SHELL = bash GOTOOLS = \ github.com/elazarl/go-bindata-assetfs/... \ github.com/jteeuwen/go-bindata/... \ github.com/mitchellh/gox \ golang.org/x/tools/cmd/cover \ golang.org/x/tools/cmd/stringer GOTAGS ?= consul GOFILES ?= $(shell go list ./... | grep -v /vendor/) GOOS=$(shell go env GOOS) GOARCH=$(shell go env GOARCH) # Get the git commit GIT_COMMIT=$(shell git rev-parse --short HEAD) GIT_DIRTY=$(shell test -n "`git status --porcelain`" && echo "+CHANGES" || true) GIT_DESCRIBE=$(shell git describe --tags --always) GIT_IMPORT=github.com/hashicorp/consul/version GOLDFLAGS=-X $(GIT_IMPORT).GitCommit=$(GIT_COMMIT)$(GIT_DIRTY) -X $(GIT_IMPORT).GitDescribe=$(GIT_DESCRIBE) export GOLDFLAGS # all builds binaries for all targets all: bin bin: tools @mkdir -p bin/ @GOTAGS='$(GOTAGS)' sh -c "'$(CURDIR)/scripts/build.sh'" # dev creates binaries for testing locally - these are put into ./bin and $GOPATH dev: mkdir -p pkg/$(GOOS)_$(GOARCH)/ bin/ go install -ldflags '$(GOLDFLAGS)' -tags '$(GOTAGS)' cp $(GOPATH)/bin/consul bin/ cp $(GOPATH)/bin/consul pkg/$(GOOS)_$(GOARCH) # linux builds a linux package indpendent of the source platform linux: mkdir -p pkg/linux_amd64/ GOOS=linux GOARCH=amd64 go build -ldflags '$(GOLDFLAGS)' -tags '$(GOTAGS)' -o pkg/linux_amd64/consul # dist builds binaries for all platforms and packages them for distribution dist: @GOTAGS='$(GOTAGS)' sh -c "'$(CURDIR)/scripts/dist.sh'" cov: gocov test $(GOFILES) | gocov-html > /tmp/coverage.html open /tmp/coverage.html test: dev go test -tags "$(GOTAGS)" -i -run '^$$' ./... ( set -o pipefail ; go test -tags "$(GOTAGS)" -v ./... 2>&1 | tee test.log ) cover: go test $(GOFILES) --cover format: @echo "--> Running go fmt" @go fmt $(GOFILES) vet: @echo "--> Running go vet" @go vet $(GOFILES); if [ $$? -eq 1 ]; then \ echo ""; \ echo "Vet found suspicious constructs. Please check the reported constructs"; \ echo "and fix them if necessary before submitting the code for review."; \ exit 1; \ fi # build the static web ui and build static assets inside a Docker container, the # same way a release build works ui: @sh -c "'$(CURDIR)/scripts/ui.sh'" # generates the static web ui that's compiled into the binary static-assets: @echo "--> Generating static assets" @go-bindata-assetfs -pkg agent -prefix pkg ./pkg/web_ui/... @mv bindata_assetfs.go command/agent $(MAKE) format tools: go get -u -v $(GOTOOLS) .PHONY: all ci bin dev dist cov test cover format vet ui static-assets tools