// package limiter provides primatives for limiting the number of concurrent // operations in-flight. package limiter import ( "context" "errors" "math/rand" "sort" "sync" "sync/atomic" "golang.org/x/time/rate" ) // Unlimited can be used to allow an unlimited number of concurrent sessions. const Unlimited uint32 = 0 // ErrCapacityReached is returned when there is no capacity for additional sessions. var ErrCapacityReached = errors.New("active session limit reached") // SessionLimiter is a session-based concurrency limiter, it provides the basis // of gRPC/xDS load balancing. // // Stream handlers obtain a session with BeginSession before they begin serving // resources - if the server has reached capacity ErrCapacityReached is returned, // otherwise a Session is returned. // // It is the session-holder's responsibility to: // // 1. Call End on the session when finished. // 2. Receive on the session's Terminated channel and exit (e.g. close the gRPC // stream) when it is closed. // // The maximum number of concurrent sessions is controlled with SetMaxSessions. // If there are more than the given maximum sessions already in-flight, // SessionLimiter will drain randomly-selected sessions at a rate controlled // by SetDrainRateLimit. type SessionLimiter struct { drainLimiter *rate.Limiter // max and inFlight are read/written using atomic operations. max, inFlight uint32 // wakeCh is used to trigger the Run loop to start draining excess sessions. wakeCh chan struct{} // Everything below here is guarded by mu. mu sync.Mutex maxSessionID uint64 sessionIDs []uint64 // sessionIDs must be sorted so we can binary search it. sessions map[uint64]*session } // NewSessionLimiter creates a new SessionLimiter. func NewSessionLimiter() *SessionLimiter { return &SessionLimiter{ drainLimiter: rate.NewLimiter(rate.Inf, 1), max: Unlimited, wakeCh: make(chan struct{}, 1), sessionIDs: make([]uint64, 0), sessions: make(map[uint64]*session), } } // Run the SessionLimiter's drain loop, which terminates excess sessions if the // limit is lowered. It will exit when the given context is canceled or reaches // its deadline. func (l *SessionLimiter) Run(ctx context.Context) { for { select { case <-l.wakeCh: for { if !l.overCapacity() { break } if err := l.drainLimiter.Wait(ctx); err != nil { break } if !l.overCapacity() { break } l.terminateSession() } case <-ctx.Done(): return } } } // SetMaxSessions controls the maximum number of concurrent sessions. If it is // lower, randomly-selected sessions will be drained. func (l *SessionLimiter) SetMaxSessions(max uint32) { atomic.StoreUint32(&l.max, max) // Send on wakeCh without blocking if the Run loop is busy. wakeCh has a // buffer of 1, so no triggers will be missed. select { case l.wakeCh <- struct{}{}: default: } } // SetDrainRateLimit controls the rate at which excess sessions will be drained. func (l *SessionLimiter) SetDrainRateLimit(limit rate.Limit) { l.drainLimiter.SetLimit(limit) } // BeginSession begins a new session, or returns ErrCapacityReached if the // concurrent session limit has been reached. // // It is the session-holder's responsibility to: // // 1. Call End on the session when finished. // 2. Receive on the session's Terminated channel and exit (e.g. close the gRPC // stream) when it is closed. func (l *SessionLimiter) BeginSession() (Session, error) { if !l.hasCapacity() { return nil, ErrCapacityReached } l.mu.Lock() defer l.mu.Unlock() return l.createSessionLocked(), nil } // Note: hasCapacity is *best effort*. As we do not hold l.mu it's possible that: // // - max has changed by the time we compare it to inFlight. // - inFlight < max now, but increases before we create a new session. // // This is acceptable for our uses, especially because excess sessions will // eventually be drained. func (l *SessionLimiter) hasCapacity() bool { max := atomic.LoadUint32(&l.max) if max == Unlimited { return true } cur := atomic.LoadUint32(&l.inFlight) return max > cur } // Note: overCapacity is *best effort*. As we do not hold l.mu it's possible that: // // - max has changed by the time we compare it to inFlight. // - inFlight > max now, but decreases before we terminate a session. func (l *SessionLimiter) overCapacity() bool { max := atomic.LoadUint32(&l.max) if max == Unlimited { return false } cur := atomic.LoadUint32(&l.inFlight) return cur > max } func (l *SessionLimiter) terminateSession() { l.mu.Lock() defer l.mu.Unlock() idx := rand.Intn(len(l.sessionIDs)) id := l.sessionIDs[idx] l.sessions[id].terminate() l.deleteSessionLocked(idx, id) } func (l *SessionLimiter) createSessionLocked() *session { session := &session{ l: l, id: l.maxSessionID, termCh: make(chan struct{}), } l.maxSessionID++ l.sessionIDs = append(l.sessionIDs, session.id) l.sessions[session.id] = session atomic.AddUint32(&l.inFlight, 1) return session } func (l *SessionLimiter) deleteSessionLocked(idx int, id uint64) { delete(l.sessions, id) // Note: it's important that we preserve the order here (which most allocation // free deletion tricks don't) because we binary search the slice. l.sessionIDs = append(l.sessionIDs[:idx], l.sessionIDs[idx+1:]...) atomic.AddUint32(&l.inFlight, ^uint32(0)) } func (l *SessionLimiter) deleteSessionWithID(id uint64) { l.mu.Lock() defer l.mu.Unlock() idx := sort.Search(len(l.sessionIDs), func(i int) bool { return l.sessionIDs[i] >= id }) if idx == len(l.sessionIDs) || l.sessionIDs[idx] != id { // It's possible that we weren't able to find the id because the session has // already been deleted. This could be because the session-holder called End // more than once, or because the session was drained. In either case there's // nothing more to do. return } l.deleteSessionLocked(idx, id) } // SessionTerminatedChan is a channel that will be closed to notify session- // holders that a session has been terminated. type SessionTerminatedChan <-chan struct{} // Session allows its holder to perform an operation (e.g. serve a gRPC stream) // concurrenly with other session-holders. Sessions may be terminated abruptly // by the SessionLimiter, so it is the responsibility of the holder to receive // on the Terminated channel and halt the operation when it is closed. type Session interface { // End the session. // // This MUST be called when the session-holder is done (e.g. the gRPC stream // is closed). End() // Terminated is a channel that is closed when the session is terminated. // // The session-holder MUST receive on it and exit (e.g. close the gRPC stream) // when it is closed. Terminated() SessionTerminatedChan } type session struct { l *SessionLimiter id uint64 termCh chan struct{} } func (s *session) End() { s.l.deleteSessionWithID(s.id) } func (s *session) Terminated() SessionTerminatedChan { return s.termCh } func (s *session) terminate() { close(s.termCh) }