// Package ae provides tools to synchronize state between local and remote consul servers. package ae import ( "fmt" "log" "math" "sync" "time" "github.com/hashicorp/consul/lib" ) // scaleThreshold is the number of nodes after which regular sync runs are // spread out farther apart. The value should be a power of 2 since the // scale function uses log2. // // When set to 128 nodes the delay between regular runs is doubled when the // cluster is larger than 128 nodes. It doubles again when it passes 256 // nodes, and again at 512 nodes and so forth. At 8192 nodes, the delay // factor is 8. // // If you update this, you may need to adjust the tuning of // CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize. const scaleThreshold = 128 // scaleFactor returns a factor by which the next sync run should be delayed to // avoid saturation of the cluster. The larger the cluster grows the farther // the sync runs should be spread apart. // // The current implementation uses a log2 scale which doubles the delay between // runs every time the cluster doubles in size. func scaleFactor(nodes int) int { if nodes <= scaleThreshold { return 1.0 } return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0) } type SyncState interface { SyncChanges() error SyncFull() error } // StateSyncer manages background synchronization of the given state. // // The state is synchronized on a regular basis or on demand when either // the state has changed or a new Consul server has joined the cluster. // // The regular state sychronization provides a self-healing mechanism // for the cluster which is also called anti-entropy. type StateSyncer struct { // State contains the data that needs to be synchronized. State SyncState // Interval is the time between two full sync runs. Interval time.Duration // ShutdownCh is closed when the application is shutting down. ShutdownCh chan struct{} // Logger is the logger. Logger *log.Logger // ClusterSize returns the number of members in the cluster to // allow staggering the sync runs based on cluster size. // This needs to be set before Run() is called. ClusterSize func() int // SyncFull allows triggering an immediate but staggered full sync // in a non-blocking way. SyncFull *Trigger // SyncChanges allows triggering an immediate partial sync // in a non-blocking way. SyncChanges *Trigger // paused stores whether sync runs are temporarily disabled. pauseLock sync.Mutex paused int // serverUpInterval is the max time after which a full sync is // performed when a server has been added to the cluster. serverUpInterval time.Duration // retryFailInterval is the time after which a failed full sync is retried. retryFailInterval time.Duration // stagger randomly picks a duration between 0s and the given duration. stagger func(time.Duration) time.Duration // retrySyncFullEvent generates an event based on multiple conditions // when the state machine is trying to retry a full state sync. retrySyncFullEvent func() event // syncChangesEvent generates an event based on multiple conditions // when the state machine is performing partial state syncs. syncChangesEvent func() event } const ( // serverUpIntv is the max time to wait before a sync is triggered // when a consul server has been added to the cluster. serverUpIntv = 3 * time.Second // retryFailIntv is the min time to wait before a failed sync is retried. retryFailIntv = 15 * time.Second ) func NewStateSyncer(state SyncState, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer { s := &StateSyncer{ State: state, Interval: intv, ShutdownCh: shutdownCh, Logger: logger, SyncFull: NewTrigger(), SyncChanges: NewTrigger(), serverUpInterval: serverUpIntv, retryFailInterval: retryFailIntv, } // retain these methods as member variables so that // we can mock them for testing. s.retrySyncFullEvent = s.retrySyncFullEventFn s.syncChangesEvent = s.syncChangesEventFn s.stagger = s.staggerFn return s } // fsmState defines states for the state machine. type fsmState string const ( doneState fsmState = "done" fullSyncState fsmState = "fullSync" partialSyncState fsmState = "partialSync" retryFullSyncState fsmState = "retryFullSync" ) // Run is the long running method to perform state synchronization // between local and remote servers. func (s *StateSyncer) Run() { if s.ClusterSize == nil { panic("ClusterSize not set") } s.runFSM(fullSyncState, s.nextFSMState) } // runFSM runs the state machine. func (s *StateSyncer) runFSM(fs fsmState, next func(fsmState) fsmState) { for { if fs = next(fs); fs == doneState { return } } } // nextFSMState determines the next state based on the current state. func (s *StateSyncer) nextFSMState(fs fsmState) fsmState { switch fs { case fullSyncState: if s.Paused() { return retryFullSyncState } err := s.State.SyncFull() if err != nil { s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err) return retryFullSyncState } return partialSyncState case retryFullSyncState: e := s.retrySyncFullEvent() switch e { case syncFullNotifEvent, syncFullTimerEvent: return fullSyncState case shutdownEvent: return doneState default: panic(fmt.Sprintf("invalid event: %s", e)) } case partialSyncState: e := s.syncChangesEvent() switch e { case syncFullNotifEvent, syncFullTimerEvent: return fullSyncState case syncChangesNotifEvent: if s.Paused() { return partialSyncState } err := s.State.SyncChanges() if err != nil { s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err) } return partialSyncState case shutdownEvent: return doneState default: panic(fmt.Sprintf("invalid event: %s", e)) } default: panic(fmt.Sprintf("invalid state: %s", fs)) } } // event defines a timing or notification event from multiple timers and // channels. type event string const ( shutdownEvent event = "shutdown" syncFullNotifEvent event = "syncFullNotif" syncFullTimerEvent event = "syncFullTimer" syncChangesNotifEvent event = "syncChangesNotif" ) // retrySyncFullEventFn waits for an event which triggers a retry // of a full sync or a termination signal. This function should not be // called directly but through s.retryFullSyncState to allow mocking for // testing. func (s *StateSyncer) retrySyncFullEventFn() event { select { // trigger a full sync immediately. // this is usually called when a consul server was added to the cluster. // stagger the delay to avoid a thundering herd. case <-s.SyncFull.Notif(): select { case <-time.After(s.stagger(s.serverUpInterval)): return syncFullNotifEvent case <-s.ShutdownCh: return shutdownEvent } // retry full sync after some time // todo(fs): why don't we use s.Interval here? case <-time.After(s.retryFailInterval + s.stagger(s.retryFailInterval)): return syncFullTimerEvent case <-s.ShutdownCh: return shutdownEvent } } // syncChangesEventFn waits for a event which either triggers a full // or a partial sync or a termination signal. This function should not // be called directly but through s.syncChangesEvent to allow mocking // for testing. func (s *StateSyncer) syncChangesEventFn() event { select { // trigger a full sync immediately // this is usually called when a consul server was added to the cluster. // stagger the delay to avoid a thundering herd. case <-s.SyncFull.Notif(): select { case <-time.After(s.stagger(s.serverUpInterval)): return syncFullNotifEvent case <-s.ShutdownCh: return shutdownEvent } // time for a full sync again case <-time.After(s.Interval + s.stagger(s.Interval)): return syncFullTimerEvent // do partial syncs on demand case <-s.SyncChanges.Notif(): return syncChangesNotifEvent case <-s.ShutdownCh: return shutdownEvent } } // stubbed out for testing var libRandomStagger = lib.RandomStagger // staggerFn returns a random duration which depends on the cluster size // and a random factor which should provide some timely distribution of // cluster wide events. This function should not be called directly // but through s.stagger to allow mocking for testing. func (s *StateSyncer) staggerFn(d time.Duration) time.Duration { f := scaleFactor(s.ClusterSize()) return libRandomStagger(time.Duration(f) * d) } // Pause temporarily disables sync runs. func (s *StateSyncer) Pause() { s.pauseLock.Lock() s.paused++ s.pauseLock.Unlock() } // Paused returns whether sync runs are temporarily disabled. func (s *StateSyncer) Paused() bool { s.pauseLock.Lock() defer s.pauseLock.Unlock() return s.paused != 0 } // Resume re-enables sync runs. func (s *StateSyncer) Resume() { s.pauseLock.Lock() s.paused-- if s.paused < 0 { panic("unbalanced pause/resume") } if s.paused == 0 { s.SyncChanges.Trigger() } s.pauseLock.Unlock() }