412 lines
9.0 KiB
Go
412 lines
9.0 KiB
Go
package agent
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import (
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"bufio"
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"fmt"
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"github.com/hashicorp/logutils"
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"github.com/ugorji/go/codec"
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"log"
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"net"
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"sync"
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"sync/atomic"
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)
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var (
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clientClosed = fmt.Errorf("client closed")
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)
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type seqCallback struct {
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handler func(*responseHeader)
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}
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func (sc *seqCallback) Handle(resp *responseHeader) {
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sc.handler(resp)
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}
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func (sc *seqCallback) Cleanup() {}
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// seqHandler interface is used to handle responses
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type seqHandler interface {
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Handle(*responseHeader)
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Cleanup()
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}
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// RPCClient is the RPC client to make requests to the agent RPC.
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type RPCClient struct {
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seq uint64
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conn *net.TCPConn
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reader *bufio.Reader
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writer *bufio.Writer
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dec *codec.Decoder
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enc *codec.Encoder
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writeLock sync.Mutex
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dispatch map[uint64]seqHandler
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dispatchLock sync.Mutex
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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}
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// send is used to send an object using the MsgPack encoding. send
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// is serialized to prevent write overlaps, while properly buffering.
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func (c *RPCClient) send(header *requestHeader, obj interface{}) error {
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c.writeLock.Lock()
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defer c.writeLock.Unlock()
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if c.shutdown {
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return clientClosed
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}
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if err := c.enc.Encode(header); err != nil {
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return err
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}
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if obj != nil {
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if err := c.enc.Encode(obj); err != nil {
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return err
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}
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}
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if err := c.writer.Flush(); err != nil {
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return err
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}
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return nil
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}
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// NewRPCClient is used to create a new RPC client given the address.
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// This will properly dial, handshake, and start listening
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func NewRPCClient(addr string) (*RPCClient, error) {
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// Try to dial to agent
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conn, err := net.Dial("tcp", addr)
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if err != nil {
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return nil, err
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}
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// Create the client
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client := &RPCClient{
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seq: 0,
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conn: conn.(*net.TCPConn),
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reader: bufio.NewReader(conn),
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writer: bufio.NewWriter(conn),
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dispatch: make(map[uint64]seqHandler),
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shutdownCh: make(chan struct{}),
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}
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client.dec = codec.NewDecoder(client.reader,
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&codec.MsgpackHandle{RawToString: true, WriteExt: true})
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client.enc = codec.NewEncoder(client.writer,
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&codec.MsgpackHandle{RawToString: true, WriteExt: true})
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go client.listen()
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// Do the initial handshake
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if err := client.handshake(); err != nil {
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client.Close()
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return nil, err
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}
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return client, err
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}
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// StreamHandle is an opaque handle passed to stop to stop streaming
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type StreamHandle uint64
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// Close is used to free any resources associated with the client
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func (c *RPCClient) Close() error {
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c.shutdownLock.Lock()
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defer c.shutdownLock.Unlock()
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if !c.shutdown {
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c.shutdown = true
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close(c.shutdownCh)
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c.deregisterAll()
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return c.conn.Close()
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}
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return nil
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}
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// ForceLeave is used to ask the agent to issue a leave command for
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// a given node
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func (c *RPCClient) ForceLeave(node string) error {
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header := requestHeader{
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Command: forceLeaveCommand,
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Seq: c.getSeq(),
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}
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req := forceLeaveRequest{
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Node: node,
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}
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return c.genericRPC(&header, &req, nil)
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}
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// Join is used to instruct the agent to attempt a join
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func (c *RPCClient) Join(addrs []string, wan bool) (int, error) {
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header := requestHeader{
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Command: joinCommand,
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Seq: c.getSeq(),
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}
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req := joinRequest{
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Existing: addrs,
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WAN: wan,
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}
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var resp joinResponse
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err := c.genericRPC(&header, &req, &resp)
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return int(resp.Num), err
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}
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// LANMembers is used to fetch a list of known members
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func (c *RPCClient) LANMembers() ([]Member, error) {
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header := requestHeader{
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Command: membersLANCommand,
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Seq: c.getSeq(),
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}
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var resp membersResponse
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err := c.genericRPC(&header, nil, &resp)
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return resp.Members, err
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}
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// WANMembers is used to fetch a list of known members
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func (c *RPCClient) WANMembers() ([]Member, error) {
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header := requestHeader{
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Command: membersWANCommand,
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Seq: c.getSeq(),
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}
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var resp membersResponse
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err := c.genericRPC(&header, nil, &resp)
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return resp.Members, err
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}
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// Leave is used to trigger a graceful leave and shutdown
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func (c *RPCClient) Leave() error {
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header := requestHeader{
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Command: leaveCommand,
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Seq: c.getSeq(),
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}
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return c.genericRPC(&header, nil, nil)
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}
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// Stats is used to get debugging state information
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func (c *RPCClient) Stats() (map[string]map[string]string, error) {
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header := requestHeader{
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Command: statsCommand,
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Seq: c.getSeq(),
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}
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var resp map[string]map[string]string
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err := c.genericRPC(&header, nil, &resp)
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return resp, err
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}
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type monitorHandler struct {
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client *RPCClient
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closed bool
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init bool
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initCh chan<- error
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logCh chan<- string
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seq uint64
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}
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func (mh *monitorHandler) Handle(resp *responseHeader) {
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// Initialize on the first response
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if !mh.init {
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mh.init = true
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mh.initCh <- strToError(resp.Error)
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return
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}
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// Decode logs for all other responses
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var rec logRecord
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if err := mh.client.dec.Decode(&rec); err != nil {
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log.Printf("[ERR] Failed to decode log: %v", err)
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mh.client.deregisterHandler(mh.seq)
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return
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}
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select {
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case mh.logCh <- rec.Log:
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default:
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log.Printf("[ERR] Dropping log! Monitor channel full")
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}
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}
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func (mh *monitorHandler) Cleanup() {
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if !mh.closed {
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if !mh.init {
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mh.init = true
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mh.initCh <- fmt.Errorf("Stream closed")
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}
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close(mh.logCh)
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mh.closed = true
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}
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}
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// Monitor is used to subscribe to the logs of the agent
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func (c *RPCClient) Monitor(level logutils.LogLevel, ch chan<- string) (StreamHandle, error) {
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// Setup the request
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seq := c.getSeq()
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header := requestHeader{
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Command: monitorCommand,
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Seq: seq,
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}
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req := monitorRequest{
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LogLevel: string(level),
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}
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// Create a monitor handler
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initCh := make(chan error, 1)
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handler := &monitorHandler{
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client: c,
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initCh: initCh,
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logCh: ch,
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seq: seq,
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}
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c.handleSeq(seq, handler)
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// Send the request
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if err := c.send(&header, &req); err != nil {
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c.deregisterHandler(seq)
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return 0, err
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}
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// Wait for a response
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select {
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case err := <-initCh:
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return StreamHandle(seq), err
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case <-c.shutdownCh:
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c.deregisterHandler(seq)
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return 0, clientClosed
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}
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}
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// Stop is used to unsubscribe from logs or event streams
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func (c *RPCClient) Stop(handle StreamHandle) error {
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// Deregister locally first to stop delivery
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c.deregisterHandler(uint64(handle))
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header := requestHeader{
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Command: stopCommand,
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Seq: c.getSeq(),
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}
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req := stopRequest{
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Stop: uint64(handle),
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}
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return c.genericRPC(&header, &req, nil)
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}
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// handshake is used to perform the initial handshake on connect
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func (c *RPCClient) handshake() error {
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header := requestHeader{
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Command: handshakeCommand,
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Seq: c.getSeq(),
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}
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req := handshakeRequest{
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Version: MaxRPCVersion,
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}
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return c.genericRPC(&header, &req, nil)
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}
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// genericRPC is used to send a request and wait for an
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// errorSequenceResponse, potentially returning an error
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func (c *RPCClient) genericRPC(header *requestHeader, req interface{}, resp interface{}) error {
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// Setup a response handler
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errCh := make(chan error, 1)
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handler := func(respHeader *responseHeader) {
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if resp != nil {
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err := c.dec.Decode(resp)
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if err != nil {
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errCh <- err
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return
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}
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}
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errCh <- strToError(respHeader.Error)
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}
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c.handleSeq(header.Seq, &seqCallback{handler: handler})
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defer c.deregisterHandler(header.Seq)
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// Send the request
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if err := c.send(header, req); err != nil {
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return err
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}
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// Wait for a response
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select {
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case err := <-errCh:
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return err
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case <-c.shutdownCh:
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return clientClosed
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}
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}
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// strToError converts a string to an error if not blank
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func strToError(s string) error {
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if s != "" {
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return fmt.Errorf(s)
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}
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return nil
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}
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// getSeq returns the next sequence number in a safe manner
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func (c *RPCClient) getSeq() uint64 {
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return atomic.AddUint64(&c.seq, 1)
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}
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// deregisterAll is used to deregister all handlers
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func (c *RPCClient) deregisterAll() {
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c.dispatchLock.Lock()
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defer c.dispatchLock.Unlock()
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for _, seqH := range c.dispatch {
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seqH.Cleanup()
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}
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c.dispatch = make(map[uint64]seqHandler)
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}
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// deregisterHandler is used to deregister a handler
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func (c *RPCClient) deregisterHandler(seq uint64) {
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c.dispatchLock.Lock()
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seqH, ok := c.dispatch[seq]
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delete(c.dispatch, seq)
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c.dispatchLock.Unlock()
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if ok {
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seqH.Cleanup()
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}
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}
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// handleSeq is used to setup a handlerto wait on a response for
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// a given sequence number.
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func (c *RPCClient) handleSeq(seq uint64, handler seqHandler) {
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c.dispatchLock.Lock()
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defer c.dispatchLock.Unlock()
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c.dispatch[seq] = handler
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}
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// respondSeq is used to respond to a given sequence number
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func (c *RPCClient) respondSeq(seq uint64, respHeader *responseHeader) {
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c.dispatchLock.Lock()
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seqL, ok := c.dispatch[seq]
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c.dispatchLock.Unlock()
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// Get a registered listener, ignore if none
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if ok {
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seqL.Handle(respHeader)
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}
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}
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// listen is used to processes data coming over the RPC channel,
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// and wrote it to the correct destination based on seq no
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func (c *RPCClient) listen() {
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defer c.Close()
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var respHeader responseHeader
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for {
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if err := c.dec.Decode(&respHeader); err != nil {
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if !c.shutdown {
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log.Printf("[ERR] agent.client: Failed to decode response header: %v", err)
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}
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break
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}
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c.respondSeq(respHeader.Seq, &respHeader)
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}
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}
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