package consul import ( "fmt" "github.com/hashicorp/consul/consul/structs" "github.com/ugorji/go/codec" "io" "math/rand" "net" ) type RPCType byte const ( rpcConsul RPCType = iota rpcRaft ) // listen is used to listen for incoming RPC connections func (s *Server) listen() { for { // Accept a connection conn, err := s.rpcListener.Accept() if err != nil { if s.shutdown { return } s.logger.Printf("[ERR] consul.rpc: failed to accept RPC conn: %v", err) continue } // Track this client s.rpcClientLock.Lock() s.rpcClients[conn] = struct{}{} s.rpcClientLock.Unlock() go s.handleConn(conn) } } // handleConn is used to determine if this is a Raft or // Consul type RPC connection and invoke the correct handler func (s *Server) handleConn(conn net.Conn) { // Read a single byte buf := make([]byte, 1) if _, err := conn.Read(buf); err != nil { s.logger.Printf("[ERR] consul.rpc: failed to read byte: %v", err) conn.Close() return } // Switch on the byte switch RPCType(buf[0]) { case rpcConsul: s.handleConsulConn(conn) case rpcRaft: s.raftLayer.Handoff(conn) default: s.logger.Printf("[ERR] consul.rpc: unrecognized RPC byte: %v", buf[0]) conn.Close() return } } // handleConsulConn is used to service a single Consul RPC connection func (s *Server) handleConsulConn(conn net.Conn) { defer func() { conn.Close() s.rpcClientLock.Lock() delete(s.rpcClients, conn) s.rpcClientLock.Unlock() }() rpcCodec := codec.GoRpc.ServerCodec(conn, &codec.MsgpackHandle{}) for !s.shutdown { if err := s.rpcServer.ServeRequest(rpcCodec); err != nil { if err != io.EOF { s.logger.Printf("[ERR] consul.rpc: RPC error: %v (%v)", err, conn) } return } } } // forward is used to forward to a remote DC or to forward to the local leader // Returns a bool of if forwarding was performed, as well as any error func (s *Server) forward(method, dc string, args interface{}, reply interface{}) (bool, error) { // Handle DC forwarding if dc != s.config.Datacenter { err := s.forwardDC(method, dc, args, reply) return true, err } // Handle leader forwarding if !s.IsLeader() { err := s.forwardLeader(method, args, reply) return true, err } return false, nil } // forwardLeader is used to forward an RPC call to the leader, or fail if no leader func (s *Server) forwardLeader(method string, args interface{}, reply interface{}) error { leader := s.raft.Leader() if leader == nil { return structs.ErrNoLeader } return s.connPool.RPC(leader, method, args, reply) } // forwardDC is used to forward an RPC call to a remote DC, or fail if no servers func (s *Server) forwardDC(method, dc string, args interface{}, reply interface{}) error { // Bail if we can't find any servers s.remoteLock.RLock() servers := s.remoteConsuls[dc] if len(servers) == 0 { s.remoteLock.RUnlock() s.logger.Printf("[WARN] consul.rpc: RPC request for DC '%s', no path found", dc) return structs.ErrNoDCPath } // Select a random addr offset := rand.Int31() % int32(len(servers)) server := servers[offset] s.remoteLock.RUnlock() // Forward to remote Consul return s.connPool.RPC(server, method, args, reply) } // raftApply is used to encode a message, run it through raft, and return // the FSM response along with any errors func (s *Server) raftApply(t structs.MessageType, msg interface{}) (interface{}, error) { buf, err := structs.Encode(t, msg) if err != nil { return nil, fmt.Errorf("Failed to encode request: %v", err) } future := s.raft.Apply(buf, 0) if err := future.Error(); err != nil { return nil, err } return future.Response(), nil }