open-consul/agent/consul/gateway_locator.go
Ronald dd0e8eec14
copyright headers for agent folder (#16704)
* copyright headers for agent folder

* Ignore test data files

* fix proto files and remove headers in agent/uiserver folder

* ignore deep-copy files
2023-03-28 14:39:22 -04:00

469 lines
14 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package consul
import (
"context"
"errors"
"math/rand"
"sort"
"sync"
"time"
"github.com/hashicorp/go-hclog"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/consul/agent/consul/state"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/ipaddr"
"github.com/hashicorp/consul/lib/stringslice"
"github.com/hashicorp/consul/logging"
)
// GatewayLocator assists in selecting an appropriate mesh gateway when wan
// federation via mesh gateways is enabled.
//
// This is exclusively used by the consul server itself when it needs to tunnel
// RPC or gossip through a mesh gateway to reach its ultimate destination.
//
// During secondary datacenter bootstrapping there is a phase where it is
// impossible for mesh gateways in the secondary datacenter to register
// themselves into the catalog to be discovered by the servers, so the servers
// maintain references for the mesh gateways in the primary in addition to its
// own local mesh gateways.
//
// After initial datacenter federation the primary mesh gateways are only used
// in extreme fallback situations (basically re-bootstrapping).
//
// For all other operations a consul server will ALWAYS contact a local mesh
// gateway to ultimately forward the request through a remote mesh gateway to
// reach its destination.
type GatewayLocator struct {
logger hclog.Logger
srv serverDelegate
datacenter string // THIS dc
primaryDatacenter string
// these ONLY contain ones that have the wanfed:1 meta
gatewaysLock sync.Mutex
primaryGateways []string // WAN addrs
localGateways []string // LAN addrs
populatedGateways bool
// primaryMeshGatewayDiscoveredAddresses is the current fallback addresses
// for the mesh gateways in the primary datacenter.
primaryMeshGatewayDiscoveredAddresses []string
primaryMeshGatewayDiscoveredAddressesLock sync.Mutex
// This will be closed the FIRST time we get some gateways populated
primaryGatewaysReadyCh chan struct{}
primaryGatewaysReadyOnce sync.Once
// these are a collection of measurements that factor into deciding if we
// should directly dial the primary's mesh gateways or if we should try to
// route through our local gateways (if they are up).
lastReplLock sync.Mutex
lastReplSuccess time.Time
lastReplFailure time.Time
lastReplSuccesses uint64
lastReplFailures uint64
useReplicationSignal bool // this should be set to true on the leader
}
// SetLastFederationStateReplicationError is used to indicate if the federation
// state replication loop has succeeded (nil) or failed during the last
// execution.
//
// Rather than introduce a completely new mechanism to periodically probe that
// our chosen mesh-gateway configuration can reach the primary's servers (like
// a ping or status RPC) we cheat and use the federation state replicator
// goroutine's success or failure as a proxy.
func (g *GatewayLocator) SetLastFederationStateReplicationError(err error, fromReplication bool) {
if g == nil {
return
}
g.lastReplLock.Lock()
defer g.lastReplLock.Unlock()
oldChoice := g.dialPrimaryThroughLocalGateway()
if err == nil {
g.lastReplSuccess = time.Now().UTC()
g.lastReplSuccesses++
g.lastReplFailures = 0
if fromReplication {
// If we get info from replication, assume replication is operating.
g.useReplicationSignal = true
}
} else {
g.lastReplFailure = time.Now().UTC()
g.lastReplFailures++
g.lastReplSuccesses = 0
}
newChoice := g.dialPrimaryThroughLocalGateway()
if oldChoice != newChoice {
g.logPrimaryDialingMessage(newChoice)
}
}
func (g *GatewayLocator) SetUseReplicationSignal(newValue bool) {
if g == nil {
return
}
g.lastReplLock.Lock()
g.useReplicationSignal = newValue
g.lastReplLock.Unlock()
}
func (g *GatewayLocator) logPrimaryDialingMessage(useLocal bool) {
if g.datacenter == g.primaryDatacenter {
// These messages are useless when the server is in the primary
// datacenter.
return
}
if useLocal {
g.logger.Info("will dial the primary datacenter using our local mesh gateways if possible")
} else {
g.logger.Info("will dial the primary datacenter through its mesh gateways")
}
}
// DialPrimaryThroughLocalGateway determines if we should dial the primary's
// mesh gateways directly or use our local mesh gateways (if they are up).
//
// Generally the system has three states:
//
// 1. Servers dial primary MGWs using fallback addresses from the agent config.
// 2. Servers dial primary MGWs using replicated federation state data.
// 3. Servers dial primary MGWs indirectly through local MGWs.
//
// After initial bootstrapping most communication should go through (3). If the
// local mesh gateways are not coming up for chicken/egg problems (mostly the
// kind that arise from secondary datacenter bootstrapping) then (2) is useful
// to solve the chicken/egg problem and get back to (3). In the worst case
// where we completely lost communication with the primary AND all of their old
// mesh gateway addresses are changed then we need to go all the way back to
// square one and re-bootstrap via (1).
//
// Since both (1) and (2) are meant to be temporary we simplify things and make
// the system only consider two overall configurations: (1+2, with the
// addresses being unioned) or (3).
//
// This method returns true if in state (3) and false if in state (1+2).
func (g *GatewayLocator) DialPrimaryThroughLocalGateway() bool {
if g.datacenter == g.primaryDatacenter {
return false // not important
}
g.lastReplLock.Lock()
defer g.lastReplLock.Unlock()
return g.dialPrimaryThroughLocalGateway()
}
const localFederationStateReplicatorFailuresBeforeDialingDirectly = 3
func (g *GatewayLocator) dialPrimaryThroughLocalGateway() bool {
if !g.useReplicationSignal {
// Followers should blindly assume these gateways work. The leader will
// try to bypass them and correct the replicated federation state info
// that the followers will eventually pick up on.
return true
}
if g.lastReplSuccess.IsZero() && g.lastReplFailure.IsZero() {
return false // no data yet
}
if g.lastReplSuccess.After(g.lastReplFailure) {
return true // we have viable data
}
if g.lastReplFailures < localFederationStateReplicatorFailuresBeforeDialingDirectly {
return true // maybe it's just a little broken
}
return false
}
// PrimaryMeshGatewayAddressesReadyCh returns a channel that will be closed
// when federation state replication ships back at least one primary mesh
// gateway (not via fallback config).
func (g *GatewayLocator) PrimaryMeshGatewayAddressesReadyCh() <-chan struct{} {
return g.primaryGatewaysReadyCh
}
// PickGateway returns the address for a gateway suitable for reaching the
// provided datacenter.
func (g *GatewayLocator) PickGateway(dc string) string {
item := g.pickGateway(dc == g.primaryDatacenter)
g.logger.Trace("picking gateway for transit", "gateway", item, "source_datacenter", g.datacenter, "dest_datacenter", dc)
return item
}
func (g *GatewayLocator) pickGateway(primary bool) string {
addrs := g.listGateways(primary)
return getRandomItem(addrs)
}
func (g *GatewayLocator) listGateways(primary bool) []string {
g.gatewaysLock.Lock()
defer g.gatewaysLock.Unlock()
if !g.populatedGateways {
return nil // don't even do anything yet
}
var addrs []string
if primary {
if g.datacenter == g.primaryDatacenter {
addrs = g.primaryGateways
} else if g.DialPrimaryThroughLocalGateway() && len(g.localGateways) > 0 {
addrs = g.localGateways
} else {
// Note calling StringSliceMergeSorted only works because both
// inputs are pre-sorted. If for some reason one of the lists has
// *duplicates* (which shouldn't happen) it's not great but it
// won't break anything other than biasing our eventual random
// choice a little bit.
addrs = stringslice.MergeSorted(g.primaryGateways, g.PrimaryGatewayFallbackAddresses())
}
} else {
addrs = g.localGateways
}
return addrs
}
// RefreshPrimaryGatewayFallbackAddresses is used to update the list of current
// fallback addresses for locating mesh gateways in the primary datacenter.
func (g *GatewayLocator) RefreshPrimaryGatewayFallbackAddresses(addrs []string) {
sort.Strings(addrs)
g.primaryMeshGatewayDiscoveredAddressesLock.Lock()
defer g.primaryMeshGatewayDiscoveredAddressesLock.Unlock()
if !stringslice.Equal(addrs, g.primaryMeshGatewayDiscoveredAddresses) {
g.primaryMeshGatewayDiscoveredAddresses = addrs
g.logger.Info("updated fallback list of primary mesh gateways", "mesh_gateways", addrs)
}
}
// PrimaryGatewayFallbackAddresses returns the current set of discovered
// fallback addresses for the mesh gateways in the primary datacenter.
func (g *GatewayLocator) PrimaryGatewayFallbackAddresses() []string {
g.primaryMeshGatewayDiscoveredAddressesLock.Lock()
defer g.primaryMeshGatewayDiscoveredAddressesLock.Unlock()
out := make([]string, len(g.primaryMeshGatewayDiscoveredAddresses))
copy(out, g.primaryMeshGatewayDiscoveredAddresses)
return out
}
func getRandomItem(items []string) string {
switch len(items) {
case 0:
return ""
case 1:
return items[0]
default:
idx := int(rand.Int31n(int32(len(items))))
return items[idx]
}
}
type serverDelegate interface {
blockingQuery(queryOpts blockingQueryOptions, queryMeta blockingQueryResponseMeta, fn queryFn) error
IsLeader() bool
LeaderLastContact() time.Time
setDatacenterSupportsFederationStates()
}
func NewGatewayLocator(
logger hclog.Logger,
srv serverDelegate,
datacenter string,
primaryDatacenter string,
) *GatewayLocator {
g := &GatewayLocator{
logger: logger.Named(logging.GatewayLocator),
srv: srv,
datacenter: datacenter,
primaryDatacenter: primaryDatacenter,
primaryGatewaysReadyCh: make(chan struct{}),
}
g.logPrimaryDialingMessage(g.DialPrimaryThroughLocalGateway())
// initialize
g.SetLastFederationStateReplicationError(nil, false)
return g
}
var errGatewayLocalStateNotInitialized = errors.New("local state not initialized")
func (g *GatewayLocator) Run(ctx context.Context) {
var lastFetchIndex uint64
retryLoopBackoff(ctx, func() error {
idx, err := g.runOnce(lastFetchIndex)
if errors.Is(err, errGatewayLocalStateNotInitialized) {
// don't do exponential backoff for something that's not broken
return nil
} else if err != nil {
return err
}
lastFetchIndex = idx
return nil
}, func(err error) {
g.logger.Error("error tracking primary and local mesh gateways", "error", err)
})
}
func (g *GatewayLocator) runOnce(lastFetchIndex uint64) (uint64, error) {
if err := g.checkLocalStateIsReady(); err != nil {
return 0, err
}
// NOTE: we can't do RPC here because we won't have a token so we'll just
// mostly assume that our FSM is caught up enough to answer locally. If
// this has drifted it's no different than a cache that drifts or an
// inconsistent read.
queryOpts := &structs.QueryOptions{
MinQueryIndex: lastFetchIndex,
RequireConsistent: false,
}
var (
results []*structs.FederationState
queryMeta structs.QueryMeta
)
err := g.srv.blockingQuery(
queryOpts,
&queryMeta,
func(ws memdb.WatchSet, state *state.Store) error {
// Get the existing stored version of this config that has replicated down.
// We could phone home to get this but that would incur extra WAN traffic
// when we already have enough information locally to figure it out
// (assuming that our replicator is still functioning).
idx, all, err := state.FederationStateList(ws)
if err != nil {
return err
}
queryMeta.Index = idx
results = all
return nil
})
if err != nil {
return 0, err
}
g.updateFromState(results)
return queryMeta.Index, nil
}
// checkLocalStateIsReady is inlined a bit from (*Server).ForwardRPC(). We need to
// wait until our own state machine is safe to read from.
func (g *GatewayLocator) checkLocalStateIsReady() error {
// Check if we can allow a stale read, ensure our local DB is initialized
if !g.srv.LeaderLastContact().IsZero() {
return nil // the raft leader talked to us
}
if g.srv.IsLeader() {
return nil // we are the leader
}
return errGatewayLocalStateNotInitialized
}
func (g *GatewayLocator) updateFromState(results []*structs.FederationState) {
if len(results) > 0 {
g.srv.setDatacenterSupportsFederationStates()
}
var (
local structs.CheckServiceNodes
primary structs.CheckServiceNodes
)
for _, config := range results {
retained := retainGateways(config.MeshGateways)
if config.Datacenter == g.datacenter {
local = retained
}
// NOT else-if because conditionals are not mutually exclusive
if config.Datacenter == g.primaryDatacenter {
primary = retained
}
}
primaryAddrs := renderGatewayAddrs(primary, true)
localAddrs := renderGatewayAddrs(local, false)
g.gatewaysLock.Lock()
defer g.gatewaysLock.Unlock()
g.populatedGateways = true
changed := false
primaryReady := false
if !stringslice.Equal(g.primaryGateways, primaryAddrs) {
g.primaryGateways = primaryAddrs
primaryReady = len(g.primaryGateways) > 0
changed = true
}
if !stringslice.Equal(g.localGateways, localAddrs) {
g.localGateways = localAddrs
changed = true
}
if changed {
g.logger.Info(
"new cached locations of mesh gateways",
"primary", primaryAddrs,
"local", localAddrs,
)
}
if primaryReady {
g.primaryGatewaysReadyOnce.Do(func() {
close(g.primaryGatewaysReadyCh)
})
}
}
func retainGateways(full structs.CheckServiceNodes) structs.CheckServiceNodes {
out := make([]structs.CheckServiceNode, 0, len(full))
for _, csn := range full {
if csn.Service.Meta[structs.MetaWANFederationKey] != "1" {
continue
}
// only keep healthy ones
ok := true
for _, chk := range csn.Checks {
if chk.Status == api.HealthCritical {
ok = false
}
}
if ok {
out = append(out, csn)
}
}
return out
}
func renderGatewayAddrs(gateways structs.CheckServiceNodes, wan bool) []string {
out := make([]string, 0, len(gateways))
for _, csn := range gateways {
_, addr, port := csn.BestAddress(wan)
completeAddr := ipaddr.FormatAddressPort(addr, port)
out = append(out, completeAddr)
}
sort.Strings(out)
return out
}