package consul import ( "fmt" "math" "sort" "github.com/hashicorp/consul/consul/structs" "github.com/hashicorp/serf/coordinate" ) // computeDistance returns the distance between the two network coordinates in // seconds. If either of the coordinates is nil then this will return positive // infinity. func computeDistance(a *coordinate.Coordinate, b *coordinate.Coordinate) float64 { if a == nil || b == nil { return math.Inf(1.0) } return a.DistanceTo(b).Seconds() } // nodeSorter takes a list of nodes and a parallel vector of distances and // implements sort.Interface, keeping both structures coherent and sorting by // distance. type nodeSorter struct { Nodes structs.Nodes Vec []float64 } // newNodeSorter returns a new sorter for the given source coordinate and set of // nodes. func (s *Server) newNodeSorter(c *coordinate.Coordinate, nodes structs.Nodes) (sort.Interface, error) { state := s.fsm.State() vec := make([]float64, len(nodes)) for i, node := range nodes { coord, err := state.CoordinateGetRaw(node.Node) if err != nil { return nil, err } vec[i] = computeDistance(c, coord) } return &nodeSorter{nodes, vec}, nil } // See sort.Interface. func (n *nodeSorter) Len() int { return len(n.Nodes) } // See sort.Interface. func (n *nodeSorter) Swap(i, j int) { n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i] n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i] } // See sort.Interface. func (n *nodeSorter) Less(i, j int) bool { return n.Vec[i] < n.Vec[j] } // serviceNodeSorter takes a list of service nodes and a parallel vector of // distances and implements sort.Interface, keeping both structures coherent and // sorting by distance. type serviceNodeSorter struct { Nodes structs.ServiceNodes Vec []float64 } // newServiceNodeSorter returns a new sorter for the given source coordinate and // set of service nodes. func (s *Server) newServiceNodeSorter(c *coordinate.Coordinate, nodes structs.ServiceNodes) (sort.Interface, error) { state := s.fsm.State() vec := make([]float64, len(nodes)) for i, node := range nodes { coord, err := state.CoordinateGetRaw(node.Node) if err != nil { return nil, err } vec[i] = computeDistance(c, coord) } return &serviceNodeSorter{nodes, vec}, nil } // See sort.Interface. func (n *serviceNodeSorter) Len() int { return len(n.Nodes) } // See sort.Interface. func (n *serviceNodeSorter) Swap(i, j int) { n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i] n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i] } // See sort.Interface. func (n *serviceNodeSorter) Less(i, j int) bool { return n.Vec[i] < n.Vec[j] } // serviceNodeSorter takes a list of health checks and a parallel vector of // distances and implements sort.Interface, keeping both structures coherent and // sorting by distance. type healthCheckSorter struct { Checks structs.HealthChecks Vec []float64 } // newHealthCheckSorter returns a new sorter for the given source coordinate and // set of health checks with nodes. func (s *Server) newHealthCheckSorter(c *coordinate.Coordinate, checks structs.HealthChecks) (sort.Interface, error) { state := s.fsm.State() vec := make([]float64, len(checks)) for i, check := range checks { coord, err := state.CoordinateGetRaw(check.Node) if err != nil { return nil, err } vec[i] = computeDistance(c, coord) } return &healthCheckSorter{checks, vec}, nil } // See sort.Interface. func (n *healthCheckSorter) Len() int { return len(n.Checks) } // See sort.Interface. func (n *healthCheckSorter) Swap(i, j int) { n.Checks[i], n.Checks[j] = n.Checks[j], n.Checks[i] n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i] } // See sort.Interface. func (n *healthCheckSorter) Less(i, j int) bool { return n.Vec[i] < n.Vec[j] } // checkServiceNodeSorter takes a list of service nodes and a parallel vector of // distances and implements sort.Interface, keeping both structures coherent and // sorting by distance. type checkServiceNodeSorter struct { Nodes structs.CheckServiceNodes Vec []float64 } // newCheckServiceNodeSorter returns a new sorter for the given source coordinate // and set of nodes with health checks. func (s *Server) newCheckServiceNodeSorter(c *coordinate.Coordinate, nodes structs.CheckServiceNodes) (sort.Interface, error) { state := s.fsm.State() vec := make([]float64, len(nodes)) for i, node := range nodes { coord, err := state.CoordinateGetRaw(node.Node.Node) if err != nil { return nil, err } vec[i] = computeDistance(c, coord) } return &checkServiceNodeSorter{nodes, vec}, nil } // See sort.Interface. func (n *checkServiceNodeSorter) Len() int { return len(n.Nodes) } // See sort.Interface. func (n *checkServiceNodeSorter) Swap(i, j int) { n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i] n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i] } // See sort.Interface. func (n *checkServiceNodeSorter) Less(i, j int) bool { return n.Vec[i] < n.Vec[j] } // newSorterByDistanceFrom returns a sorter for the given type. func (s *Server) newSorterByDistanceFrom(c *coordinate.Coordinate, subj interface{}) (sort.Interface, error) { switch v := subj.(type) { case structs.Nodes: return s.newNodeSorter(c, v) case structs.ServiceNodes: return s.newServiceNodeSorter(c, v) case structs.HealthChecks: return s.newHealthCheckSorter(c, v) case structs.CheckServiceNodes: return s.newCheckServiceNodeSorter(c, v) default: panic(fmt.Errorf("Unhandled type passed to newSorterByDistanceFrom: %#v", subj)) } } // sortNodesByDistanceFrom is used to sort results from our service catalog based // on the round trip time from the given source node. Nodes with missing coordinates // will get stable sorted at the end of the list. // // If coordinates are disabled this will be a no-op. func (s *Server) sortNodesByDistanceFrom(source structs.QuerySource, subj interface{}) error { // Make it safe to call this without having to check if coordinates are // disabled first. if s.config.DisableCoordinates { return nil } // We can't sort if there's no source node. if source.Node == "" { return nil } // We can't compare coordinates across DCs. if source.Datacenter != s.config.Datacenter { return nil } // There won't always be a coordinate for the source node. If there's not // one then we can bail out because there's no meaning for the sort. state := s.fsm.State() coord, err := state.CoordinateGetRaw(source.Node) if err != nil { return err } if coord == nil { return nil } // Do the sort! sorter, err := s.newSorterByDistanceFrom(coord, subj) if err != nil { return err } sort.Stable(sorter) return nil } // serfer provides the coordinate information we need from the Server in an // interface that's easy to mock out for testing. Without this, we'd have to // do some really painful setup to get good unit test coverage of all the cases. type serfer interface { GetDatacenter() string GetCoordinate() (*coordinate.Coordinate, error) GetCachedCoordinate(node string) (*coordinate.Coordinate, bool) GetNodesForDatacenter(dc string) []string } // serverSerfer wraps a Server with the serfer interface. type serverSerfer struct { server *Server } // See serfer. func (s *serverSerfer) GetDatacenter() string { return s.server.config.Datacenter } // See serfer. func (s *serverSerfer) GetCoordinate() (*coordinate.Coordinate, error) { return s.server.serfWAN.GetCoordinate() } // See serfer. func (s *serverSerfer) GetCachedCoordinate(node string) (*coordinate.Coordinate, bool) { return s.server.serfWAN.GetCachedCoordinate(node) } // See serfer. func (s *serverSerfer) GetNodesForDatacenter(dc string) []string { s.server.remoteLock.RLock() defer s.server.remoteLock.RUnlock() nodes := make([]string, 0) for _, part := range s.server.remoteConsuls[dc] { nodes = append(nodes, part.Name) } return nodes } // sortDatacentersByDistance will sort the given list of DCs based on the // median RTT to all nodes we know about from the WAN gossip pool). DCs with // missing coordinates will be stable sorted to the end of the list. // // If coordinates are disabled this will be a no-op. func (s *Server) sortDatacentersByDistance(dcs []string) error { // Make it safe to call this without having to check if coordinates are // disabled first. if s.config.DisableCoordinates { return nil } // Do the sort! serfer := serverSerfer{s} return sortDatacentersByDistance(&serfer, dcs) } // getDatacenterDistance will return the median round trip time estimate for // the given DC from the given serfer, in seconds. This will return positive // infinity if no coordinates are available. func getDatacenterDistance(s serfer, dc string) (float64, error) { // If this is the serfer's DC then just bail with zero RTT. if dc == s.GetDatacenter() { return 0.0, nil } // Otherwise measure from the serfer to the nodes in the other DC. coord, err := s.GetCoordinate() if err != nil { return 0.0, err } // Fetch all the nodes in the DC and record their distance, if available. nodes := s.GetNodesForDatacenter(dc) subvec := make([]float64, 0, len(nodes)) for _, node := range nodes { if other, ok := s.GetCachedCoordinate(node); ok { subvec = append(subvec, computeDistance(coord, other)) } } // Compute the median by sorting and taking the middle item. if len(subvec) > 0 { sort.Float64s(subvec) return subvec[len(subvec)/2], nil } // Return the default infinity value. return computeDistance(coord, nil), nil } // datacenterSorter takes a list of DC names and a parallel vector of distances // and implements sort.Interface, keeping both structures coherent and sorting // by distance. type datacenterSorter struct { Names []string Vec []float64 } // See sort.Interface. func (n *datacenterSorter) Len() int { return len(n.Names) } // See sort.Interface. func (n *datacenterSorter) Swap(i, j int) { n.Names[i], n.Names[j] = n.Names[j], n.Names[i] n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i] } // See sort.Interface. func (n *datacenterSorter) Less(i, j int) bool { return n.Vec[i] < n.Vec[j] } // sortDatacentersByDistance will sort the given list of DCs based on the // median RTT to all nodes the given serfer knows about from the WAN gossip // pool). DCs with missing coordinates will be stable sorted to the end of the // list. func sortDatacentersByDistance(s serfer, dcs []string) error { // Build up a list of median distances to the other DCs. vec := make([]float64, len(dcs)) for i, dc := range dcs { rtt, err := getDatacenterDistance(s, dc) if err != nil { return err } vec[i] = rtt } sorter := &datacenterSorter{dcs, vec} sort.Stable(sorter) return nil } // getDatacenterMaps returns the raw coordinates of all the nodes in the // given list of DCs (the output list will preserve the incoming order). func (s *Server) getDatacenterMaps(dcs []string) []structs.DatacenterMap { serfer := serverSerfer{s} return getDatacenterMaps(&serfer, dcs) } // getDatacenterMaps returns the raw coordinates of all the nodes in the // given list of DCs (the output list will preserve the incoming order). func getDatacenterMaps(s serfer, dcs []string) []structs.DatacenterMap { maps := make([]structs.DatacenterMap, 0, len(dcs)) for _, dc := range dcs { m := structs.DatacenterMap{Datacenter: dc} nodes := s.GetNodesForDatacenter(dc) for _, node := range nodes { if coord, ok := s.GetCachedCoordinate(node); ok { entry := &structs.Coordinate{node, coord} m.Coordinates = append(m.Coordinates, entry) } } maps = append(maps, m) } return maps }