// Package retry provides support for repeating operations in tests. // // A sample retry operation looks like this: // // func TestX(t *testing.T) { // retry.Run(t, func(r *retry.R) { // if err := foo(); err != nil { // r.Fatal("f: ", err) // } // }) // } // package retry import ( "bytes" "fmt" "runtime" "strings" "sync" "time" ) // Failer is an interface compatible with testing.T. type Failer interface { // Log is called for the final test output Log(args ...interface{}) // FailNow is called when the retrying is abandoned. FailNow() } // R provides context for the retryer. type R struct { fail bool output []string } func (r *R) FailNow() { r.fail = true runtime.Goexit() } func (r *R) Fatal(args ...interface{}) { r.log(fmt.Sprint(args...)) r.FailNow() } func (r *R) Fatalf(format string, args ...interface{}) { r.log(fmt.Sprintf(format, args...)) r.FailNow() } func (r *R) Error(args ...interface{}) { r.log(fmt.Sprint(args...)) r.fail = true } func (r *R) log(s string) { r.output = append(r.output, decorate(s)) } func decorate(s string) string { _, file, line, ok := runtime.Caller(3) if ok { n := strings.LastIndex(file, "/") if n >= 0 { file = file[n+1:] } } else { file = "???" line = 1 } return fmt.Sprintf("%s:%d: %s", file, line, s) } func Run(t Failer, f func(r *R)) { run(OneSec(), t, f) } func RunWith(r Retryer, t Failer, f func(r *R)) { run(r, t, f) } func dedup(a []string) string { if len(a) == 0 { return "" } m := map[string]int{} for _, s := range a { m[s] = m[s] + 1 } var b bytes.Buffer for _, s := range a { if _, ok := m[s]; ok { b.WriteString(s) b.WriteRune('\n') delete(m, s) } } return string(b.Bytes()) } func run(r Retryer, t Failer, f func(r *R)) { rr := &R{} fail := func() { out := dedup(rr.output) if out != "" { t.Log(out) } t.FailNow() } for r.NextOr(fail) { var wg sync.WaitGroup wg.Add(1) go func() { defer wg.Done() f(rr) }() wg.Wait() if rr.fail { rr.fail = false continue } break } } // OneSec repeats an operation for one second and waits 25ms in between. func OneSec() *Timer { return &Timer{Timeout: time.Second, Wait: 25 * time.Millisecond} } // ThreeTimes repeats an operation three times and waits 25ms in between. func ThreeTimes() *Counter { return &Counter{Count: 3, Wait: 25 * time.Millisecond} } // Retryer provides an interface for repeating operations // until they succeed or an exit condition is met. type Retryer interface { // NextOr returns true if the operation should be repeated. // Otherwise, it calls fail and returns false. NextOr(fail func()) bool } // Counter repeats an operation a given number of // times and waits between subsequent operations. type Counter struct { Count int Wait time.Duration count int } func (r *Counter) NextOr(fail func()) bool { if r.count == r.Count { fail() return false } if r.count > 0 { time.Sleep(r.Wait) } r.count++ return true } // Timer repeats an operation for a given amount // of time and waits between subsequent operations. type Timer struct { Timeout time.Duration Wait time.Duration // stop is the timeout deadline. // Set on the first invocation of Next(). stop time.Time } func (r *Timer) NextOr(fail func()) bool { if r.stop.IsZero() { r.stop = time.Now().Add(r.Timeout) return true } if time.Now().After(r.stop) { fail() return false } time.Sleep(r.Wait) return true }