open-consul/agent/consul/rpc.go
Daniel Nephin 59206e38c7 rpc: cleanup exit and blocking condition logic in blockingQuery
Remove some unnecessary comments around query_blocking metric. The only
line that needs any comments in the atomic decrement.

Cleanup the block and return comments and logic. The old comment about
AbandonCh may have been relevant before, but it is expected behaviour
now.

The logic was simplified by inverting the err condition.
2022-01-17 16:59:25 -05:00

1093 lines
33 KiB
Go

package consul
import (
"context"
"crypto/tls"
"encoding/binary"
"errors"
"fmt"
"io"
"net"
"strings"
"sync/atomic"
"time"
"github.com/armon/go-metrics"
"github.com/armon/go-metrics/prometheus"
connlimit "github.com/hashicorp/go-connlimit"
"github.com/hashicorp/go-hclog"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/go-raftchunking"
"github.com/hashicorp/memberlist"
msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/raft"
"github.com/hashicorp/yamux"
"google.golang.org/grpc"
"github.com/hashicorp/consul/acl"
"github.com/hashicorp/consul/agent/consul/state"
"github.com/hashicorp/consul/agent/consul/wanfed"
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/consul/agent/pool"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/logging"
)
var RPCCounters = []prometheus.CounterDefinition{
{
Name: []string{"rpc", "accept_conn"},
Help: "Increments when a server accepts an RPC connection.",
},
{
Name: []string{"rpc", "raft_handoff"},
Help: "Increments when a server accepts a Raft-related RPC connection.",
},
{
Name: []string{"rpc", "request_error"},
Help: "Increments when a server returns an error from an RPC request.",
},
{
Name: []string{"rpc", "request"},
Help: "Increments when a server receives a Consul-related RPC request.",
},
{
Name: []string{"rpc", "cross-dc"},
Help: "Increments when a server sends a (potentially blocking) cross datacenter RPC query.",
},
{
Name: []string{"rpc", "query"},
Help: "Increments when a server receives a read request, indicating the rate of new read queries.",
},
}
var RPCGauges = []prometheus.GaugeDefinition{
{
Name: []string{"rpc", "queries_blocking"},
Help: "Shows the current number of in-flight blocking queries the server is handling.",
},
}
var RPCSummaries = []prometheus.SummaryDefinition{
{
Name: []string{"rpc", "consistentRead"},
Help: "Measures the time spent confirming that a consistent read can be performed.",
},
}
const (
// Warn if the Raft command is larger than this.
// If it's over 1MB something is probably being abusive.
raftWarnSize = 1024 * 1024
// enqueueLimit caps how long we will wait to enqueue
// a new Raft command. Something is probably wrong if this
// value is ever reached. However, it prevents us from blocking
// the requesting goroutine forever.
enqueueLimit = 30 * time.Second
)
var ErrChunkingResubmit = errors.New("please resubmit call for rechunking")
// partitionUnsetter is used to describe requests values that can unset their
// EnterpriseMeta.Partition value.
type partitionUnsetter interface {
// UnsetPartition is used to strip a Partition value from the request before
// it is forwarded to a remote datacenter. By unsetting the value, the server
// that handles the request can decide which partition should be used (or do nothing).
// This ensures that servers that are Partition-enabled (pre-1.11, or non-Enterprise)
// don't inadvertently cause servers that are not Partition-enabled (<= 1.10 or non-Enterprise)
// to filter their responses by Partition. In other words, this ensures upgraded servers
// remain compatible with non-upgraded servers.
UnsetPartition()
}
func (s *Server) rpcLogger() hclog.Logger {
return s.loggers.Named(logging.RPC)
}
// listen is used to listen for incoming RPC connections
func (s *Server) listen(listener net.Listener) {
for {
// Accept a connection
conn, err := listener.Accept()
if err != nil {
if s.shutdown {
return
}
s.rpcLogger().Error("failed to accept RPC conn", "error", err)
continue
}
free, err := s.rpcConnLimiter.Accept(conn)
if err != nil {
s.rpcLogger().Error("rejecting RPC conn from because rpc_max_conns_per_client exceeded", "conn", logConn(conn))
conn.Close()
continue
}
// Wrap conn so it will be auto-freed from conn limiter when it closes.
conn = connlimit.Wrap(conn, free)
go s.handleConn(conn, false)
metrics.IncrCounter([]string{"rpc", "accept_conn"}, 1)
}
}
// logConn is a wrapper around memberlist's LogConn so that we format references
// to "from" addresses in a consistent way. This is just a shorter name.
func logConn(conn net.Conn) string {
return memberlist.LogConn(conn)
}
// handleConn is used to determine if this is a Raft or
// Consul type RPC connection and invoke the correct handler
func (s *Server) handleConn(conn net.Conn, isTLS bool) {
// Limit how long the client can hold the connection open before they send the
// magic byte (and authenticate when mTLS is enabled). If `isTLS == true` then
// this also enforces a timeout on how long it takes for the handshake to
// complete since tls.Conn.Read implicitly calls Handshake().
if s.config.RPCHandshakeTimeout > 0 {
conn.SetReadDeadline(time.Now().Add(s.config.RPCHandshakeTimeout))
}
if !isTLS && s.tlsConfigurator.MutualTLSCapable() {
// See if actually this is native TLS multiplexed onto the old
// "type-byte" system.
peekedConn, nativeTLS, err := pool.PeekForTLS(conn)
if err != nil {
if err != io.EOF {
s.rpcLogger().Error(
"failed to read first byte",
"conn", logConn(conn),
"error", err,
)
}
conn.Close()
return
}
if nativeTLS {
s.handleNativeTLS(peekedConn)
return
}
conn = peekedConn
}
// Read a single byte
buf := make([]byte, 1)
if _, err := conn.Read(buf); err != nil {
if err != io.EOF {
s.rpcLogger().Error("failed to read byte",
"conn", logConn(conn),
"error", err,
)
}
conn.Close()
return
}
typ := pool.RPCType(buf[0])
// Reset the deadline as we aren't sure what is expected next - it depends on
// the protocol.
if s.config.RPCHandshakeTimeout > 0 {
conn.SetReadDeadline(time.Time{})
}
// Enforce TLS if VerifyIncoming is set
if s.tlsConfigurator.VerifyIncomingRPC() && !isTLS && typ != pool.RPCTLS && typ != pool.RPCTLSInsecure {
s.rpcLogger().Warn("Non-TLS connection attempted with VerifyIncoming set", "conn", logConn(conn))
conn.Close()
return
}
// Switch on the byte
switch typ {
case pool.RPCConsul:
s.handleConsulConn(conn)
case pool.RPCRaft:
s.handleRaftRPC(conn)
case pool.RPCTLS:
// Don't allow malicious client to create TLS-in-TLS for ever.
if isTLS {
s.rpcLogger().Error("TLS connection attempting to establish inner TLS connection", "conn", logConn(conn))
conn.Close()
return
}
conn = tls.Server(conn, s.tlsConfigurator.IncomingRPCConfig())
s.handleConn(conn, true)
case pool.RPCMultiplexV2:
s.handleMultiplexV2(conn)
case pool.RPCSnapshot:
s.handleSnapshotConn(conn)
case pool.RPCTLSInsecure:
// Don't allow malicious client to create TLS-in-TLS for ever.
if isTLS {
s.rpcLogger().Error("TLS connection attempting to establish inner TLS connection", "conn", logConn(conn))
conn.Close()
return
}
conn = tls.Server(conn, s.tlsConfigurator.IncomingInsecureRPCConfig())
s.handleInsecureConn(conn)
case pool.RPCGRPC:
s.grpcHandler.Handle(conn)
default:
if !s.handleEnterpriseRPCConn(typ, conn, isTLS) {
s.rpcLogger().Error("unrecognized RPC byte",
"byte", typ,
"conn", logConn(conn),
)
conn.Close()
}
}
}
func (s *Server) handleNativeTLS(conn net.Conn) {
s.rpcLogger().Trace(
"detected actual TLS over RPC port",
"conn", logConn(conn),
)
tlscfg := s.tlsConfigurator.IncomingALPNRPCConfig(pool.RPCNextProtos)
tlsConn := tls.Server(conn, tlscfg)
// Force the handshake to conclude.
if err := tlsConn.Handshake(); err != nil {
s.rpcLogger().Error(
"TLS handshake failed",
"conn", logConn(conn),
"error", err,
)
conn.Close()
return
}
// Reset the deadline as we aren't sure what is expected next - it depends on
// the protocol.
if s.config.RPCHandshakeTimeout > 0 {
conn.SetReadDeadline(time.Time{})
}
var (
cs = tlsConn.ConnectionState()
sni = cs.ServerName
nextProto = cs.NegotiatedProtocol
transport = s.memberlistTransportWAN
)
s.rpcLogger().Trace(
"accepted nativeTLS RPC",
"sni", sni,
"protocol", nextProto,
"conn", logConn(conn),
)
switch nextProto {
case pool.ALPN_RPCConsul:
s.handleConsulConn(tlsConn)
case pool.ALPN_RPCRaft:
s.handleRaftRPC(tlsConn)
case pool.ALPN_RPCMultiplexV2:
s.handleMultiplexV2(tlsConn)
case pool.ALPN_RPCSnapshot:
s.handleSnapshotConn(tlsConn)
case pool.ALPN_RPCGRPC:
s.grpcHandler.Handle(tlsConn)
case pool.ALPN_WANGossipPacket:
if err := s.handleALPN_WANGossipPacketStream(tlsConn); err != nil && err != io.EOF {
s.rpcLogger().Error(
"failed to ingest RPC",
"sni", sni,
"protocol", nextProto,
"conn", logConn(conn),
"error", err,
)
}
case pool.ALPN_WANGossipStream:
// No need to defer the conn.Close() here, the Ingest methods do that.
if err := transport.IngestStream(tlsConn); err != nil {
s.rpcLogger().Error(
"failed to ingest RPC",
"sni", sni,
"protocol", nextProto,
"conn", logConn(conn),
"error", err,
)
}
default:
if !s.handleEnterpriseNativeTLSConn(nextProto, conn) {
s.rpcLogger().Error(
"discarding RPC for unknown negotiated protocol",
"failed to ingest RPC",
"protocol", nextProto,
"conn", logConn(conn),
)
conn.Close()
}
}
}
// handleMultiplexV2 is used to multiplex a single incoming connection
// using the Yamux multiplexer
func (s *Server) handleMultiplexV2(conn net.Conn) {
defer conn.Close()
conf := yamux.DefaultConfig()
// override the default because LogOutput conflicts with Logger
conf.LogOutput = nil
// TODO: should this be created once and cached?
conf.Logger = s.logger.StandardLogger(&hclog.StandardLoggerOptions{InferLevels: true})
server, _ := yamux.Server(conn, conf)
for {
sub, err := server.Accept()
if err != nil {
if err != io.EOF {
s.rpcLogger().Error("multiplex conn accept failed",
"conn", logConn(conn),
"error", err,
)
}
return
}
// In the beginning only RPC was supposed to be multiplexed
// with yamux. In order to add the ability to multiplex network
// area connections, this workaround was added.
// This code peeks the first byte and checks if it is
// RPCGossip, in which case this is handled by enterprise code.
// Otherwise this connection is handled like before by the RPC
// handler.
// This wouldn't work if a normal RPC could start with
// RPCGossip(6). In messagepack a 6 encodes a positive fixint:
// https://github.com/msgpack/msgpack/blob/master/spec.md.
// None of the RPCs we are doing starts with that, usually it is
// a string for datacenter.
peeked, first, err := pool.PeekFirstByte(sub)
if err != nil {
s.rpcLogger().Error("Problem peeking connection", "conn", logConn(sub), "err", err)
sub.Close()
return
}
sub = peeked
switch first {
case byte(pool.RPCGossip):
buf := make([]byte, 1)
sub.Read(buf)
go func() {
if !s.handleEnterpriseRPCConn(pool.RPCGossip, sub, false) {
s.rpcLogger().Error("unrecognized RPC byte",
"byte", pool.RPCGossip,
"conn", logConn(conn),
)
sub.Close()
}
}()
default:
go s.handleConsulConn(sub)
}
}
}
// handleConsulConn is used to service a single Consul RPC connection
func (s *Server) handleConsulConn(conn net.Conn) {
defer conn.Close()
rpcCodec := msgpackrpc.NewCodecFromHandle(true, true, conn, structs.MsgpackHandle)
for {
select {
case <-s.shutdownCh:
return
default:
}
if err := s.rpcServer.ServeRequest(rpcCodec); err != nil {
if err != io.EOF && !strings.Contains(err.Error(), "closed") {
s.rpcLogger().Error("RPC error",
"conn", logConn(conn),
"error", err,
)
metrics.IncrCounter([]string{"rpc", "request_error"}, 1)
}
return
}
metrics.IncrCounter([]string{"rpc", "request"}, 1)
}
}
// handleInsecureConsulConn is used to service a single Consul INSECURERPC connection
func (s *Server) handleInsecureConn(conn net.Conn) {
defer conn.Close()
rpcCodec := msgpackrpc.NewCodecFromHandle(true, true, conn, structs.MsgpackHandle)
for {
select {
case <-s.shutdownCh:
return
default:
}
if err := s.insecureRPCServer.ServeRequest(rpcCodec); err != nil {
if err != io.EOF && !strings.Contains(err.Error(), "closed") {
s.rpcLogger().Error("INSECURERPC error",
"conn", logConn(conn),
"error", err,
)
metrics.IncrCounter([]string{"rpc", "request_error"}, 1)
}
return
}
metrics.IncrCounter([]string{"rpc", "request"}, 1)
}
}
// handleSnapshotConn is used to dispatch snapshot saves and restores, which
// stream so don't use the normal RPC mechanism.
func (s *Server) handleSnapshotConn(conn net.Conn) {
go func() {
defer conn.Close()
if err := s.handleSnapshotRequest(conn); err != nil {
s.rpcLogger().Error("Snapshot RPC error",
"conn", logConn(conn),
"error", err,
)
}
}()
}
func (s *Server) handleRaftRPC(conn net.Conn) {
if tlsConn, ok := conn.(*tls.Conn); ok {
err := s.tlsConfigurator.AuthorizeServerConn(s.config.Datacenter, tlsConn)
if err != nil {
s.rpcLogger().Warn(err.Error(), "from", conn.RemoteAddr(), "operation", "raft RPC")
conn.Close()
return
}
}
metrics.IncrCounter([]string{"rpc", "raft_handoff"}, 1)
s.raftLayer.Handoff(conn)
}
func (s *Server) handleALPN_WANGossipPacketStream(conn net.Conn) error {
defer conn.Close()
transport := s.memberlistTransportWAN
for {
select {
case <-s.shutdownCh:
return nil
default:
}
// Note: if we need to change this format to have additional header
// information we can just negotiate a different ALPN protocol instead
// of needing any sort of version field here.
prefixLen, err := readUint32(conn, wanfed.GossipPacketMaxIdleTime)
if err != nil {
return err
}
// Avoid a memory exhaustion DOS vector here by capping how large this
// packet can be to something reasonable.
if prefixLen > wanfed.GossipPacketMaxByteSize {
return fmt.Errorf("gossip packet size %d exceeds threshold of %d", prefixLen, wanfed.GossipPacketMaxByteSize)
}
lc := &limitedConn{
Conn: conn,
lr: io.LimitReader(conn, int64(prefixLen)),
}
if err := transport.IngestPacket(lc, conn.RemoteAddr(), time.Now(), false); err != nil {
return err
}
}
}
func readUint32(conn net.Conn, timeout time.Duration) (uint32, error) {
// Since requests are framed we can easily just set a deadline on
// reading that frame and then disable it for the rest of the body.
if err := conn.SetReadDeadline(time.Now().Add(timeout)); err != nil {
return 0, err
}
var v uint32
if err := binary.Read(conn, binary.BigEndian, &v); err != nil {
return 0, err
}
if err := conn.SetReadDeadline(time.Time{}); err != nil {
return 0, err
}
return v, nil
}
type limitedConn struct {
net.Conn
lr io.Reader
}
func (c *limitedConn) Read(b []byte) (n int, err error) {
return c.lr.Read(b)
}
// canRetry returns true if the request and error indicate that a retry is safe.
func canRetry(info structs.RPCInfo, err error, start time.Time, config *Config) bool {
if info != nil && info.HasTimedOut(start, config.RPCHoldTimeout, config.MaxQueryTime, config.DefaultQueryTime) {
// RPCInfo timeout may include extra time for MaxQueryTime
return false
} else if info == nil && time.Since(start) > config.RPCHoldTimeout {
// When not RPCInfo, timeout is only RPCHoldTimeout
return false
}
// No leader errors are always safe to retry since no state could have
// been changed.
if structs.IsErrNoLeader(err) {
return true
}
// If we are chunking and it doesn't seem to have completed, try again.
if err != nil && strings.Contains(err.Error(), ErrChunkingResubmit.Error()) {
return true
}
// Reads are safe to retry for stream errors, such as if a server was
// being shut down.
return info != nil && info.IsRead() && lib.IsErrEOF(err)
}
// ForwardRPC is used to potentially forward an RPC request to a remote DC or
// to the local leader depending upon the request.
//
// Returns a bool of if forwarding was performed, as well as any error. If
// false is returned (with no error) it is assumed that the current server
// should handle the request.
func (s *Server) ForwardRPC(method string, info structs.RPCInfo, reply interface{}) (bool, error) {
forwardToDC := func(dc string) error {
return s.forwardDC(method, dc, info, reply)
}
forwardToLeader := func(leader *metadata.Server) error {
return s.connPool.RPC(s.config.Datacenter, leader.ShortName, leader.Addr,
method, info, reply)
}
return s.forwardRPC(info, forwardToDC, forwardToLeader)
}
// ForwardGRPC is used to potentially forward an RPC request to a remote DC or
// to the local leader depending upon the request.
//
// Returns a bool of if forwarding was performed, as well as any error. If
// false is returned (with no error) it is assumed that the current server
// should handle the request.
func (s *Server) ForwardGRPC(connPool GRPCClientConner, info structs.RPCInfo, f func(*grpc.ClientConn) error) (handled bool, err error) {
forwardToDC := func(dc string) error {
conn, err := connPool.ClientConn(dc)
if err != nil {
return err
}
return f(conn)
}
forwardToLeader := func(leader *metadata.Server) error {
conn, err := connPool.ClientConnLeader()
if err != nil {
return err
}
return f(conn)
}
return s.forwardRPC(info, forwardToDC, forwardToLeader)
}
// forwardRPC is used to potentially forward an RPC request to a remote DC or
// to the local leader depending upon the request.
//
// If info.RequestDatacenter() does not match the local datacenter, then the
// request will be forwarded to the DC using forwardToDC.
//
// Stale read requests will be handled locally if the current node has an
// initialized raft database, otherwise requests will be forwarded to the local
// leader using forwardToLeader.
//
// Returns a bool of if forwarding was performed, as well as any error. If
// false is returned (with no error) it is assumed that the current server
// should handle the request.
func (s *Server) forwardRPC(
info structs.RPCInfo,
forwardToDC func(dc string) error,
forwardToLeader func(leader *metadata.Server) error,
) (handled bool, err error) {
// Forward the request to the requested datacenter.
if handled, err := s.forwardRequestToOtherDatacenter(info, forwardToDC); handled || err != nil {
return handled, err
}
// See if we should let this server handle the read request without
// shipping the request to the leader.
if s.canServeReadRequest(info) {
return false, nil
}
return s.forwardRequestToLeader(info, forwardToLeader)
}
// forwardRequestToOtherDatacenter is an implementation detail of forwardRPC.
// See the comment for forwardRPC for more details.
func (s *Server) forwardRequestToOtherDatacenter(info structs.RPCInfo, forwardToDC func(dc string) error) (handled bool, err error) {
// Handle DC forwarding
dc := info.RequestDatacenter()
if dc == "" {
dc = s.config.Datacenter
}
if dc != s.config.Datacenter {
// Local tokens only work within the current datacenter. Check to see
// if we are attempting to forward one to a remote datacenter and strip
// it, falling back on the anonymous token on the other end.
if token := info.TokenSecret(); token != "" {
done, ident, err := s.ResolveIdentityFromToken(token)
if done {
if err != nil && !acl.IsErrNotFound(err) {
return false, err
}
if ident != nil && ident.IsLocal() {
// Strip it from the request.
info.SetTokenSecret("")
defer info.SetTokenSecret(token)
}
}
}
// In order to interoperate with servers that can interpret Partition, but
// may not handle it correctly (eg. 1.10 servers), we need to unset the value.
// Unsetting the Partition ensures that the server that handles the request
// uses its Partition, or an empty value (aka doing nothing).
// For requests that are not Partition-aware, this is a no-op.
if v, ok := info.(partitionUnsetter); ok {
v.UnsetPartition()
}
return true, forwardToDC(dc)
}
return false, nil
}
// canServeReadRequest determines if the request is a stale read request and
// the current node can safely process that request.
func (s *Server) canServeReadRequest(info structs.RPCInfo) bool {
// Check if we can allow a stale read, ensure our local DB is initialized
return info.IsRead() && info.AllowStaleRead() && !s.raft.LastContact().IsZero()
}
// forwardRequestToLeader is an implementation detail of forwardRPC.
// See the comment for forwardRPC for more details.
func (s *Server) forwardRequestToLeader(info structs.RPCInfo, forwardToLeader func(leader *metadata.Server) error) (handled bool, err error) {
firstCheck := time.Now()
CHECK_LEADER:
// Fail fast if we are in the process of leaving
select {
case <-s.leaveCh:
return true, structs.ErrNoLeader
default:
}
// Find the leader
isLeader, leader, rpcErr := s.getLeader()
// Handle the case we are the leader
if isLeader {
return false, nil
}
// Handle the case of a known leader
if leader != nil {
rpcErr = forwardToLeader(leader)
if rpcErr == nil {
return true, nil
}
}
if retry := canRetry(info, rpcErr, firstCheck, s.config); retry {
// Gate the request until there is a leader
jitter := lib.RandomStagger(s.config.RPCHoldTimeout / structs.JitterFraction)
select {
case <-time.After(jitter):
goto CHECK_LEADER
case <-s.leaveCh:
case <-s.shutdownCh:
}
}
// No leader found and hold time exceeded
return true, rpcErr
}
// getLeader returns if the current node is the leader, and if not then it
// returns the leader which is potentially nil if the cluster has not yet
// elected a leader. In the case of not having a leader elected yet
// then a NoClusterLeader error gets returned. In the case of Raft having
// a leader but out internal tracking failing to find the leader we
// return a LeaderNotTracked error. Therefore if the err is nil AND
// the bool is false then the Server will be non-nil
func (s *Server) getLeader() (bool, *metadata.Server, error) {
// Check if we are the leader
if s.IsLeader() {
return true, nil, nil
}
// Get the leader
leader := s.raft.Leader()
if leader == "" {
return false, nil, structs.ErrNoLeader
}
// Lookup the server
server := s.serverLookup.Server(leader)
// if server is nil this indicates that while we have a Raft leader
// something has caused that node to be considered unhealthy which
// cascades into its removal from the serverLookup struct. In this case
// we should not report no cluster leader but instead report a different
// error so as not to confuse our users as to the what the root cause of
// an issue might be.
if server == nil {
s.logger.Warn("Raft has a leader but other tracking of the node would indicate that the node is unhealthy or does not exist. The network may be misconfigured.", "leader", leader)
return false, nil, structs.ErrLeaderNotTracked
}
return false, server, nil
}
// forwardDC is used to forward an RPC call to a remote DC, or fail if no servers
func (s *Server) forwardDC(method, dc string, args interface{}, reply interface{}) error {
manager, server, ok := s.router.FindRoute(dc)
if !ok {
if s.router.HasDatacenter(dc) {
s.rpcLogger().Warn("RPC request to DC is currently failing as no server can be reached", "datacenter", dc)
return structs.ErrDCNotAvailable
}
s.rpcLogger().Warn("RPC request for DC is currently failing as no path was found",
"datacenter", dc,
"method", method,
)
return structs.ErrNoDCPath
}
metrics.IncrCounterWithLabels([]string{"rpc", "cross-dc"}, 1,
[]metrics.Label{{Name: "datacenter", Value: dc}})
if err := s.connPool.RPC(dc, server.ShortName, server.Addr, method, args, reply); err != nil {
manager.NotifyFailedServer(server)
s.rpcLogger().Error("RPC failed to server in DC",
"server", server.Addr,
"datacenter", dc,
"method", method,
"error", err,
)
return err
}
return nil
}
// keyringRPCs is used to forward an RPC request to a server in each dc. This
// will only error for RPC-related errors. Otherwise, application-level errors
// can be sent in the response objects.
func (s *Server) keyringRPCs(method string, args interface{}, dcs []string) (*structs.KeyringResponses, error) {
errorCh := make(chan error, len(dcs))
respCh := make(chan *structs.KeyringResponses, len(dcs))
for _, dc := range dcs {
go func(dc string) {
rr := &structs.KeyringResponses{}
if err := s.forwardDC(method, dc, args, &rr); err != nil {
errorCh <- err
return
}
respCh <- rr
}(dc)
}
responses := &structs.KeyringResponses{}
for i := 0; i < len(dcs); i++ {
select {
case err := <-errorCh:
return nil, err
case rr := <-respCh:
responses.Add(rr)
}
}
return responses, nil
}
type raftEncoder func(structs.MessageType, interface{}) ([]byte, error)
// raftApplyMsgpack encodes the msg using msgpack and calls raft.Apply. See
// raftApplyWithEncoder.
// Deprecated: use raftApplyMsgpack
func (s *Server) raftApply(t structs.MessageType, msg interface{}) (interface{}, error) {
return s.raftApplyMsgpack(t, msg)
}
// raftApplyMsgpack encodes the msg using msgpack and calls raft.Apply. See
// raftApplyWithEncoder.
func (s *Server) raftApplyMsgpack(t structs.MessageType, msg interface{}) (interface{}, error) {
return s.raftApplyWithEncoder(t, msg, structs.Encode)
}
// raftApplyProtobuf encodes the msg using protobuf and calls raft.Apply. See
// raftApplyWithEncoder.
func (s *Server) raftApplyProtobuf(t structs.MessageType, msg interface{}) (interface{}, error) {
return s.raftApplyWithEncoder(t, msg, structs.EncodeProtoInterface)
}
// raftApplyWithEncoder encodes a message, and then calls raft.Apply with the
// encoded message. Returns the FSM response along with any errors. If the
// FSM.Apply response is an error it will be returned as the error return
// value with a nil response.
func (s *Server) raftApplyWithEncoder(
t structs.MessageType,
msg interface{},
encoder raftEncoder,
) (response interface{}, err error) {
if encoder == nil {
return nil, fmt.Errorf("Failed to encode request: nil encoder")
}
buf, err := encoder(t, msg)
if err != nil {
return nil, fmt.Errorf("Failed to encode request: %v", err)
}
// Warn if the command is very large
if n := len(buf); n > raftWarnSize {
s.rpcLogger().Warn("Attempting to apply large raft entry", "size_in_bytes", n)
}
var chunked bool
var future raft.ApplyFuture
switch {
case len(buf) <= raft.SuggestedMaxDataSize || t != structs.KVSRequestType:
future = s.raft.Apply(buf, enqueueLimit)
default:
chunked = true
future = raftchunking.ChunkingApply(buf, nil, enqueueLimit, s.raft.ApplyLog)
}
if err := future.Error(); err != nil {
return nil, err
}
resp := future.Response()
if chunked {
// In this case we didn't apply all chunks successfully, possibly due
// to a term change; resubmit
if resp == nil {
return nil, ErrChunkingResubmit
}
// We expect that this conversion should always work
chunkedSuccess, ok := resp.(raftchunking.ChunkingSuccess)
if !ok {
return nil, errors.New("unknown type of response back from chunking FSM")
}
resp = chunkedSuccess.Response
}
if err, ok := resp.(error); ok {
return nil, err
}
return resp, nil
}
// queryFn is used to perform a query operation. If a re-query is needed, the
// passed-in watch set will be used to block for changes. The passed-in state
// store should be used (vs. calling fsm.State()) since the given state store
// will be correctly watched for changes if the state store is restored from
// a snapshot.
type queryFn func(memdb.WatchSet, *state.Store) error
// blockingQuery is used to process a potentially blocking query operation.
func (s *Server) blockingQuery(queryOpts structs.QueryOptionsCompat, queryMeta structs.QueryMetaCompat, fn queryFn) error {
var ctx context.Context = &lib.StopChannelContext{StopCh: s.shutdownCh}
metrics.IncrCounter([]string{"rpc", "query"}, 1)
minQueryIndex := queryOpts.GetMinQueryIndex()
// Perform a non-blocking query
if minQueryIndex == 0 {
if queryOpts.GetRequireConsistent() {
if err := s.consistentRead(); err != nil {
return err
}
}
var ws memdb.WatchSet
err := fn(ws, s.fsm.State())
s.setQueryMeta(queryMeta, queryOpts.GetToken())
return err
}
timeout := s.rpcQueryTimeout(queryOpts.GetMaxQueryTime())
ctx, cancel := context.WithTimeout(ctx, timeout)
defer cancel()
count := atomic.AddUint64(&s.queriesBlocking, 1)
metrics.SetGauge([]string{"rpc", "queries_blocking"}, float32(count))
// decrement the count when the function returns.
defer atomic.AddUint64(&s.queriesBlocking, ^uint64(0))
for {
if queryOpts.GetRequireConsistent() {
if err := s.consistentRead(); err != nil {
return err
}
}
// Operate on a consistent set of state. This makes sure that the
// abandon channel goes with the state that the caller is using to
// build watches.
state := s.fsm.State()
ws := memdb.NewWatchSet()
// This channel will be closed if a snapshot is restored and the
// whole state store is abandoned.
ws.Add(state.AbandonCh())
err := fn(ws, state)
s.setQueryMeta(queryMeta, queryOpts.GetToken())
if err != nil {
return err
}
if queryMeta.GetIndex() > minQueryIndex {
return nil
}
// block until something changes, or the timeout
if err := ws.WatchCtx(ctx); err != nil {
// exit if we've reached the timeout, or other cancellation
return nil
}
// exit if the state store has been abandoned
select {
case <-state.AbandonCh():
return nil
default:
}
}
}
// setQueryMeta is used to populate the QueryMeta data for an RPC call
//
// Note: This method must be called *after* filtering query results with ACLs.
func (s *Server) setQueryMeta(m structs.QueryMetaCompat, token string) {
if s.IsLeader() {
m.SetLastContact(0)
m.SetKnownLeader(true)
} else {
m.SetLastContact(time.Since(s.raft.LastContact()))
m.SetKnownLeader(s.raft.Leader() != "")
}
maskResultsFilteredByACLs(token, m)
// Always set a non-zero QueryMeta.Index. Generally we expect the
// QueryMeta.Index to be set to structs.RaftIndex.ModifyIndex. If the query
// returned no results we expect it to be set to the max index of the table,
// however we can't guarantee this always happens.
// To prevent a client from accidentally performing many non-blocking queries
// (which causes lots of unnecessary load), we always set a default value of 1.
// This is sufficient to prevent the unnecessary load in most cases.
if m.GetIndex() < 1 {
m.SetIndex(1)
}
}
// consistentRead is used to ensure we do not perform a stale
// read. This is done by verifying leadership before the read.
func (s *Server) consistentRead() error {
defer metrics.MeasureSince([]string{"rpc", "consistentRead"}, time.Now())
future := s.raft.VerifyLeader()
if err := future.Error(); err != nil {
return err //fail fast if leader verification fails
}
// poll consistent read readiness, wait for up to RPCHoldTimeout milliseconds
if s.isReadyForConsistentReads() {
return nil
}
jitter := lib.RandomStagger(s.config.RPCHoldTimeout / structs.JitterFraction)
deadline := time.Now().Add(s.config.RPCHoldTimeout)
for time.Now().Before(deadline) {
select {
case <-time.After(jitter):
// Drop through and check before we loop again.
case <-s.shutdownCh:
return fmt.Errorf("shutdown waiting for leader")
}
if s.isReadyForConsistentReads() {
return nil
}
}
return structs.ErrNotReadyForConsistentReads
}
// rpcQueryTimeout calculates the timeout for the query, ensures it is
// constrained to the configured limit, and adds jitter to prevent multiple
// blocking queries from all timing out at the same time.
func (s *Server) rpcQueryTimeout(queryTimeout time.Duration) time.Duration {
// Restrict the max query time, and ensure there is always one.
if queryTimeout > s.config.MaxQueryTime {
queryTimeout = s.config.MaxQueryTime
} else if queryTimeout <= 0 {
queryTimeout = s.config.DefaultQueryTime
}
// Apply a small amount of jitter to the request.
queryTimeout += lib.RandomStagger(queryTimeout / structs.JitterFraction)
return queryTimeout
}
// maskResultsFilteredByACLs blanks out the ResultsFilteredByACLs flag if the
// request is unauthenticated, to limit information leaking.
//
// Endpoints that support bexpr filtering could be used in combination with
// this flag/header to discover the existence of resources to which the user
// does not have access, therefore we only expose it when the user presents
// a valid ACL token. This doesn't completely remove the risk (by nature the
// purpose of this flag is to let the user know there are resources they can
// not access) but it prevents completely unauthenticated users from doing so.
//
// Notes:
//
// * The definition of "unauthenticated" here is incomplete, as it doesn't
// account for the fact that operators can modify the anonymous token with
// custom policies, or set namespace default policies. As these scenarios
// are less common and this flag is a best-effort UX improvement, we think
// the trade-off for reduced complexity is acceptable.
//
// * This method assumes that the given token has already been validated (and
// will only check whether it is blank or not). It's a safe assumption because
// ResultsFilteredByACLs is only set to try when applying the already-resolved
// token's policies.
func maskResultsFilteredByACLs(token string, meta structs.QueryMetaCompat) {
if token == "" {
meta.SetResultsFilteredByACLs(false)
}
}