open-consul/sdk/testutil/retry/retry.go

273 lines
5.8 KiB
Go

// Package retry provides support for repeating operations in tests.
//
// A sample retry operation looks like this:
//
// func TestX(t *testing.T) {
// retry.Run(t, func(r *retry.R) {
// if err := foo(); err != nil {
// r.Errorf("foo: %s", err)
// return
// }
// })
// }
//
// Run uses the DefaultFailer, which is a Timer with a Timeout of 7s,
// and a Wait of 25ms. To customize, use RunWith.
//
// WARNING: unlike *testing.T, *retry.R#Fatal and FailNow *do not*
// fail the test function entirely, only the current run the retry func
package retry
import (
"bytes"
"fmt"
"runtime"
"strings"
"time"
)
// Failer is an interface compatible with testing.T.
type Failer interface {
Helper()
// Log is called for the final test output
Log(args ...interface{})
// FailNow is called when the retrying is abandoned.
FailNow()
}
// R provides context for the retryer.
//
// Logs from Logf, (Error|Fatal)(f) are gathered in an internal buffer
// and printed only if the retryer fails. Printed logs are deduped and
// prefixed with source code line numbers
type R struct {
// fail is set by FailNow and (Fatal|Error)(f). It indicates the pass
// did not succeed, and should be retried
fail bool
// done is set by Stop. It indicates the entire run was a failure,
// and triggers t.FailNow()
done bool
output []string
}
func (r *R) Logf(format string, args ...interface{}) {
r.log(fmt.Sprintf(format, args...))
}
func (r *R) Helper() {}
// runFailed is a sentinel value to indicate that the func itself
// didn't panic, rather that `FailNow` was called.
type runFailed struct{}
// FailNow stops run execution. It is roughly equivalent to:
//
// r.Error("")
// return
//
// inside the function being run.
func (r *R) FailNow() {
r.fail = true
panic(runFailed{})
}
// Fatal is equivalent to r.Logf(args) followed by r.FailNow(), i.e. the run
// function should be exited. Retries on the next run are allowed. Fatal is
// equivalent to
//
// r.Error(args)
// return
//
// inside the function being run.
func (r *R) Fatal(args ...interface{}) {
r.log(fmt.Sprint(args...))
r.FailNow()
}
// Fatalf is like Fatal but allows a format string
func (r *R) Fatalf(format string, args ...interface{}) {
r.log(fmt.Sprintf(format, args...))
r.FailNow()
}
// Error indicates the current run encountered an error and should be retried.
// It *does not* stop execution of the rest of the run function.
func (r *R) Error(args ...interface{}) {
r.log(fmt.Sprint(args...))
r.fail = true
}
// Errorf is like Error but allows a format string
func (r *R) Errorf(format string, args ...interface{}) {
r.log(fmt.Sprintf(format, args...))
r.fail = true
}
// If err is non-nil, equivalent to r.Fatal(err.Error()) followed by
// r.FailNow(). Otherwise a no-op.
func (r *R) Check(err error) {
if err != nil {
r.log(err.Error())
r.FailNow()
}
}
func (r *R) log(s string) {
r.output = append(r.output, decorate(s))
}
// Stop retrying, and fail the test, logging the specified error.
// Does not stop execution, so return should be called after.
func (r *R) Stop(err error) {
r.log(err.Error())
r.done = true
}
func decorate(s string) string {
_, file, line, ok := runtime.Caller(3)
if ok {
n := strings.LastIndex(file, "/")
if n >= 0 {
file = file[n+1:]
}
} else {
file = "???"
line = 1
}
return fmt.Sprintf("%s:%d: %s", file, line, s)
}
func Run(t Failer, f func(r *R)) {
t.Helper()
run(DefaultFailer(), t, f)
}
func RunWith(r Retryer, t Failer, f func(r *R)) {
t.Helper()
run(r, t, f)
}
func dedup(a []string) string {
if len(a) == 0 {
return ""
}
seen := map[string]struct{}{}
var b bytes.Buffer
for _, s := range a {
if _, ok := seen[s]; ok {
continue
}
seen[s] = struct{}{}
b.WriteString(s)
b.WriteRune('\n')
}
return b.String()
}
func run(r Retryer, t Failer, f func(r *R)) {
t.Helper()
rr := &R{}
fail := func() {
t.Helper()
out := dedup(rr.output)
if out != "" {
t.Log(out)
}
t.FailNow()
}
for r.Continue() {
// run f(rr), but if recover yields a runFailed value, we know
// FailNow was called.
func() {
defer func() {
if p := recover(); p != nil && p != (runFailed{}) {
panic(p)
}
}()
f(rr)
}()
switch {
case rr.done:
fail()
return
case !rr.fail:
return
}
rr.fail = false
}
fail()
}
// DefaultFailer provides default retry.Run() behavior for unit tests, namely
// 7s timeout with a wait of 25ms
func DefaultFailer() *Timer {
return &Timer{Timeout: 7 * time.Second, Wait: 25 * time.Millisecond}
}
// TwoSeconds repeats an operation for two seconds and waits 25ms in between.
func TwoSeconds() *Timer {
return &Timer{Timeout: 2 * time.Second, Wait: 25 * time.Millisecond}
}
// ThreeTimes repeats an operation three times and waits 25ms in between.
func ThreeTimes() *Counter {
return &Counter{Count: 3, Wait: 25 * time.Millisecond}
}
// Retryer provides an interface for repeating operations
// until they succeed or an exit condition is met.
type Retryer interface {
// Continue returns true if the operation should be repeated, otherwise it
// returns false to indicate retrying should stop.
Continue() bool
}
// Counter repeats an operation a given number of
// times and waits between subsequent operations.
type Counter struct {
Count int
Wait time.Duration
count int
}
func (r *Counter) Continue() bool {
if r.count == r.Count {
return false
}
if r.count > 0 {
time.Sleep(r.Wait)
}
r.count++
return true
}
// Timer repeats an operation for a given amount
// of time and waits between subsequent operations.
type Timer struct {
Timeout time.Duration
Wait time.Duration
// stop is the timeout deadline.
// TODO: Next()?
// Set on the first invocation of Next().
stop time.Time
}
func (r *Timer) Continue() bool {
if r.stop.IsZero() {
r.stop = time.Now().Add(r.Timeout)
return true
}
if time.Now().After(r.stop) {
return false
}
time.Sleep(r.Wait)
return true
}