package consul import ( "fmt" "net/rpc" "os" "strings" "testing" "time" "github.com/hashicorp/consul/agent/structs" "github.com/hashicorp/consul/lib" "github.com/hashicorp/consul/testrpc" "github.com/hashicorp/net-rpc-msgpackrpc" ) // verifyNodeSort makes sure the order of the nodes in the slice is the same as // the expected order, expressed as a comma-separated string. func verifyNodeSort(t *testing.T, nodes structs.Nodes, expected string) { vec := make([]string, len(nodes)) for i, node := range nodes { vec[i] = node.Node } actual := strings.Join(vec, ",") if actual != expected { t.Fatalf("bad sort: %s != %s", actual, expected) } } // verifyServiceNodeSort makes sure the order of the nodes in the slice is the // same as the expected order, expressed as a comma-separated string. func verifyServiceNodeSort(t *testing.T, nodes structs.ServiceNodes, expected string) { vec := make([]string, len(nodes)) for i, node := range nodes { vec[i] = node.Node } actual := strings.Join(vec, ",") if actual != expected { t.Fatalf("bad sort: %s != %s", actual, expected) } } // verifyHealthCheckSort makes sure the order of the nodes in the slice is the // same as the expected order, expressed as a comma-separated string. func verifyHealthCheckSort(t *testing.T, checks structs.HealthChecks, expected string) { vec := make([]string, len(checks)) for i, check := range checks { vec[i] = check.Node } actual := strings.Join(vec, ",") if actual != expected { t.Fatalf("bad sort: %s != %s", actual, expected) } } // verifyCheckServiceNodeSort makes sure the order of the nodes in the slice is // the same as the expected order, expressed as a comma-separated string. func verifyCheckServiceNodeSort(t *testing.T, nodes structs.CheckServiceNodes, expected string) { vec := make([]string, len(nodes)) for i, node := range nodes { vec[i] = node.Node.Node } actual := strings.Join(vec, ",") if actual != expected { t.Fatalf("bad sort: %s != %s", actual, expected) } } // seedCoordinates uses the client to set up a set of nodes with a specific // set of distances from the origin. We also include the server so that we // can wait for the coordinates to get committed to the Raft log. // // Here's the layout of the nodes: // // node3 node2 node5 node4 node1 // | | | | | | | | | | | // 0 1 2 3 4 5 6 7 8 9 10 (ms) // func seedCoordinates(t *testing.T, codec rpc.ClientCodec, server *Server) { // Register some nodes. for i := 0; i < 5; i++ { req := structs.RegisterRequest{ Datacenter: "dc1", Node: fmt.Sprintf("node%d", i+1), Address: "127.0.0.1", } var reply struct{} if err := msgpackrpc.CallWithCodec(codec, "Catalog.Register", &req, &reply); err != nil { t.Fatalf("err: %v", err) } } // Seed the fixed setup of the nodes. updates := []structs.CoordinateUpdateRequest{ { Datacenter: "dc1", Node: "node1", Coord: lib.GenerateCoordinate(10 * time.Millisecond), }, { Datacenter: "dc1", Node: "node2", Coord: lib.GenerateCoordinate(2 * time.Millisecond), }, { Datacenter: "dc1", Node: "node3", Coord: lib.GenerateCoordinate(1 * time.Millisecond), }, { Datacenter: "dc1", Node: "node4", Coord: lib.GenerateCoordinate(8 * time.Millisecond), }, { Datacenter: "dc1", Node: "node5", Coord: lib.GenerateCoordinate(3 * time.Millisecond), }, } // Apply the updates and wait a while for the batch to get committed to // the Raft log. for _, update := range updates { var out struct{} if err := msgpackrpc.CallWithCodec(codec, "Coordinate.Update", &update, &out); err != nil { t.Fatalf("err: %v", err) } } time.Sleep(2 * server.config.CoordinateUpdatePeriod) } func TestRTT_sortNodesByDistanceFrom(t *testing.T) { t.Parallel() dir, server := testServer(t) defer os.RemoveAll(dir) defer server.Shutdown() codec := rpcClient(t, server) defer codec.Close() testrpc.WaitForTestAgent(t, server.RPC, "dc1") seedCoordinates(t, codec, server) nodes := structs.Nodes{ &structs.Node{Node: "apple"}, &structs.Node{Node: "node1"}, &structs.Node{Node: "node2"}, &structs.Node{Node: "node3"}, &structs.Node{Node: "node4"}, &structs.Node{Node: "node5"}, } // The zero value for the source should not trigger any sorting. var source structs.QuerySource if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5") // Same for a source in some other DC. source.Node = "node1" source.Datacenter = "dc2" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5") // Same for a source node in our DC that we have no coordinate for. source.Node = "apple" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5") // Now sort relative to node1, note that apple doesn't have any seeded // coordinate info so it should end up at the end, despite its lexical // hegemony. source.Node = "node1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple") } func TestRTT_sortNodesByDistanceFrom_Nodes(t *testing.T) { t.Parallel() dir, server := testServer(t) defer os.RemoveAll(dir) defer server.Shutdown() codec := rpcClient(t, server) defer codec.Close() testrpc.WaitForTestAgent(t, server.RPC, "dc1") seedCoordinates(t, codec, server) nodes := structs.Nodes{ &structs.Node{Node: "apple"}, &structs.Node{Node: "node1"}, &structs.Node{Node: "node2"}, &structs.Node{Node: "node3"}, &structs.Node{Node: "node4"}, &structs.Node{Node: "node5"}, } // Now sort relative to node1, note that apple doesn't have any // seeded coordinate info so it should end up at the end, despite // its lexical hegemony. var source structs.QuerySource source.Node = "node1" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple") // Try another sort from node2. Note that node5 and node3 are the // same distance away so the stable sort should preserve the order // they were in from the previous sort. source.Node = "node2" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple") // Let's exercise the stable sort explicitly to make sure we didn't // just get lucky. nodes[1], nodes[2] = nodes[2], nodes[1] if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple") } func TestRTT_sortNodesByDistanceFrom_ServiceNodes(t *testing.T) { t.Parallel() dir, server := testServer(t) defer os.RemoveAll(dir) defer server.Shutdown() testrpc.WaitForTestAgent(t, server.RPC, "dc1") codec := rpcClient(t, server) defer codec.Close() seedCoordinates(t, codec, server) nodes := structs.ServiceNodes{ &structs.ServiceNode{Node: "apple"}, &structs.ServiceNode{Node: "node1"}, &structs.ServiceNode{Node: "node2"}, &structs.ServiceNode{Node: "node3"}, &structs.ServiceNode{Node: "node4"}, &structs.ServiceNode{Node: "node5"}, } // Now sort relative to node1, note that apple doesn't have any // seeded coordinate info so it should end up at the end, despite // its lexical hegemony. var source structs.QuerySource source.Node = "node1" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple") // Try another sort from node2. Note that node5 and node3 are the // same distance away so the stable sort should preserve the order // they were in from the previous sort. source.Node = "node2" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple") // Let's exercise the stable sort explicitly to make sure we didn't // just get lucky. nodes[1], nodes[2] = nodes[2], nodes[1] if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple") } func TestRTT_sortNodesByDistanceFrom_HealthChecks(t *testing.T) { t.Parallel() dir, server := testServer(t) defer os.RemoveAll(dir) defer server.Shutdown() codec := rpcClient(t, server) defer codec.Close() testrpc.WaitForLeader(t, server.RPC, "dc1") seedCoordinates(t, codec, server) checks := structs.HealthChecks{ &structs.HealthCheck{Node: "apple"}, &structs.HealthCheck{Node: "node1"}, &structs.HealthCheck{Node: "node2"}, &structs.HealthCheck{Node: "node3"}, &structs.HealthCheck{Node: "node4"}, &structs.HealthCheck{Node: "node5"}, } // Now sort relative to node1, note that apple doesn't have any // seeded coordinate info so it should end up at the end, despite // its lexical hegemony. var source structs.QuerySource source.Node = "node1" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, checks); err != nil { t.Fatalf("err: %v", err) } verifyHealthCheckSort(t, checks, "node1,node4,node5,node2,node3,apple") // Try another sort from node2. Note that node5 and node3 are the // same distance away so the stable sort should preserve the order // they were in from the previous sort. source.Node = "node2" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, checks); err != nil { t.Fatalf("err: %v", err) } verifyHealthCheckSort(t, checks, "node2,node5,node3,node4,node1,apple") // Let's exercise the stable sort explicitly to make sure we didn't // just get lucky. checks[1], checks[2] = checks[2], checks[1] if err := server.sortNodesByDistanceFrom(source, checks); err != nil { t.Fatalf("err: %v", err) } verifyHealthCheckSort(t, checks, "node2,node3,node5,node4,node1,apple") } func TestRTT_sortNodesByDistanceFrom_CheckServiceNodes(t *testing.T) { t.Parallel() dir, server := testServer(t) defer os.RemoveAll(dir) defer server.Shutdown() codec := rpcClient(t, server) defer codec.Close() testrpc.WaitForTestAgent(t, server.RPC, "dc1") seedCoordinates(t, codec, server) nodes := structs.CheckServiceNodes{ structs.CheckServiceNode{Node: &structs.Node{Node: "apple"}}, structs.CheckServiceNode{Node: &structs.Node{Node: "node1"}}, structs.CheckServiceNode{Node: &structs.Node{Node: "node2"}}, structs.CheckServiceNode{Node: &structs.Node{Node: "node3"}}, structs.CheckServiceNode{Node: &structs.Node{Node: "node4"}}, structs.CheckServiceNode{Node: &structs.Node{Node: "node5"}}, } // Now sort relative to node1, note that apple doesn't have any // seeded coordinate info so it should end up at the end, despite // its lexical hegemony. var source structs.QuerySource source.Node = "node1" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyCheckServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple") // Try another sort from node2. Note that node5 and node3 are the // same distance away so the stable sort should preserve the order // they were in from the previous sort. source.Node = "node2" source.Datacenter = "dc1" if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyCheckServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple") // Let's exercise the stable sort explicitly to make sure we didn't // just get lucky. nodes[1], nodes[2] = nodes[2], nodes[1] if err := server.sortNodesByDistanceFrom(source, nodes); err != nil { t.Fatalf("err: %v", err) } verifyCheckServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple") }