--- layout: "docs" page_title: "Adding/Removing Servers" sidebar_current: "docs-guides-servers" --- # Adding/Removing Servers Consul is designed to require minimal operator involvement, however any changes to the set of Consul servers must be handled carefully. To better understand why, reading about the [consensus protocol](/docs/internals/consensus.html) will be useful. In short, the Consul servers perform leader election and replication. For changes to be processed, a minimum quorum of servers (N/2)+1 must be available. That means if there are 3 server nodes, at least 2 must be available. In general, if you are ever adding and removing nodes simultaneously, it is better to first add the new nodes and then remove the old nodes. ## Adding New Servers Adding new servers is generally straightforward. After the initial server, no further servers should ever be started with the `-bootstrap` flag. Instead, simply start the new server with the `-server` flag. At this point, the server will not be a member of any cluster, and should emit something like: [WARN] raft: EnableSingleNode disabled, and no known peers. Aborting election. This means that it does not know about any peers and is not configured to elect itself. This is expected, and we can now add this node to the existing cluster using `join`. From the new server, we can join any member of the existing cluster: $ consul join Successfully joined cluster by contacting 1 nodes. It is important to note that any node, including a non-server may be specified for join. The gossip protocol is used to properly discover all the nodes in the cluster. Once the node has joined, the existing cluster leader should log something like: [INFO] raft: Added peer 127.0.0.2:8300, starting replication This means that raft, the underlying consensus protocol, has added the peer and begun replicating state. Since the existing cluster may be very far ahead, it can take some time for the new node to catch up. To check on this, run `info` on the leader: ``` $ consul info ... raft: applied_index = 47244 commit_index = 47244 fsm_pending = 0 last_log_index = 47244 last_log_term = 21 last_snapshot_index = 40966 last_snapshot_term = 20 num_peers = 2 state = Leader term = 21 ... ``` This will provide various information about the state of Raft. In particular the `last_log_index` shows the last log that is on disk. The same `info` command can be run on the new server to see how far behind it is. Eventually the server will be caught up, and the values should match. It is best to add servers one at a time, allowing them to catchup. This avoids the possibility of data loss in case the existing servers fail while bringing the new servers up-to-date. ## Removing Servers Removing servers must be done carefully to avoid causing an availability outage. For a cluster of N servers, at least (N/2)+1 must be available for the cluster to functions. See this [deployment table](/docs/internals/consensus.html#toc_3). If you have 3 servers, and 1 of them is currently failed, removing any servers will cause the cluster to become unavailable. To avoid this, it may be necessary to first add new servers to the cluster, increasing the failure tolerance of the cluster, and then to remove old servers. Even if all 3 nodes are functioning, removing one leaves the cluster in a state that cannot tolerate the failure of any node. Once you have verified the existing servers are healthy, and that the cluster can handle a node leaving, the actual process is simple. You simply issue a `leave` command to the server. The server leaving should contain logs like: ... [INFO] consul: server starting leave ... [INFO] raft: Removed ourself, transitioning to follower ... The leader should also emit various logs including: ... [INFO] consul: member 'node-10-0-1-8' left, deregistering [INFO] raft: Removed peer 10.0.1.8:8300, stopping replication ... At this point the node has been gracefully removed from the cluster, and will shutdown.