e0068431f5
* Initial chunk support This uses the go-raft-middleware library to allow for chunked commits to the KV
554 lines
16 KiB
Go
554 lines
16 KiB
Go
package consul
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import (
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"crypto/tls"
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"errors"
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"fmt"
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"io"
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"net"
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"strings"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/consul/agent/consul/state"
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"github.com/hashicorp/consul/agent/metadata"
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"github.com/hashicorp/consul/agent/pool"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/lib"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/go-raftchunking"
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"github.com/hashicorp/memberlist"
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msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/yamux"
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)
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const (
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// maxQueryTime is used to bound the limit of a blocking query
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maxQueryTime = 600 * time.Second
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// defaultQueryTime is the amount of time we block waiting for a change
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// if no time is specified. Previously we would wait the maxQueryTime.
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defaultQueryTime = 300 * time.Second
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// jitterFraction is a the limit to the amount of jitter we apply
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// to a user specified MaxQueryTime. We divide the specified time by
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// the fraction. So 16 == 6.25% limit of jitter. This same fraction
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// is applied to the RPCHoldTimeout
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jitterFraction = 16
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// Warn if the Raft command is larger than this.
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// If it's over 1MB something is probably being abusive.
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raftWarnSize = 1024 * 1024
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// enqueueLimit caps how long we will wait to enqueue
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// a new Raft command. Something is probably wrong if this
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// value is ever reached. However, it prevents us from blocking
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// the requesting goroutine forever.
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enqueueLimit = 30 * time.Second
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)
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var (
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ErrChunkingResubmit = errors.New("please resubmit call for rechunking")
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)
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// listen is used to listen for incoming RPC connections
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func (s *Server) listen(listener net.Listener) {
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for {
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// Accept a connection
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conn, err := listener.Accept()
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if err != nil {
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if s.shutdown {
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return
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}
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s.logger.Printf("[ERR] consul.rpc: failed to accept RPC conn: %v", err)
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continue
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}
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go s.handleConn(conn, false)
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metrics.IncrCounter([]string{"rpc", "accept_conn"}, 1)
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}
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}
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// logConn is a wrapper around memberlist's LogConn so that we format references
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// to "from" addresses in a consistent way. This is just a shorter name.
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func logConn(conn net.Conn) string {
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return memberlist.LogConn(conn)
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}
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// handleConn is used to determine if this is a Raft or
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// Consul type RPC connection and invoke the correct handler
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func (s *Server) handleConn(conn net.Conn, isTLS bool) {
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// Read a single byte
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buf := make([]byte, 1)
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if _, err := conn.Read(buf); err != nil {
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if err != io.EOF {
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s.logger.Printf("[ERR] consul.rpc: failed to read byte: %v %s", err, logConn(conn))
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}
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conn.Close()
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return
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}
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typ := pool.RPCType(buf[0])
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// Enforce TLS if VerifyIncoming is set
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if s.tlsConfigurator.VerifyIncomingRPC() && !isTLS && typ != pool.RPCTLS && typ != pool.RPCTLSInsecure {
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s.logger.Printf("[WARN] consul.rpc: Non-TLS connection attempted with VerifyIncoming set %s", logConn(conn))
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conn.Close()
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return
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}
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// Switch on the byte
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switch typ {
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case pool.RPCConsul:
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s.handleConsulConn(conn)
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case pool.RPCRaft:
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metrics.IncrCounter([]string{"rpc", "raft_handoff"}, 1)
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s.raftLayer.Handoff(conn)
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case pool.RPCTLS:
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conn = tls.Server(conn, s.tlsConfigurator.IncomingRPCConfig())
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s.handleConn(conn, true)
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case pool.RPCMultiplexV2:
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s.handleMultiplexV2(conn)
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case pool.RPCSnapshot:
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s.handleSnapshotConn(conn)
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case pool.RPCTLSInsecure:
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conn = tls.Server(conn, s.tlsConfigurator.IncomingInsecureRPCConfig())
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s.handleInsecureConn(conn)
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default:
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if !s.handleEnterpriseRPCConn(typ, conn, isTLS) {
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s.logger.Printf("[ERR] consul.rpc: unrecognized RPC byte: %v %s", typ, logConn(conn))
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conn.Close()
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}
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}
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}
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// handleMultiplexV2 is used to multiplex a single incoming connection
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// using the Yamux multiplexer
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func (s *Server) handleMultiplexV2(conn net.Conn) {
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defer conn.Close()
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conf := yamux.DefaultConfig()
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conf.LogOutput = s.config.LogOutput
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server, _ := yamux.Server(conn, conf)
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for {
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sub, err := server.Accept()
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if err != nil {
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if err != io.EOF {
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s.logger.Printf("[ERR] consul.rpc: multiplex conn accept failed: %v %s", err, logConn(conn))
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}
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return
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}
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go s.handleConsulConn(sub)
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}
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}
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// handleConsulConn is used to service a single Consul RPC connection
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func (s *Server) handleConsulConn(conn net.Conn) {
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defer conn.Close()
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rpcCodec := msgpackrpc.NewServerCodec(conn)
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for {
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select {
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case <-s.shutdownCh:
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return
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default:
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}
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if err := s.rpcServer.ServeRequest(rpcCodec); err != nil {
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if err != io.EOF && !strings.Contains(err.Error(), "closed") {
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s.logger.Printf("[ERR] consul.rpc: RPC error: %v %s", err, logConn(conn))
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metrics.IncrCounter([]string{"rpc", "request_error"}, 1)
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}
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return
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}
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metrics.IncrCounter([]string{"rpc", "request"}, 1)
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}
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}
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// handleInsecureConsulConn is used to service a single Consul INSECURERPC connection
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func (s *Server) handleInsecureConn(conn net.Conn) {
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defer conn.Close()
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rpcCodec := msgpackrpc.NewServerCodec(conn)
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for {
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select {
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case <-s.shutdownCh:
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return
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default:
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}
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if err := s.insecureRPCServer.ServeRequest(rpcCodec); err != nil {
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if err != io.EOF && !strings.Contains(err.Error(), "closed") {
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s.logger.Printf("[ERR] consul.rpc: INSECURERPC error: %v %s", err, logConn(conn))
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metrics.IncrCounter([]string{"rpc", "request_error"}, 1)
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}
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return
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}
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metrics.IncrCounter([]string{"rpc", "request"}, 1)
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}
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}
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// handleSnapshotConn is used to dispatch snapshot saves and restores, which
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// stream so don't use the normal RPC mechanism.
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func (s *Server) handleSnapshotConn(conn net.Conn) {
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go func() {
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defer conn.Close()
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if err := s.handleSnapshotRequest(conn); err != nil {
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s.logger.Printf("[ERR] consul.rpc: Snapshot RPC error: %v %s", err, logConn(conn))
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}
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}()
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}
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// canRetry returns true if the given situation is safe for a retry.
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func canRetry(args interface{}, err error) bool {
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// No leader errors are always safe to retry since no state could have
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// been changed.
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if structs.IsErrNoLeader(err) {
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return true
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}
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// If we are chunking and it doesn't seem to have completed, try again
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intErr, ok := args.(error)
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if ok && strings.Contains(intErr.Error(), ErrChunkingResubmit.Error()) {
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return true
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}
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// Reads are safe to retry for stream errors, such as if a server was
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// being shut down.
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info, ok := args.(structs.RPCInfo)
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if ok && info.IsRead() && lib.IsErrEOF(err) {
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return true
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}
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return false
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}
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// forward is used to forward to a remote DC or to forward to the local leader
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// Returns a bool of if forwarding was performed, as well as any error
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func (s *Server) forward(method string, info structs.RPCInfo, args interface{}, reply interface{}) (bool, error) {
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var firstCheck time.Time
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// Handle DC forwarding
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dc := info.RequestDatacenter()
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if dc != s.config.Datacenter {
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err := s.forwardDC(method, dc, args, reply)
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return true, err
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}
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// Check if we can allow a stale read, ensure our local DB is initialized
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if info.IsRead() && info.AllowStaleRead() && !s.raft.LastContact().IsZero() {
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return false, nil
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}
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CHECK_LEADER:
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// Fail fast if we are in the process of leaving
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select {
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case <-s.leaveCh:
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return true, structs.ErrNoLeader
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default:
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}
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// Find the leader
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isLeader, leader := s.getLeader()
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// Handle the case we are the leader
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if isLeader {
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return false, nil
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}
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// Handle the case of a known leader
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rpcErr := structs.ErrNoLeader
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if leader != nil {
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rpcErr = s.connPool.RPC(s.config.Datacenter, leader.Addr,
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leader.Version, method, leader.UseTLS, args, reply)
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if rpcErr != nil && canRetry(info, rpcErr) {
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goto RETRY
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}
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return true, rpcErr
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}
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RETRY:
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// Gate the request until there is a leader
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if firstCheck.IsZero() {
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firstCheck = time.Now()
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}
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if time.Since(firstCheck) < s.config.RPCHoldTimeout {
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jitter := lib.RandomStagger(s.config.RPCHoldTimeout / jitterFraction)
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select {
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case <-time.After(jitter):
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goto CHECK_LEADER
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case <-s.leaveCh:
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case <-s.shutdownCh:
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}
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}
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// No leader found and hold time exceeded
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return true, rpcErr
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}
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// getLeader returns if the current node is the leader, and if not then it
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// returns the leader which is potentially nil if the cluster has not yet
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// elected a leader.
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func (s *Server) getLeader() (bool, *metadata.Server) {
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// Check if we are the leader
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if s.IsLeader() {
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return true, nil
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}
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// Get the leader
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leader := s.raft.Leader()
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if leader == "" {
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return false, nil
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}
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// Lookup the server
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server := s.serverLookup.Server(leader)
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// Server could be nil
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return false, server
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}
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// forwardDC is used to forward an RPC call to a remote DC, or fail if no servers
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func (s *Server) forwardDC(method, dc string, args interface{}, reply interface{}) error {
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manager, server, ok := s.router.FindRoute(dc)
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if !ok {
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s.logger.Printf("[WARN] consul.rpc: RPC request for DC %q, no path found", dc)
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return structs.ErrNoDCPath
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}
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metrics.IncrCounterWithLabels([]string{"rpc", "cross-dc"}, 1,
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[]metrics.Label{{Name: "datacenter", Value: dc}})
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if err := s.connPool.RPC(dc, server.Addr, server.Version, method, server.UseTLS, args, reply); err != nil {
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manager.NotifyFailedServer(server)
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s.logger.Printf("[ERR] consul: RPC failed to server %s in DC %q: %v", server.Addr, dc, err)
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return err
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}
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return nil
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}
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// globalRPC is used to forward an RPC request to one server in each datacenter.
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// This will only error for RPC-related errors. Otherwise, application-level
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// errors can be sent in the response objects.
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func (s *Server) globalRPC(method string, args interface{},
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reply structs.CompoundResponse) error {
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// Make a new request into each datacenter
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dcs := s.router.GetDatacenters()
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replies, total := 0, len(dcs)
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errorCh := make(chan error, total)
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respCh := make(chan interface{}, total)
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for _, dc := range dcs {
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go func(dc string) {
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rr := reply.New()
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if err := s.forwardDC(method, dc, args, &rr); err != nil {
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errorCh <- err
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return
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}
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respCh <- rr
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}(dc)
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}
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for replies < total {
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select {
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case err := <-errorCh:
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return err
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case rr := <-respCh:
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reply.Add(rr)
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replies++
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}
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}
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return nil
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}
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// raftApply is used to encode a message, run it through raft, and return
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// the FSM response along with any errors
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func (s *Server) raftApply(t structs.MessageType, msg interface{}) (interface{}, error) {
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buf, err := structs.Encode(t, msg)
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if err != nil {
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return nil, fmt.Errorf("Failed to encode request: %v", err)
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}
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// Warn if the command is very large
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if n := len(buf); n > raftWarnSize {
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s.logger.Printf("[WARN] consul: Attempting to apply large raft entry (%d bytes)", n)
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}
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var chunked bool
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var future raft.ApplyFuture
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switch {
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case len(buf) <= raft.SuggestedMaxDataSize || t != structs.KVSRequestType:
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future = s.raft.Apply(buf, enqueueLimit)
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default:
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chunked = true
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future = raftchunking.ChunkingApply(buf, nil, enqueueLimit, s.raft.ApplyLog)
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}
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if err := future.Error(); err != nil {
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return nil, err
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}
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resp := future.Response()
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if chunked {
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// In this case we didn't apply all chunks successfully, possibly due
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// to a term change; resubmit
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if resp == nil {
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// This returns the error in the interface because the raft library
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// returns errors from the FSM via the future, not via err from the
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// apply function. Downstream client code expects to see any error
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// from the FSM (as opposed to the apply itself) and decide whether
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// it can retry in the future's response.
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return ErrChunkingResubmit, nil
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}
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// We expect that this conversion should always work
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chunkedSuccess, ok := resp.(raftchunking.ChunkingSuccess)
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if !ok {
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return nil, errors.New("unknown type of response back from chunking FSM")
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}
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// Return the inner wrapped response
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return chunkedSuccess.Response, nil
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}
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return resp, nil
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}
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// queryFn is used to perform a query operation. If a re-query is needed, the
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// passed-in watch set will be used to block for changes. The passed-in state
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// store should be used (vs. calling fsm.State()) since the given state store
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// will be correctly watched for changes if the state store is restored from
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// a snapshot.
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type queryFn func(memdb.WatchSet, *state.Store) error
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// blockingQuery is used to process a potentially blocking query operation.
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func (s *Server) blockingQuery(queryOpts *structs.QueryOptions, queryMeta *structs.QueryMeta,
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fn queryFn) error {
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var timeout *time.Timer
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// Fast path right to the non-blocking query.
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if queryOpts.MinQueryIndex == 0 {
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goto RUN_QUERY
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}
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// Restrict the max query time, and ensure there is always one.
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if queryOpts.MaxQueryTime > maxQueryTime {
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queryOpts.MaxQueryTime = maxQueryTime
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} else if queryOpts.MaxQueryTime <= 0 {
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queryOpts.MaxQueryTime = defaultQueryTime
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}
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// Apply a small amount of jitter to the request.
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queryOpts.MaxQueryTime += lib.RandomStagger(queryOpts.MaxQueryTime / jitterFraction)
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// Setup a query timeout.
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timeout = time.NewTimer(queryOpts.MaxQueryTime)
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defer timeout.Stop()
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RUN_QUERY:
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// Update the query metadata.
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s.setQueryMeta(queryMeta)
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// If the read must be consistent we verify that we are still the leader.
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if queryOpts.RequireConsistent {
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if err := s.consistentRead(); err != nil {
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return err
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}
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}
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// Run the query.
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metrics.IncrCounter([]string{"rpc", "query"}, 1)
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// Operate on a consistent set of state. This makes sure that the
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// abandon channel goes with the state that the caller is using to
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// build watches.
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state := s.fsm.State()
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// We can skip all watch tracking if this isn't a blocking query.
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var ws memdb.WatchSet
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if queryOpts.MinQueryIndex > 0 {
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ws = memdb.NewWatchSet()
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// This channel will be closed if a snapshot is restored and the
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// whole state store is abandoned.
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ws.Add(state.AbandonCh())
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}
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// Block up to the timeout if we didn't see anything fresh.
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err := fn(ws, state)
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// Note we check queryOpts.MinQueryIndex is greater than zero to determine if
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// blocking was requested by client, NOT meta.Index since the state function
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// might return zero if something is not initialized and care wasn't taken to
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// handle that special case (in practice this happened a lot so fixing it
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// systematically here beats trying to remember to add zero checks in every
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// state method). We also need to ensure that unless there is an error, we
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// return an index > 0 otherwise the client will never block and burn CPU and
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// requests.
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if err == nil && queryMeta.Index < 1 {
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queryMeta.Index = 1
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}
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if err == nil && queryOpts.MinQueryIndex > 0 && queryMeta.Index <= queryOpts.MinQueryIndex {
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if expired := ws.Watch(timeout.C); !expired {
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// If a restore may have woken us up then bail out from
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// the query immediately. This is slightly race-ey since
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// this might have been interrupted for other reasons,
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// but it's OK to kick it back to the caller in either
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// case.
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select {
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case <-state.AbandonCh():
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default:
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goto RUN_QUERY
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}
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}
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}
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return err
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}
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// setQueryMeta is used to populate the QueryMeta data for an RPC call
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func (s *Server) setQueryMeta(m *structs.QueryMeta) {
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if s.IsLeader() {
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m.LastContact = 0
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m.KnownLeader = true
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} else {
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m.LastContact = time.Since(s.raft.LastContact())
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m.KnownLeader = (s.raft.Leader() != "")
|
|
}
|
|
}
|
|
|
|
// consistentRead is used to ensure we do not perform a stale
|
|
// read. This is done by verifying leadership before the read.
|
|
func (s *Server) consistentRead() error {
|
|
defer metrics.MeasureSince([]string{"rpc", "consistentRead"}, time.Now())
|
|
future := s.raft.VerifyLeader()
|
|
if err := future.Error(); err != nil {
|
|
return err //fail fast if leader verification fails
|
|
}
|
|
// poll consistent read readiness, wait for up to RPCHoldTimeout milliseconds
|
|
if s.isReadyForConsistentReads() {
|
|
return nil
|
|
}
|
|
jitter := lib.RandomStagger(s.config.RPCHoldTimeout / jitterFraction)
|
|
deadline := time.Now().Add(s.config.RPCHoldTimeout)
|
|
|
|
for time.Now().Before(deadline) {
|
|
|
|
select {
|
|
case <-time.After(jitter):
|
|
// Drop through and check before we loop again.
|
|
|
|
case <-s.shutdownCh:
|
|
return fmt.Errorf("shutdown waiting for leader")
|
|
}
|
|
|
|
if s.isReadyForConsistentReads() {
|
|
return nil
|
|
}
|
|
}
|
|
|
|
return structs.ErrNotReadyForConsistentReads
|
|
}
|