package state import ( "fmt" "github.com/hashicorp/go-memdb" "github.com/hashicorp/consul/agent/structs" ) // Tombstone is the internal type used to track tombstones. type Tombstone struct { Key string Index uint64 structs.EnterpriseMeta } func (t Tombstone) IDValue() string { return t.Key } // Graveyard manages a set of tombstones. type Graveyard struct { // GC is when we create tombstones to track their time-to-live. // The GC is consumed upstream to manage clearing of tombstones. gc *TombstoneGC } // NewGraveyard returns a new graveyard. func NewGraveyard(gc *TombstoneGC) *Graveyard { return &Graveyard{gc: gc} } // InsertTxn adds a new tombstone. func (g *Graveyard) InsertTxn(tx WriteTxn, key string, idx uint64, entMeta *structs.EnterpriseMeta) error { stone := &Tombstone{ Key: key, Index: idx, } if entMeta != nil { stone.EnterpriseMeta = *entMeta } // Insert the tombstone. if err := g.insertTombstoneWithTxn(tx, "tombstones", stone, false); err != nil { return fmt.Errorf("failed inserting tombstone: %s", err) } // If GC is configured, then we hint that this index requires reaping. if g.gc != nil { tx.Defer(func() { g.gc.Hint(idx) }) } return nil } // DumpTxn returns all the tombstones. func (g *Graveyard) DumpTxn(tx ReadTxn) (memdb.ResultIterator, error) { return tx.Get(tableTombstones, indexID) } // RestoreTxn is used when restoring from a snapshot. For general inserts, use // InsertTxn. func (g *Graveyard) RestoreTxn(tx WriteTxn, stone *Tombstone) error { if err := g.insertTombstoneWithTxn(tx, "tombstones", stone, true); err != nil { return fmt.Errorf("failed inserting tombstone: %s", err) } return nil } // ReapTxn cleans out all tombstones whose index values are less than or equal // to the given idx. This prevents unbounded storage growth of the tombstones. func (g *Graveyard) ReapTxn(tx WriteTxn, idx uint64) error { // This does a full table scan since we currently can't index on a // numeric value. Since this is all in-memory and done infrequently // this pretty reasonable. stones, err := tx.Get(tableTombstones, indexID) if err != nil { return fmt.Errorf("failed querying tombstones: %s", err) } // Find eligible tombstones. var objs []interface{} for stone := stones.Next(); stone != nil; stone = stones.Next() { if stone.(*Tombstone).Index <= idx { objs = append(objs, stone) } } // Delete the tombstones in a separate loop so we don't trash the // iterator. for _, obj := range objs { if err := tx.Delete("tombstones", obj); err != nil { return fmt.Errorf("failed deleting tombstone: %s", err) } } return nil }