open-consul/consul/leader_test.go
James Phillips 6103198732
Tweaks some tests that were having a hard time in Travis CI and
bumps up the default retry time.
2017-05-09 06:48:26 -07:00

828 lines
18 KiB
Go

package consul
import (
"os"
"testing"
"time"
"github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/consul/testrpc"
"github.com/hashicorp/consul/testutil/retry"
"github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/serf/serf"
)
func TestLeader_RegisterMember(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.ACLDatacenter = "dc1"
c.ACLMasterToken = "root"
c.ACLDefaultPolicy = "deny"
c.ACLEnforceVersion8 = true
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
joinLAN(t, c1, s1)
testrpc.WaitForLeader(t, s1.RPC, "dc1")
// Client should be registered
state := s1.fsm.State()
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node == nil {
r.Fatal("client not registered")
}
})
// Should have a check
_, checks, err := state.NodeChecks(nil, c1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if len(checks) != 1 {
t.Fatalf("client missing check")
}
if checks[0].CheckID != SerfCheckID {
t.Fatalf("bad check: %v", checks[0])
}
if checks[0].Name != SerfCheckName {
t.Fatalf("bad check: %v", checks[0])
}
if checks[0].Status != api.HealthPassing {
t.Fatalf("bad check: %v", checks[0])
}
// Server should be registered
_, node, err := state.GetNode(s1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if node == nil {
t.Fatalf("server not registered")
}
// Service should be registered
_, services, err := state.NodeServices(nil, s1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if _, ok := services.Services["consul"]; !ok {
t.Fatalf("consul service not registered: %v", services)
}
}
func TestLeader_FailedMember(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.ACLDatacenter = "dc1"
c.ACLMasterToken = "root"
c.ACLDefaultPolicy = "deny"
c.ACLEnforceVersion8 = true
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
// Try to join
joinLAN(t, c1, s1)
// Fail the member
c1.Shutdown()
// Should be registered
state := s1.fsm.State()
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node == nil {
r.Fatal("client not registered")
}
})
// Should have a check
_, checks, err := state.NodeChecks(nil, c1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if len(checks) != 1 {
t.Fatalf("client missing check")
}
if checks[0].CheckID != SerfCheckID {
t.Fatalf("bad check: %v", checks[0])
}
if checks[0].Name != SerfCheckName {
t.Fatalf("bad check: %v", checks[0])
}
retry.Run(t, func(r *retry.R) {
_, checks, err = state.NodeChecks(nil, c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if got, want := checks[0].Status, api.HealthCritical; got != want {
r.Fatalf("got status %q want %q", got, want)
}
})
}
func TestLeader_LeftMember(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.ACLDatacenter = "dc1"
c.ACLMasterToken = "root"
c.ACLDefaultPolicy = "deny"
c.ACLEnforceVersion8 = true
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
joinLAN(t, c1, s1)
state := s1.fsm.State()
// Should be registered
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node == nil {
r.Fatal("client not registered")
}
})
// Node should leave
c1.Leave()
c1.Shutdown()
// Should be deregistered
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node != nil {
r.Fatal("client still registered")
}
})
}
func TestLeader_ReapMember(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.ACLDatacenter = "dc1"
c.ACLMasterToken = "root"
c.ACLDefaultPolicy = "deny"
c.ACLEnforceVersion8 = true
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
joinLAN(t, c1, s1)
state := s1.fsm.State()
// Should be registered
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node == nil {
r.Fatal("client not registered")
}
})
// Simulate a node reaping
mems := s1.LANMembers()
var c1mem serf.Member
for _, m := range mems {
if m.Name == c1.config.NodeName {
c1mem = m
c1mem.Status = StatusReap
break
}
}
s1.reconcileCh <- c1mem
// Should be deregistered; we have to poll quickly here because
// anti-entropy will put it back.
reaped := false
for start := time.Now(); time.Since(start) < 5*time.Second; {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if node == nil {
reaped = true
break
}
}
if !reaped {
t.Fatalf("client should not be registered")
}
}
func TestLeader_Reconcile_ReapMember(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.ACLDatacenter = "dc1"
c.ACLMasterToken = "root"
c.ACLDefaultPolicy = "deny"
c.ACLEnforceVersion8 = true
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
// Register a non-existing member
dead := structs.RegisterRequest{
Datacenter: s1.config.Datacenter,
Node: "no-longer-around",
Address: "127.1.1.1",
Check: &structs.HealthCheck{
Node: "no-longer-around",
CheckID: SerfCheckID,
Name: SerfCheckName,
Status: api.HealthCritical,
},
WriteRequest: structs.WriteRequest{
Token: "root",
},
}
var out struct{}
if err := s1.RPC("Catalog.Register", &dead, &out); err != nil {
t.Fatalf("err: %v", err)
}
// Force a reconciliation
if err := s1.reconcile(); err != nil {
t.Fatalf("err: %v", err)
}
// Node should be gone
state := s1.fsm.State()
_, node, err := state.GetNode("no-longer-around")
if err != nil {
t.Fatalf("err: %v", err)
}
if node != nil {
t.Fatalf("client registered")
}
}
func TestLeader_Reconcile(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.ACLDatacenter = "dc1"
c.ACLMasterToken = "root"
c.ACLDefaultPolicy = "deny"
c.ACLEnforceVersion8 = true
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Join before we have a leader, this should cause a reconcile!
joinLAN(t, c1, s1)
// Should not be registered
state := s1.fsm.State()
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if node != nil {
t.Fatalf("client registered")
}
// Should be registered
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node == nil {
r.Fatal("client not registered")
}
})
}
func TestLeader_Reconcile_Races(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
joinLAN(t, c1, s1)
// Wait for the server to reconcile the client and register it.
state := s1.fsm.State()
var nodeAddr string
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node == nil {
r.Fatal("client not registered")
}
nodeAddr = node.Address
})
// Add in some metadata via the catalog (as if the agent synced it
// there). We also set the serfHealth check to failing so the reconile
// will attempt to flip it back
req := structs.RegisterRequest{
Datacenter: s1.config.Datacenter,
Node: c1.config.NodeName,
ID: c1.config.NodeID,
Address: nodeAddr,
NodeMeta: map[string]string{"hello": "world"},
Check: &structs.HealthCheck{
Node: c1.config.NodeName,
CheckID: SerfCheckID,
Name: SerfCheckName,
Status: api.HealthCritical,
Output: "",
},
}
var out struct{}
if err := s1.RPC("Catalog.Register", &req, &out); err != nil {
t.Fatalf("err: %v", err)
}
// Force a reconcile and make sure the metadata stuck around.
if err := s1.reconcile(); err != nil {
t.Fatalf("err: %v", err)
}
_, node, err := state.GetNode(c1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if node == nil {
t.Fatalf("bad")
}
if hello, ok := node.Meta["hello"]; !ok || hello != "world" {
t.Fatalf("bad")
}
// Fail the member and wait for the health to go critical.
c1.Shutdown()
retry.Run(t, func(r *retry.R) {
_, checks, err := state.NodeChecks(nil, c1.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if got, want := checks[0].Status, api.HealthCritical; got != want {
r.Fatalf("got state %q want %q", got, want)
}
})
// Make sure the metadata didn't get clobbered.
_, node, err = state.GetNode(c1.config.NodeName)
if err != nil {
t.Fatalf("err: %v", err)
}
if node == nil {
t.Fatalf("bad")
}
if hello, ok := node.Meta["hello"]; !ok || hello != "world" {
t.Fatalf("bad")
}
}
func TestLeader_LeftServer(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
dir3, s3 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir3)
defer s3.Shutdown()
// Put s1 last so we don't trigger a leader election.
servers := []*Server{s2, s3, s1}
// Try to join
joinLAN(t, s2, s1)
joinLAN(t, s3, s1)
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 3)) })
}
// Kill any server
servers[0].Shutdown()
// Force remove the non-leader (transition to left state)
if err := servers[1].RemoveFailedNode(servers[0].config.NodeName); err != nil {
t.Fatalf("err: %v", err)
}
// Wait until the remaining servers show only 2 peers.
for _, s := range servers[1:] {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 2)) })
}
}
func TestLeader_LeftLeader(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
dir3, s3 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir3)
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
// Try to join
joinLAN(t, s2, s1)
joinLAN(t, s3, s1)
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 3)) })
}
// Kill the leader!
var leader *Server
for _, s := range servers {
if s.IsLeader() {
leader = s
break
}
}
if leader == nil {
t.Fatalf("Should have a leader")
}
leader.Leave()
leader.Shutdown()
time.Sleep(100 * time.Millisecond)
var remain *Server
for _, s := range servers {
if s == leader {
continue
}
remain = s
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 2)) })
}
// Verify the old leader is deregistered
state := remain.fsm.State()
retry.Run(t, func(r *retry.R) {
_, node, err := state.GetNode(leader.config.NodeName)
if err != nil {
r.Fatalf("err: %v", err)
}
if node != nil {
r.Fatal("leader should be deregistered")
}
})
}
func TestLeader_MultiBootstrap(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServer(t)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
servers := []*Server{s1, s2}
// Try to join
joinLAN(t, s2, s1)
for _, s := range servers {
retry.Run(t, func(r *retry.R) {
if got, want := len(s.serfLAN.Members()), 2; got != want {
r.Fatalf("got %d peers want %d", got, want)
}
})
}
// Ensure we don't have multiple raft peers
for _, s := range servers {
peers, _ := s.numPeers()
if peers != 1 {
t.Fatalf("should only have 1 raft peer!")
}
}
}
func TestLeader_TombstoneGC_Reset(t *testing.T) {
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
dir3, s3 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir3)
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
// Try to join
joinLAN(t, s2, s1)
joinLAN(t, s3, s1)
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 3)) })
}
var leader *Server
for _, s := range servers {
if s.IsLeader() {
leader = s
break
}
}
if leader == nil {
t.Fatalf("Should have a leader")
}
// Check that the leader has a pending GC expiration
if !leader.tombstoneGC.PendingExpiration() {
t.Fatalf("should have pending expiration")
}
// Kill the leader
leader.Shutdown()
time.Sleep(100 * time.Millisecond)
// Wait for a new leader
leader = nil
retry.Run(t, func(r *retry.R) {
for _, s := range servers {
if s.IsLeader() {
leader = s
return
}
}
r.Fatal("no leader")
})
retry.Run(t, func(r *retry.R) {
if !leader.tombstoneGC.PendingExpiration() {
r.Fatal("leader has no pending GC expiration")
}
})
}
func TestLeader_ReapTombstones(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.ACLDatacenter = "dc1"
c.ACLMasterToken = "root"
c.ACLDefaultPolicy = "deny"
c.TombstoneTTL = 50 * time.Millisecond
c.TombstoneTTLGranularity = 10 * time.Millisecond
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testrpc.WaitForLeader(t, s1.RPC, "dc1")
// Create a KV entry
arg := structs.KVSRequest{
Datacenter: "dc1",
Op: api.KVSet,
DirEnt: structs.DirEntry{
Key: "test",
Value: []byte("test"),
},
WriteRequest: structs.WriteRequest{
Token: "root",
},
}
var out bool
if err := msgpackrpc.CallWithCodec(codec, "KVS.Apply", &arg, &out); err != nil {
t.Fatalf("err: %v", err)
}
// Delete the KV entry (tombstoned).
arg.Op = api.KVDelete
if err := msgpackrpc.CallWithCodec(codec, "KVS.Apply", &arg, &out); err != nil {
t.Fatalf("err: %v", err)
}
// Make sure there's a tombstone.
state := s1.fsm.State()
func() {
snap := state.Snapshot()
defer snap.Close()
stones, err := snap.Tombstones()
if err != nil {
t.Fatalf("err: %s", err)
}
if stones.Next() == nil {
t.Fatalf("missing tombstones")
}
if stones.Next() != nil {
t.Fatalf("unexpected extra tombstones")
}
}()
// Check that the new leader has a pending GC expiration by
// watching for the tombstone to get removed.
retry.Run(t, func(r *retry.R) {
snap := state.Snapshot()
defer snap.Close()
stones, err := snap.Tombstones()
if err != nil {
r.Fatal(err)
}
if stones.Next() != nil {
r.Fatal("should have no tombstones")
}
})
}
func TestLeader_RollRaftServer(t *testing.T) {
dir1, s1 := testServerWithConfig(t, func(c *Config) {
c.Bootstrap = true
c.Datacenter = "dc1"
})
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServerWithConfig(t, func(c *Config) {
c.Bootstrap = false
c.Datacenter = "dc1"
c.RaftConfig.ProtocolVersion = 1
})
defer os.RemoveAll(dir2)
defer s2.Shutdown()
dir3, s3 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir3)
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
// Try to join
joinLAN(t, s2, s1)
joinLAN(t, s3, s1)
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 3)) })
}
// Kill the v1 server
s2.Shutdown()
for _, s := range []*Server{s1, s3} {
retry.Run(t, func(r *retry.R) {
minVer, err := ServerMinRaftProtocol(s.LANMembers())
if err != nil {
r.Fatal(err)
}
if got, want := minVer, 2; got != want {
r.Fatalf("got min raft version %d want %d", got, want)
}
})
}
// Replace the dead server with one running raft protocol v3
dir4, s4 := testServerWithConfig(t, func(c *Config) {
c.Bootstrap = false
c.Datacenter = "dc1"
c.RaftConfig.ProtocolVersion = 3
})
defer os.RemoveAll(dir4)
defer s4.Shutdown()
joinLAN(t, s4, s1)
servers[1] = s4
// Make sure the dead server is removed and we're back to 3 total peers
for _, s := range servers {
retry.Run(t, func(r *retry.R) {
addrs := 0
ids := 0
future := s.raft.GetConfiguration()
if err := future.Error(); err != nil {
r.Fatal(err)
}
for _, server := range future.Configuration().Servers {
if string(server.ID) == string(server.Address) {
addrs++
} else {
ids++
}
}
if got, want := addrs, 2; got != want {
r.Fatalf("got %d server addresses want %d", got, want)
}
if got, want := ids, 1; got != want {
r.Fatalf("got %d server ids want %d", got, want)
}
})
}
}
func TestLeader_ChangeServerID(t *testing.T) {
conf := func(c *Config) {
c.Bootstrap = false
c.BootstrapExpect = 3
c.Datacenter = "dc1"
c.RaftConfig.ProtocolVersion = 3
}
dir1, s1 := testServerWithConfig(t, conf)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, s2 := testServerWithConfig(t, conf)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
dir3, s3 := testServerWithConfig(t, conf)
defer os.RemoveAll(dir3)
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
// Try to join
joinLAN(t, s2, s1)
joinLAN(t, s3, s1)
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 3)) })
}
// Shut down a server, freeing up its address/port
s3.Shutdown()
retry.Run(t, func(r *retry.R) {
alive := 0
for _, m := range s1.LANMembers() {
if m.Status == serf.StatusAlive {
alive++
}
}
if got, want := alive, 2; got != want {
r.Fatalf("got %d alive members want %d", got, want)
}
})
// Bring up a new server with s3's address that will get a different ID
dir4, s4 := testServerWithConfig(t, func(c *Config) {
c.Bootstrap = false
c.BootstrapExpect = 3
c.Datacenter = "dc1"
c.RaftConfig.ProtocolVersion = 3
c.SerfLANConfig.MemberlistConfig = s3.config.SerfLANConfig.MemberlistConfig
c.RPCAddr = s3.config.RPCAddr
c.RPCAdvertise = s3.config.RPCAdvertise
})
defer os.RemoveAll(dir4)
defer s4.Shutdown()
joinLAN(t, s4, s1)
servers[2] = s4
// Make sure the dead server is removed and we're back to 3 total peers
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 3)) })
}
}