Add a skip condition to all tests slower than 100ms.
This change was made using `gotestsum tool slowest` with data from the
last 3 CI runs of master.
See https://github.com/gotestyourself/gotestsum#finding-and-skipping-slow-tests
With this change:
```
$ time go test -count=1 -short ./agent
ok github.com/hashicorp/consul/agent 0.743s
real 0m4.791s
$ time go test -count=1 -short ./agent/consul
ok github.com/hashicorp/consul/agent/consul 4.229s
real 0m8.769s
```
Prepopulate was setting entry.Expiry.HeapIndex to 0. Previously this would result in a call to heap.Fix(0)
which wasn't correct, but was also not really a problem because at worse it would re-notify.
With the recent change to extract cachettl it was changed to call Update(idx), which would have updated
the wrong entry.
A previous commit removed the setting of entry.Expiry so that the HeapIndex would be reported
as -1, and this commit adds a test and handles the -1 heap index.
This allows for client agent to be run in a more stateless manner where they may be abruptly terminated and not expected to come back. If advertising a per-agent reconnect timeout using the advertise_reconnect_timeout configuration when that agent leaves, other agents will wait only that amount of time for the agent to come back before reaping it.
This has the advantageous side effect of causing servers to deregister the node/services/checks for that agent sooner than if the global reconnect_timeout was used.
Reduce Jitter to one function
Rename NewRetryWaiter
Fix a bug in calculateWait where maxWait was applied before jitter, which would make it
possible to wait longer than maxWait.
The fields are only ever read by Waiter, and
setting the fields makes the calling code read much better without
having to create a bunch of constants that only ever get used once.
This might be better handled by allowing configuration for the InMemSink interval and retail, and disabling
the global. For now this is a smaller change to remove the goroutine leak caused by tests because go-metrics
does not provide any way of shutting down the global goroutine.
Also handle []interface{} in HookWeakDecodeFromSlice
Without this change only the top level []map[string]interface{} will be
unpacked as a single item. With this change any nested config will be
unpacked.
Currently opaque config blocks (config entries, and CA provider config) are
modified by PatchSliceOfMaps, making it impossible for these opaque
config sections to contain slices of maps.
In order to fix this problem, any lazy-decoding of these blocks needs to support
weak decoding of []map[string]interface{} to a struct type before
PatchSliceOfMaps is replaces. This is necessary because these config
blobs are persisted, and during an upgrade an older version of Consul
could read one of the new configuration values, which would cause an error.
To support the upgrade path, this commit first introduces the new hooks
for weak decoding of []map[string]interface{} and uses them only in the
lazy-decode paths. That way, in a future release, new style
configuration will be supported by the older version of Consul.
This decode hook has a number of advantages:
1. It no longer panics. It allows mapstructure to report the error
2. It no longer requires the user to declare which fields are slices of
structs. It can deduce that information from the 'to' value.
3. It will make it possible to preserve opaque configuration, allowing
for structured opaque config.
* testing: replace most goe/verify.Values with require.Equal
One difference between these two comparisons is that go/verify considers
nil slices/maps to be equal to empty slices/maps, where as testify/require
does not, and does not appear to provide any way to enable that behaviour.
Because of this difference some expected values were changed from empty
slices to nil slices, and some calls to verify.Values were left.
* Remove github.com/pascaldekloe/goe/verify
Reduce the number of assertion packages we use from 2 to 1
This hook replaces lib.TranslateKeys and has a number of advantages:
1. Primarily, aliases for fields are defined on the field itself, making
the aliases much easier to maintain, and more obvious to the reader.
2. TranslateKeys translation rules are not aware of structure. It could
very easily incorrectly translate a key on one struct that was intended
to be a translation rule for a completely different struct, leading
to very hard to debug errors. The hook removes the need for the
unexpected "translation rule is an empty string to indicate stop
traversal" special case.
3. TranslateKeys attempts to duplicate a bunch of tree traversal logic
that already exists in mapstructure. Using mapstructure for traversal
removes the need to traverse the entire structure multiple times, and
makes the behaviour more obvious to the reader.
This change is being made to enable a future change of replacing
PatchSliceOfMaps. TranslateKeys sits in between PatchSliceOfMaps and
mapstructure.Decode, so it must be converted to a hook first, before
PatchSliceOfMaps can be replaced by a decode hook.
The main fix here is to always union the `primary-gateways` list with
the list of mesh gateways in the primary returned from the replicated
federation states list. This will allow any replicated (incorrect) state
to be supplemented with user-configured (correct) state in the config
file. Eventually the game of random selection whack-a-mole will pick a
winning entry and re-replicate the latest federation states from the
primary. If the user-configured state is actually the incorrect one,
then the same eventual correct selection process will work in that case,
too.
The secondary fix is actually to finish making wanfed-via-mgws actually
work as originally designed. Once a secondary datacenter has replicated
federation states for the primary AND managed to stand up its own local
mesh gateways then all of the RPCs from a secondary to the primary
SHOULD go through two sets of mesh gateways to arrive in the consul
servers in the primary (one hop for the secondary datacenter's mesh
gateway, and one hop through the primary datacenter's mesh gateway).
This was neglected in the initial implementation. While everything
works, ideally we should treat communications that go around the mesh
gateways as just provided for bootstrapping purposes.
Now we heuristically use the success/failure history of the federation
state replicator goroutine loop to determine if our current mesh gateway
route is working as intended. If it is, we try using the local gateways,
and if those don't work we fall back on trying the primary via the union
of the replicated state and the go-discover configuration flags.
This can be improved slightly in the future by possibly initializing the
gateway choice to local on startup if we already have replicated state.
This PR does not address that improvement.
Fixes#7339
This now requires some type of protocol setting in ingress gateway tests
to ensure the services are not filtered out.
- small refactor to add a max(x, y) function
- Use internal configEntryTxn function and add MaxUint64 to lib
This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch:
There are several distinct chunks of code that are affected:
* new flags and config options for the server
* retry join WAN is slightly different
* retry join code is shared to discover primary mesh gateways from secondary datacenters
* because retry join logic runs in the *agent* and the results of that
operation for primary mesh gateways are needed in the *server* there are
some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur
at multiple layers of abstraction just to pass the data down to the right
layer.
* new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers
* the function signature for RPC dialing picked up a new required field (the
node name of the destination)
* several new RPCs for manipulating a FederationState object:
`FederationState:{Apply,Get,List,ListMeshGateways}`
* 3 read-only internal APIs for debugging use to invoke those RPCs from curl
* raft and fsm changes to persist these FederationStates
* replication for FederationStates as they are canonically stored in the
Primary and replicated to the Secondaries.
* a special derivative of anti-entropy that runs in secondaries to snapshot
their local mesh gateway `CheckServiceNodes` and sync them into their upstream
FederationState in the primary (this works in conjunction with the
replication to distribute addresses for all mesh gateways in all DCs to all
other DCs)
* a "gateway locator" convenience object to make use of this data to choose
the addresses of gateways to use for any given RPC or gossip operation to a
remote DC. This gets data from the "retry join" logic in the agent and also
directly calls into the FSM.
* RPC (`:8300`) on the server sniffs the first byte of a new connection to
determine if it's actually doing native TLS. If so it checks the ALPN header
for protocol determination (just like how the existing system uses the
type-byte marker).
* 2 new kinds of protocols are exclusively decoded via this native TLS
mechanism: one for ferrying "packet" operations (udp-like) from the gossip
layer and one for "stream" operations (tcp-like). The packet operations
re-use sockets (using length-prefixing) to cut down on TLS re-negotiation
overhead.
* the server instances specially wrap the `memberlist.NetTransport` when running
with gateway federation enabled (in a `wanfed.Transport`). The general gist is
that if it tries to dial a node in the SAME datacenter (deduced by looking
at the suffix of the node name) there is no change. If dialing a DIFFERENT
datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh
gateways to eventually end up in a server's :8300 port.
* a new flag when launching a mesh gateway via `consul connect envoy` to
indicate that the servers are to be exposed. This sets a special service
meta when registering the gateway into the catalog.
* `proxycfg/xds` notice this metadata blob to activate additional watches for
the FederationState objects as well as the location of all of the consul
servers in that datacenter.
* `xds:` if the extra metadata is in place additional clusters are defined in a
DC to bulk sink all traffic to another DC's gateways. For the current
datacenter we listen on a wildcard name (`server.<dc>.consul`) that load
balances all servers as well as one mini-cluster per node
(`<node>.server.<dc>.consul`)
* the `consul tls cert create` command got a new flag (`-node`) to help create
an additional SAN in certs that can be used with this flavor of federation.
* Increase number to test ignore. Consul Enterprise has more flags and since we are trying to reduce the differences between both code bases, we are increasing the number in oss. The semantics don't change, it is just a cosmetic thing.
* Introduce agent.initEnterprise for enterprise related hooks.
* Sync test with ent version.
* Fix import order.
* revert error wording.
Also update the Docs and fixup the HTTP API to return proper errors when someone attempts to use Namespaces with an OSS agent.
Add Namespace HTTP API docs
Make all API endpoints disallow unknown fields
All these changes should have no side-effects or change behavior:
- Use bytes.Buffer's String() instead of a conversion
- Use time.Since and time.Until where fitting
- Drop unnecessary returns and assignment
Both 'consul config write' and server bootstrap config entries take a
decoding detour through mapstructure on the way from HCL to an actual
struct. They both may take in snake_case or CamelCase (for consistency)
so need very similar handling.
Unfortunately since they are operating on mirror universes of structs
(api.* vs structs.*) the code cannot be identitical, so try to share the
kind-configuration and duplicate the rest for now.