c.UI.Error(fmt.Sprintf("Error connecting to Consul agent: %s", err))
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return 1
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}
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_, err = client.Agent().NodeName()
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if err != nil {
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c.UI.Error(fmt.Sprintf("Error querying Consul agent: %s", err))
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return 1
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}
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// Setup the lock or semaphore
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if limit == 1 {
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*lu, err = c.setupLock(client, prefix, name, oneshot, timeout, monitorRetry)
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} else {
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*lu, err = c.setupSemaphore(client, limit, prefix, name, oneshot, timeout, monitorRetry)
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}
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if err != nil {
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c.UI.Error(fmt.Sprintf("Lock setup failed: %s", err))
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return 1
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}
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// Attempt the acquisition
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if c.verbose {
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c.UI.Info("Attempting lock acquisition")
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}
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lockCh, err := (*lu).lockFn(c.ShutdownCh)
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if lockCh == nil {
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if err == nil {
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c.UI.Error("Shutdown triggered or timeout during lock acquisition")
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} else {
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c.UI.Error(fmt.Sprintf("Lock acquisition failed: %s", err))
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}
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return 1
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}
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// Check if we were shutdown but managed to still acquire the lock
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select {
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case <-c.ShutdownCh:
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c.UI.Error("Shutdown triggered during lock acquisition")
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goto RELEASE
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default:
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}
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// Start the child process
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childDone = make(chan struct{})
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go func() {
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if err := c.startChild(script, childDone, passStdin); err != nil {
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c.UI.Error(fmt.Sprintf("%s", err))
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}
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}()
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// Monitor for shutdown, child termination, or lock loss
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select {
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case <-c.ShutdownCh:
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if c.verbose {
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c.UI.Info("Shutdown triggered, killing child")
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}
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case <-lockCh:
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if c.verbose {
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c.UI.Info("Lock lost, killing child")
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}
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case <-childDone:
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if c.verbose {
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c.UI.Info("Child terminated, releasing lock")
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}
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goto RELEASE
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}
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// Prevent starting a new child. The lock is never released
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// after this point.
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c.childLock.Lock()
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// Kill any existing child
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if err := c.killChild(childDone); err != nil {
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c.UI.Error(fmt.Sprintf("%s", err))
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}
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RELEASE:
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// Release the lock before termination
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if err := (*lu).unlockFn(); err != nil {
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c.UI.Error(fmt.Sprintf("Lock release failed: %s", err))
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return 1
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}
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// Cleanup the lock if no longer in use
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if err := (*lu).cleanupFn(); err != nil {
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if err != (*lu).inUseErr {
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c.UI.Error(fmt.Sprintf("Lock cleanup failed: %s", err))
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return 1
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} else if c.verbose {
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c.UI.Info("Cleanup aborted, lock in use")
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}
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} else if c.verbose {
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c.UI.Info("Cleanup succeeded")
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}
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return 0
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}
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// setupLock is used to setup a new Lock given the API client, the key prefix to
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// operate on, and an optional session name. If oneshot is true then we will set
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// up for a single attempt at acquisition, using the given wait time. The retry
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// parameter sets how many 500 errors the lock monitor will tolerate before
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// giving up the lock.
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func (c *LockCommand) setupLock(client *api.Client, prefix, name string,
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oneshot bool, wait time.Duration, retry int) (*LockUnlock, error) {
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// Use the DefaultSemaphoreKey extension, this way if a lock and
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// semaphore are both used at the same prefix, we will get a conflict
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// which we can report to the user.
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key := path.Join(prefix, api.DefaultSemaphoreKey)
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if c.verbose {
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c.UI.Info(fmt.Sprintf("Setting up lock at path: %s", key))
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}
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opts := api.LockOptions{
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Key: key,
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SessionName: name,
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MonitorRetries: retry,
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MonitorRetryTime: defaultMonitorRetryTime,
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}
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if oneshot {
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opts.LockTryOnce = true
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opts.LockWaitTime = wait
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}
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l, err := client.LockOpts(&opts)
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if err != nil {
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return nil, err
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}
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lu := &LockUnlock{
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lockFn: l.Lock,
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unlockFn: l.Unlock,
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cleanupFn: l.Destroy,
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inUseErr: api.ErrLockInUse,
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rawOpts: &opts,
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}
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return lu, nil
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}
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// setupSemaphore is used to setup a new Semaphore given the API client, key
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// prefix, session name, and slot holder limit. If oneshot is true then we will
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// set up for a single attempt at acquisition, using the given wait time. The
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// retry parameter sets how many 500 errors the lock monitor will tolerate
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// before giving up the semaphore.
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func (c *LockCommand) setupSemaphore(client *api.Client, limit int, prefix, name string,
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oneshot bool, wait time.Duration, retry int) (*LockUnlock, error) {
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if c.verbose {
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c.UI.Info(fmt.Sprintf("Setting up semaphore (limit %d) at prefix: %s", limit, prefix))
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}
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opts := api.SemaphoreOptions{
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Prefix: prefix,
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Limit: limit,
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SessionName: name,
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MonitorRetries: retry,
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MonitorRetryTime: defaultMonitorRetryTime,
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}
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if oneshot {
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opts.SemaphoreTryOnce = true
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opts.SemaphoreWaitTime = wait
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}
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s, err := client.SemaphoreOpts(&opts)
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if err != nil {
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return nil, err
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}
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lu := &LockUnlock{
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lockFn: s.Acquire,
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unlockFn: s.Release,
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cleanupFn: s.Destroy,
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inUseErr: api.ErrSemaphoreInUse,
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rawOpts: &opts,
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}
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return lu, nil
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}
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// startChild is a long running routine used to start and
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// wait for the child process to exit.
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func (c *LockCommand) startChild(script string, doneCh chan struct{}, passStdin bool) error {
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defer close(doneCh)
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if c.verbose {
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c.UI.Info(fmt.Sprintf("Starting handler '%s'", script))
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}
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// Create the command
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cmd, err := agent.ExecScript(script)
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if err != nil {
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c.UI.Error(fmt.Sprintf("Error executing handler: %s", err))
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return err
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}
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// Setup the command streams
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cmd.Env = append(os.Environ(),
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"CONSUL_LOCK_HELD=true",
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)
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if passStdin {
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if c.verbose {
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c.UI.Info("Stdin passed to handler process")
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}
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cmd.Stdin = os.Stdin
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} else {
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cmd.Stdin = nil
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}
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cmd.Stdout = os.Stdout
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cmd.Stderr = os.Stderr
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// Start the child process
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c.childLock.Lock()
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if err := cmd.Start(); err != nil {
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c.UI.Error(fmt.Sprintf("Error starting handler: %s", err))
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c.childLock.Unlock()
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return err
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}
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// Setup the child info
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c.child = cmd.Process
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c.childLock.Unlock()
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// Wait for the child process
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if err := cmd.Wait(); err != nil {
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c.UI.Error(fmt.Sprintf("Error running handler: %s", err))
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return err
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}
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return nil
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}
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// killChild is used to forcefully kill the child, first using SIGTERM
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// to allow for a graceful cleanup and then using SIGKILL for a hard
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// termination.
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// On Windows, the child is always hard terminated with a SIGKILL, even
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// on the first attempt.
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func (c *LockCommand) killChild(childDone chan struct{}) error {
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// Get the child process
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child := c.child
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// If there is no child process (failed to start), we can quit early
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if child == nil {
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if c.verbose {
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c.UI.Info("No child process to kill")
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}
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return nil
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}
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// Attempt termination first
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if c.verbose {
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c.UI.Info(fmt.Sprintf("Terminating child pid %d", child.Pid))
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}
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if err := signalPid(child.Pid, syscall.SIGTERM); err != nil {
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return fmt.Errorf("Failed to terminate %d: %v", child.Pid, err)
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}
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// Wait for termination, or until a timeout
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select {
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case <-childDone:
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if c.verbose {
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c.UI.Info("Child terminated")
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}
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return nil
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case <-time.After(lockKillGracePeriod):
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if c.verbose {
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c.UI.Info(fmt.Sprintf("Child did not exit after grace period of %v",
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lockKillGracePeriod))
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}
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}
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// Send a final SIGKILL
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if c.verbose {
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c.UI.Info(fmt.Sprintf("Killing child pid %d", child.Pid))
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}
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if err := signalPid(child.Pid, syscall.SIGKILL); err != nil {
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return fmt.Errorf("Failed to kill %d: %v", child.Pid, err)
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}
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return nil
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}
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func (c *LockCommand) Synopsis() string {
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return "Execute a command holding a lock"
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}
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// LockUnlock is used to abstract over the differences between
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// a lock and a semaphore.
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type LockUnlock struct {
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lockFn func(<-chan struct{}) (<-chan struct{}, error)
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unlockFn func() error
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cleanupFn func() error
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inUseErr error
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rawOpts interface{}
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}
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