open-consul/agent/consul/state/graveyard_oss.go
Dhia Ayachi 17190c0076
KV state store refactoring and partitioning (#11510)
* state: port KV and Tombstone tables to new pattern

* go fmt'ed

* handle wildcards for tombstones

* Fix graveyard ent vs oss

* fix oss compilation error

* add partition to tombstones and kv state store indexes

* refactor to use `indexWithEnterpriseIndexable`

* partition kvs indexID table

* add `partitionedIndexEntryName` in oss for test purpose

* Apply suggestions from code review

Co-authored-by: Chris S. Kim <ckim@hashicorp.com>
Co-authored-by: R.B. Boyer <4903+rboyer@users.noreply.github.com>

* add `singleValueID` implementation assertions

* remove entmeta reference from oss

Co-authored-by: R.B. Boyer <4903+rboyer@users.noreply.github.com>

Co-authored-by: Daniel Nephin <dnephin@hashicorp.com>
Co-authored-by: Chris S. Kim <ckim@hashicorp.com>
Co-authored-by: R.B. Boyer <4903+rboyer@users.noreply.github.com>
2021-11-08 09:35:56 -05:00

46 lines
1.2 KiB
Go

//go:build !consulent
// +build !consulent
package state
import (
"fmt"
"github.com/hashicorp/consul/agent/structs"
)
func (g *Graveyard) insertTombstoneWithTxn(tx WriteTxn, _ string, stone *Tombstone, updateMax bool) error {
if err := tx.Insert("tombstones", stone); err != nil {
return err
}
if updateMax {
if err := indexUpdateMaxTxn(tx, stone.Index, "tombstones"); err != nil {
return fmt.Errorf("failed updating tombstone index: %v", err)
}
} else {
if err := tx.Insert(tableIndex, &IndexEntry{"tombstones", stone.Index}); err != nil {
return fmt.Errorf("failed updating tombstone index: %s", err)
}
}
return nil
}
// GetMaxIndexTxn returns the highest index tombstone whose key matches the
// given context, using a prefix match.
func (g *Graveyard) GetMaxIndexTxn(tx ReadTxn, prefix string, _ *structs.EnterpriseMeta) (uint64, error) {
var lindex uint64
q := Query{Value: prefix}
stones, err := tx.Get(tableTombstones, indexID+"_prefix", q)
if err != nil {
return 0, fmt.Errorf("failed querying tombstones: %s", err)
}
for stone := stones.Next(); stone != nil; stone = stones.Next() {
s := stone.(*Tombstone)
if s.Index > lindex {
lindex = s.Index
}
}
return lindex, nil
}