Previously the ServiceManager had to run a separate goroutine so that it could block on a channel
send/receive instead of a lock. Using this mutex with TryLock allows us to cancel the lock when
the serviceConfigWatch is stopped.
Without this change removing the ServiceManager.Start goroutine would not be possible because
when AddService is called it acquires the stateLock. While that lock is held, if there are
existing watches for the service, the old watch will be stopped, and the goroutine holding the
lock will attempt to wait for that watcher goroutine to exit.
If the goroutine is handling an update (serviceConfigWatch.handleUpdate) then it can block on
acquiring the stateLock and deadlock the agent. With this change the context is cancelled as
and the goroutine will exit instead of waiting on the stateLock.
The ServiceManager.Start goroutine was used to serialize calls to
agent.addServiceInternal.
All the goroutines which sent events to the channel would block waiting
for a response from that same goroutine, which is effectively the same
as a synchronous call without any channels.
This commit removes the goroutine and channels, and instead calls
addServiceInternal directly. Since all of these goroutines will need to
take the agent.stateLock, the mutex handles the serializing of calls.
Move the field into the struct for addServiceLocked. Also don't require
setting a default value, so that the callers can leave it as nil if they
don't already have a snapshot.
Handle the decision to use ServiceManager in a single place. Instead of
calling ServiceManager.AddService, then calling back into
addServiceInternal, only call ServiceManager.AddService if we are going
to use it.
This change removes some small duplication and removes a branch from the
AddService flow.
The temprorary variables make it much harder to trace where and how struct
fields are used. If a field is only used a small number of times than
refer to the field directly.
The method is only used in tests, and only exists for legacy calls.
There was one other package which used this method in tests. Export
the AddServiceRequest and a couple of its fields so the new function can
be used in those tests.
I believe this commit also fixes a bug. Previously RPCMaxConnsPerClient was not being re-read from the RuntimeConfig, so passing it to Server.ReloadConfig was never changing the value.
Also improve the test runtime by not doing a lot of unnecessary work.
* create consul version metric with version label
* agent/agent.go: add pre-release Version as well as label
Co-Authored-By: Radha13 <kumari.radha3@gmail.com>
* verion and pre-release version labels.
* hyphen/- breaks prometheus
* Add Prometheus gauge defintion for version metric
* Add new metric to telemetry docs
Co-authored-by: Radha Kumari <kumari.radha3@gmail.com>
Co-authored-by: Aestek <thib.gilles@gmail.com>
Co-authored-by: Daniel Nephin <dnephin@hashicorp.com>
Previously the listener was being passed to a closure in a loop without
capturing the loop variable. The result is only the last listener is
used, so the http/https servers only listen on one address.
This problem is fixed by capturing the variable by passing it into a
function.
When a service is deregistered, we check whever matching services were
registered as sidecar along with it and deregister them as well.
To determine if a service is indeed a sidecar we check the
structs.ServiceNode.LocallyRegisteredAsSidecar property. However, to
avoid interal API leakage, it is excluded from JSON serialization,
meaning it is not persisted to disk either.
When the agent is restarted, this property lost and sidecars are no
longer deregistered along with their parent service.
To fix this, we now specifically save this property in the persisted
service file.
This allows for client agent to be run in a more stateless manner where they may be abruptly terminated and not expected to come back. If advertising a per-agent reconnect timeout using the advertise_reconnect_timeout configuration when that agent leaves, other agents will wait only that amount of time for the agent to come back before reaping it.
This has the advantageous side effect of causing servers to deregister the node/services/checks for that agent sooner than if the global reconnect_timeout was used.
This new package provides a client agent implementation of an interface
for fetching the health of services.
This approach has a number of benefits:
1. It provides a much more explicit interface. Instead of everything
dependency on `RPC()` and `Cache.Get()` for many unrelated things
they can depend on a type that are named according to the behaviour
it provides.
2. It gives us a single place to vary the behaviour and migrate to
a new form of RPC (gRPC). The current implementation has two options
(cache, or direct RPC), and in the future we will have more.
It is also a great opporunity to start adding `context.Context` args
to these operations, which in the future will allow us to cancel
the operations.
3. As a concequence of the first, in the Server agent where we make
these calls we can replace the current in-memory RPC calls with
a thin adapter for the real method. This removes the `net/rpc`
machinery from the call in places where it is not needed.
This new package is quite small right now, but I think we can expect it
to grow to a more reasonable size as other RPC calls are replaced.
This change also happens to replace two very similar implementations with
a single implementation.
In an upcoming change we will need to pass a grpc.ClientConnPool from
BaseDeps into Server. While looking at that change I noticed all of the
existing consulOption fields are already on BaseDeps.
Instead of duplicating the fields, we can create a struct used by
agent/consul, and use that struct in BaseDeps. This allows us to pass
along dependencies without translating them into different
representations.
I also looked at moving all of BaseDeps in agent/consul, however that
created some circular imports. Resolving those cycles wouldn't be too
bad (it was only an error in agent/consul being imported from
cache-types), however this change seems a little better by starting to
introduce some structure to BaseDeps.
This change is also a small step in reducing the scope of Agent.
Also remove some constants that were only used by tests, and move the
relevant comment to where the live configuration is set.
Removed some validation from NewServer and NewClient, as these are not
really runtime errors. They would be code errors, which will cause a
panic anyway, so no reason to handle them specially here.
And into token.Store. This change isolates any awareness of token
persistence in a single place.
It is a small step in allowing Agent.New to accept its dependencies.