import Serializer from './application'; import { PRIMARY_KEY, SLUG_KEY } from 'consul-ui/models/service'; import { get } from '@ember/object'; import { HEADERS_NAMESPACE as HTTP_HEADERS_NAMESPACE, HEADERS_PARTITION as HTTP_HEADERS_PARTITION, } from 'consul-ui/utils/http/consul'; export default class ServiceSerializer extends Serializer { primaryKey = PRIMARY_KEY; slugKey = SLUG_KEY; respondForQuery(respond, query) { return super.respondForQuery( (cb) => respond((headers, body) => { // Services and proxies all come together in the same list. Here we // map the proxies to their related services on a Service.Proxy // property for easy access later on return cb(headers, this._transformServicesPayload(body)); }), query ); } respondForQueryRecord(respond, query) { // Name is added here from the query, which is used to make the uid // Datacenter gets added in the ApplicationSerializer return super.respondForQueryRecord( (cb) => respond((headers, body) => { return cb(headers, { Name: query.id, Namespace: get(body, 'firstObject.Service.Namespace'), Nodes: body, }); }), query ); } createJSONApiDocumentFromServicesPayload(headers, responseBody, dc) { const { primaryKey, slugKey, fingerprint } = this; const transformedBody = this._transformServicesPayload(responseBody); const attributes = transformedBody.map( fingerprint( primaryKey, slugKey, dc, headers[HTTP_HEADERS_NAMESPACE], headers[HTTP_HEADERS_PARTITION] ) ); return { data: attributes.map((attr) => { return { id: attr.uid, type: 'service', attributes: attr, }; }), }; } _transformServicesPayload(body) { const services = {}; body .filter(function (item) { return item.Kind !== 'connect-proxy'; }) .forEach((item) => { services[item.Name] = item; }); body .filter(function (item) { return item.Kind === 'connect-proxy'; }) .forEach((item) => { // Iterating to cover the usecase of a proxy being used by more // than one service if (item.ProxyFor) { item.ProxyFor.forEach((service) => { if (typeof services[service] !== 'undefined') { services[service].Proxy = item; } }); } }); return body; } }