260 lines
8.1 KiB
Go
260 lines
8.1 KiB
Go
package consul
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import (
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"sync/atomic"
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"time"
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"github.com/hashicorp/consul/acl"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/lib"
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)
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var serverACLCacheConfig *structs.ACLCachesConfig = &structs.ACLCachesConfig{
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// The server's ACL caching has a few underlying assumptions:
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//
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// 1 - All policies can be resolved locally. Hence we do not cache any
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// unparsed policies/roles as we have memdb for that.
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// 2 - While there could be many identities being used within a DC the
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// number of distinct policies and combined multi-policy authorizers
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// will be much less.
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// 3 - If you need more than 10k tokens cached then you should probably
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// enable token replication or be using DC local tokens. In both
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// cases resolving the tokens from memdb will avoid the cache
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// entirely
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//
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Identities: 10 * 1024,
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Policies: 0,
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ParsedPolicies: 512,
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Authorizers: 1024,
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Roles: 0,
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}
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func (s *Server) checkTokenUUID(id string) (bool, error) {
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state := s.fsm.State()
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// We won't check expiration times here. If we generate a UUID that matches
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// a token that hasn't been reaped yet, then we won't be able to insert the
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// new token due to a collision.
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if _, token, err := state.ACLTokenGetByAccessor(nil, id, nil); err != nil {
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return false, err
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} else if token != nil {
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return false, nil
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}
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if _, token, err := state.ACLTokenGetBySecret(nil, id, nil); err != nil {
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return false, err
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} else if token != nil {
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return false, nil
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}
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return !structs.ACLIDReserved(id), nil
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}
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func (s *Server) checkPolicyUUID(id string) (bool, error) {
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state := s.fsm.State()
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if _, policy, err := state.ACLPolicyGetByID(nil, id, nil); err != nil {
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return false, err
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} else if policy != nil {
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return false, nil
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}
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return !structs.ACLIDReserved(id), nil
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}
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func (s *Server) checkRoleUUID(id string) (bool, error) {
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state := s.fsm.State()
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if _, role, err := state.ACLRoleGetByID(nil, id, nil); err != nil {
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return false, err
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} else if role != nil {
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return false, nil
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}
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return !structs.ACLIDReserved(id), nil
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}
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func (s *Server) checkBindingRuleUUID(id string) (bool, error) {
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state := s.fsm.State()
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if _, rule, err := state.ACLBindingRuleGetByID(nil, id, nil); err != nil {
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return false, err
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} else if rule != nil {
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return false, nil
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}
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return !structs.ACLIDReserved(id), nil
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}
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func (s *Server) updateACLAdvertisement() {
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// One thing to note is that once in new ACL mode the server will
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// never transition to legacy ACL mode. This is not currently a
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// supported use case.
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// always advertise to all the LAN Members
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lib.UpdateSerfTag(s.serfLAN, "acls", string(structs.ACLModeEnabled))
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if s.serfWAN != nil {
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// advertise on the WAN only when we are inside the ACL datacenter
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lib.UpdateSerfTag(s.serfWAN, "acls", string(structs.ACLModeEnabled))
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}
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}
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func (s *Server) canUpgradeToNewACLs(isLeader bool) bool {
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if atomic.LoadInt32(&s.useNewACLs) != 0 {
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// can't upgrade because we are already upgraded
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return false
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}
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if !s.InACLDatacenter() {
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numServers, mode, _ := ServersGetACLMode(s.WANMembers(), "", s.config.ACLDatacenter)
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if mode != structs.ACLModeEnabled || numServers == 0 {
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return false
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}
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}
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if isLeader {
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if _, mode, _ := ServersGetACLMode(s.LANMembers(), "", ""); mode == structs.ACLModeLegacy {
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return true
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}
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} else {
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leader := string(s.raft.Leader())
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if _, _, leaderMode := ServersGetACLMode(s.LANMembers(), leader, ""); leaderMode == structs.ACLModeEnabled {
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return true
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}
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}
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return false
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}
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func (s *Server) InACLDatacenter() bool {
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return s.config.ACLDatacenter == "" || s.config.Datacenter == s.config.ACLDatacenter
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}
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func (s *Server) UseLegacyACLs() bool {
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return atomic.LoadInt32(&s.useNewACLs) == 0
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}
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func (s *Server) LocalTokensEnabled() bool {
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// in ACL datacenter so local tokens are always enabled
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if s.InACLDatacenter() {
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return true
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}
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if !s.config.ACLTokenReplication || s.tokens.ReplicationToken() == "" {
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return false
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}
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// token replication is off so local tokens are disabled
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return true
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}
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func (s *Server) ACLDatacenter(legacy bool) string {
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// For resolution running on servers the only option
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// is to contact the configured ACL Datacenter
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if s.config.ACLDatacenter != "" {
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return s.config.ACLDatacenter
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}
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// This function only gets called if ACLs are enabled.
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// When no ACL DC is set then it is assumed that this DC
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// is the primary DC
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return s.config.Datacenter
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}
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func (s *Server) ACLsEnabled() bool {
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return s.config.ACLsEnabled
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}
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// ResolveIdentityFromToken retrieves a token's full identity given its secretID.
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func (s *Server) ResolveIdentityFromToken(token string) (bool, structs.ACLIdentity, error) {
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// only allow remote RPC resolution when token replication is off and
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// when not in the ACL datacenter
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if !s.InACLDatacenter() && !s.config.ACLTokenReplication {
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return false, nil, nil
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}
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index, aclToken, err := s.fsm.State().ACLTokenGetBySecret(nil, token, nil)
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if err != nil {
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return true, nil, err
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} else if aclToken != nil && !aclToken.IsExpired(time.Now()) {
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return true, aclToken, nil
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}
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return s.InACLDatacenter() || index > 0, nil, acl.ErrNotFound
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}
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func (s *Server) ResolvePolicyFromID(policyID string) (bool, *structs.ACLPolicy, error) {
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index, policy, err := s.fsm.State().ACLPolicyGetByID(nil, policyID, nil)
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if err != nil {
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return true, nil, err
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} else if policy != nil {
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return true, policy, nil
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}
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// If the max index of the policies table is non-zero then we have acls, until then
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// we may need to allow remote resolution. This is particularly useful to allow updating
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// the replication token via the API in a non-primary dc.
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return s.InACLDatacenter() || index > 0, policy, acl.ErrNotFound
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}
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func (s *Server) ResolveRoleFromID(roleID string) (bool, *structs.ACLRole, error) {
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index, role, err := s.fsm.State().ACLRoleGetByID(nil, roleID, nil)
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if err != nil {
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return true, nil, err
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} else if role != nil {
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return true, role, nil
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}
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// If the max index of the roles table is non-zero then we have acls, until then
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// we may need to allow remote resolution. This is particularly useful to allow updating
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// the replication token via the API in a non-primary dc.
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return s.InACLDatacenter() || index > 0, role, acl.ErrNotFound
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}
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func (s *Server) ResolveToken(token string) (acl.Authorizer, error) {
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_, authz, err := s.ResolveTokenToIdentityAndAuthorizer(token)
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return authz, err
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}
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func (s *Server) ResolveTokenToIdentityAndAuthorizer(token string) (structs.ACLIdentity, acl.Authorizer, error) {
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if id, authz := s.ResolveEntTokenToIdentityAndAuthorizer(token); id != nil && authz != nil {
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return id, authz, nil
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}
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return s.acls.ResolveTokenToIdentityAndAuthorizer(token)
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}
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// ResolveTokenIdentityAndDefaultMeta retrieves an identity and authorizer for the caller,
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// and populates the EnterpriseMeta based on the AuthorizerContext.
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func (s *Server) ResolveTokenIdentityAndDefaultMeta(token string, entMeta *structs.EnterpriseMeta, authzContext *acl.AuthorizerContext) (structs.ACLIdentity, acl.Authorizer, error) {
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identity, authz, err := s.acls.ResolveTokenToIdentityAndAuthorizer(token)
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if err != nil {
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return nil, nil, err
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}
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// Default the EnterpriseMeta based on the Tokens meta or actual defaults
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// in the case of unknown identity
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if identity != nil {
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entMeta.Merge(identity.EnterpriseMetadata())
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} else {
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entMeta.Merge(structs.DefaultEnterpriseMeta())
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}
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// Use the meta to fill in the ACL authorization context
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entMeta.FillAuthzContext(authzContext)
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return identity, authz, err
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}
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// ResolveTokenAndDefaultMeta passes through to ResolveTokenIdentityAndDefaultMeta, eliding the identity from its response.
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func (s *Server) ResolveTokenAndDefaultMeta(token string, entMeta *structs.EnterpriseMeta, authzContext *acl.AuthorizerContext) (acl.Authorizer, error) {
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_, authz, err := s.ResolveTokenIdentityAndDefaultMeta(token, entMeta, authzContext)
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return authz, err
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}
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func (s *Server) filterACL(token string, subj interface{}) error {
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return s.acls.filterACL(token, subj)
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}
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func (s *Server) filterACLWithAuthorizer(authorizer acl.Authorizer, subj interface{}) error {
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return s.acls.filterACLWithAuthorizer(authorizer, subj)
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}
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