85 lines
2.5 KiB
Makefile
85 lines
2.5 KiB
Makefile
SHELL = bash
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GOTOOLS = \
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github.com/elazarl/go-bindata-assetfs/... \
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github.com/jteeuwen/go-bindata/... \
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github.com/mitchellh/gox \
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golang.org/x/tools/cmd/cover \
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golang.org/x/tools/cmd/stringer
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GOTAGS ?= consul
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GOFILES ?= $(shell go list ./... | grep -v /vendor/)
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GOOS=$(shell go env GOOS)
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GOARCH=$(shell go env GOARCH)
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# Get the git commit
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GIT_COMMIT=$(shell git rev-parse --short HEAD)
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GIT_DIRTY=$(shell test -n "`git status --porcelain`" && echo "+CHANGES" || true)
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GIT_DESCRIBE=$(shell git describe --tags --always)
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GIT_IMPORT=github.com/hashicorp/consul/version
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GOLDFLAGS=-X $(GIT_IMPORT).GitCommit=$(GIT_COMMIT)$(GIT_DIRTY) -X $(GIT_IMPORT).GitDescribe=$(GIT_DESCRIBE)
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export GOLDFLAGS
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# all builds binaries for all targets
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all: bin
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bin: tools
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@mkdir -p bin/
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@GOTAGS='$(GOTAGS)' sh -c "'$(CURDIR)/scripts/build.sh'"
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# dev creates binaries for testing locally - these are put into ./bin and $GOPATH
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dev:
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mkdir -p pkg/$(GOOS)_$(GOARCH)/ bin/
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go install -ldflags '$(GOLDFLAGS)' -tags '$(GOTAGS)'
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cp $(GOPATH)/bin/consul bin/
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cp $(GOPATH)/bin/consul pkg/$(GOOS)_$(GOARCH)
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# linux builds a linux package indpendent of the source platform
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linux:
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mkdir -p pkg/linux_amd64/
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GOOS=linux GOARCH=amd64 go build -ldflags '$(GOLDFLAGS)' -tags '$(GOTAGS)' -o pkg/linux_amd64/consul
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# dist builds binaries for all platforms and packages them for distribution
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dist:
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@GOTAGS='$(GOTAGS)' sh -c "'$(CURDIR)/scripts/dist.sh'"
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cov:
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gocov test $(GOFILES) | gocov-html > /tmp/coverage.html
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open /tmp/coverage.html
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test: dev
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go test -tags "$(GOTAGS)" -i -run '^$$' ./...
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( set -o pipefail ; go test -tags "$(GOTAGS)" -v $(GOFILES) | tee test.log )
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cover:
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go test $(GOFILES) --cover
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format:
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@echo "--> Running go fmt"
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@go fmt $(GOFILES)
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vet:
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@echo "--> Running go vet"
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@go vet $(GOFILES); if [ $$? -eq 1 ]; then \
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echo ""; \
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echo "Vet found suspicious constructs. Please check the reported constructs"; \
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echo "and fix them if necessary before submitting the code for review."; \
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exit 1; \
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fi
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# build the static web ui and build static assets inside a Docker container, the
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# same way a release build works
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ui:
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@sh -c "'$(CURDIR)/scripts/ui.sh'"
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# generates the static web ui that's compiled into the binary
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static-assets:
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@echo "--> Generating static assets"
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@go-bindata-assetfs -pkg agent -prefix pkg ./pkg/web_ui/...
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@mv bindata_assetfs.go command/agent
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$(MAKE) format
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tools:
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go get -u -v $(GOTOOLS)
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.PHONY: all ci bin dev dist cov test cover format vet ui static-assets tools
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