dd0e8eec14
* copyright headers for agent folder * Ignore test data files * fix proto files and remove headers in agent/uiserver folder * ignore deep-copy files
231 lines
6.1 KiB
Go
231 lines
6.1 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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package submatview
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import (
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"context"
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"sync"
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"time"
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"github.com/hashicorp/go-hclog"
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"github.com/hashicorp/consul/lib/retry"
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"github.com/hashicorp/consul/proto/private/pbsubscribe"
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)
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// View receives events from, and return results to, Materializer. A view is
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// responsible for converting the pbsubscribe.Event.Payload into the local
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// type, and storing it so that it can be returned by Result().
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type View interface {
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// Update is called when one or more events are received. The first call will
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// include _all_ events in the initial snapshot which may be an empty set.
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// Subsequent calls will contain one or more update events in the order they
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// are received.
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Update(events []*pbsubscribe.Event) error
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// Result returns the type-specific cache result based on the state. When no
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// events have been delivered yet the result should be an empty value type
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// suitable to return to clients in case there is an empty result on the
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// servers. The index the materialized view represents is maintained
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// separately and passed in in case the return type needs an Index field
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// populating. This allows implementations to not worry about maintaining
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// indexes seen during Update.
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Result(index uint64) interface{}
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// Reset the view to the zero state, done in preparation for receiving a new
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// snapshot.
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Reset()
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}
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// Result returned from the View.
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type Result struct {
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Index uint64
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Value interface{}
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// Cached is true if the requested value was already available locally. If
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// the value is false, it indicates that GetFromView had to wait for an update,
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Cached bool
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}
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type Deps struct {
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View View
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Logger hclog.Logger
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Waiter *retry.Waiter
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Request func(index uint64) *pbsubscribe.SubscribeRequest
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}
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// materializer consumes the event stream, handling any framing events, and
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// allows for querying the materialized view.
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type materializer struct {
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retryWaiter *retry.Waiter
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logger hclog.Logger
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// lock protects the mutable state - all fields below it must only be accessed
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// while holding lock.
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lock sync.Mutex
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index uint64
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view View
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updateCh chan struct{}
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err error
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}
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func newMaterializer(logger hclog.Logger, view View, waiter *retry.Waiter) *materializer {
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m := materializer{
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view: view,
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retryWaiter: waiter,
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logger: logger,
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updateCh: make(chan struct{}),
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}
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if m.retryWaiter == nil {
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m.retryWaiter = defaultWaiter()
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}
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return &m
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}
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// Query blocks until the index of the View is greater than opts.MinIndex,
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// or the context is cancelled.
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func (m *materializer) query(ctx context.Context, minIndex uint64) (Result, error) {
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m.lock.Lock()
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result := Result{
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Index: m.index,
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Value: m.view.Result(m.index),
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}
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updateCh := m.updateCh
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m.lock.Unlock()
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// If our index is > req.Index return right away. If index is zero then we
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// haven't loaded a snapshot at all yet which means we should wait for one on
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// the update chan.
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if result.Index > 0 && result.Index > minIndex {
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result.Cached = true
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return result, nil
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}
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for {
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select {
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case <-updateCh:
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// View updated, return the new result
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m.lock.Lock()
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result.Index = m.index
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switch {
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case m.err != nil:
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err := m.err
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m.lock.Unlock()
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return result, err
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case result.Index <= minIndex:
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// get a reference to the new updateCh, the previous one was closed
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updateCh = m.updateCh
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m.lock.Unlock()
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continue
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}
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result.Value = m.view.Result(m.index)
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m.lock.Unlock()
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return result, nil
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case <-ctx.Done():
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// Update the result value to the latest because callers may still
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// use the value when the error is context.DeadlineExceeded
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m.lock.Lock()
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result.Value = m.view.Result(m.index)
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m.lock.Unlock()
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return result, ctx.Err()
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}
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}
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}
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func (m *materializer) currentIndex() uint64 {
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var resp uint64
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m.lock.Lock()
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resp = m.index
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m.lock.Unlock()
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return resp
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}
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// notifyUpdateLocked closes the current update channel and recreates a new
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// one. It must be called while holding the m.lock lock.
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func (m *materializer) notifyUpdateLocked(err error) {
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m.err = err
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close(m.updateCh)
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m.updateCh = make(chan struct{})
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}
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// reset clears the state ready to start a new stream from scratch.
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func (m *materializer) reset() {
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m.lock.Lock()
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defer m.lock.Unlock()
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m.view.Reset()
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m.index = 0
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}
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// updateView updates the view from a sequence of events and stores
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// the corresponding Raft index.
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func (m *materializer) updateView(events []*pbsubscribe.Event, index uint64) error {
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m.lock.Lock()
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defer m.lock.Unlock()
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if err := m.view.Update(events); err != nil {
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return err
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}
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m.index = index
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m.notifyUpdateLocked(nil)
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m.retryWaiter.Reset()
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return nil
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}
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func (m *materializer) handleError(req *pbsubscribe.SubscribeRequest, err error) {
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failures := m.retryWaiter.Failures()
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if isNonTemporaryOrConsecutiveFailure(err, failures) {
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m.lock.Lock()
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m.notifyUpdateLocked(err)
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m.lock.Unlock()
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}
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logger := m.logger.With(
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"err", err,
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"topic", req.Topic,
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"failure_count", failures+1,
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)
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if req.GetWildcardSubject() {
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logger = logger.With("wildcard_subject", true)
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} else if sub := req.GetNamedSubject(); sub != nil {
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logger = logger.With("key", sub.Key)
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} else {
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logger = logger.With("key", req.Key) // nolint:staticcheck // SA1019 intentional use of deprecated field
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}
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logger.Error("subscribe call failed")
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}
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// isNonTemporaryOrConsecutiveFailure returns true if the error is not a
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// temporary error or if failures > 0.
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func isNonTemporaryOrConsecutiveFailure(err error, failures int) bool {
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// temporary is an interface used by net and other std lib packages to
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// show error types represent temporary/recoverable errors.
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temp, ok := err.(interface {
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Temporary() bool
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})
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return !ok || !temp.Temporary() || failures > 0
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}
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func defaultWaiter() *retry.Waiter {
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return &retry.Waiter{
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MinFailures: 1,
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// Start backing off with small increments (200-400ms) which will double
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// each attempt. (200-400, 400-800, 800-1600, 1600-3200, 3200-6000, 6000
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// after that). (retry.Wait applies Max limit after jitter right now).
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Factor: 200 * time.Millisecond,
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MinWait: 0,
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MaxWait: 60 * time.Second,
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Jitter: retry.NewJitter(100),
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}
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}
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