local state: rename Add{Check,Service}State to Set{Check,Service}State

This commit is contained in:
Frank Schroeder 2017-10-18 15:07:19 +02:00
parent 209e67b2f9
commit f187c37c27
No known key found for this signature in database
GPG key ID: 4D65C6EAEC87DECD
2 changed files with 26 additions and 20 deletions

View file

@ -206,21 +206,13 @@ func (l *State) AddService(service *structs.NodeService, token string) error {
service.ID = service.Service
}
l.AddServiceState(&ServiceState{
l.SetServiceState(&ServiceState{
Service: service,
Token: token,
})
return nil
}
func (l *State) AddServiceState(s *ServiceState) {
l.Lock()
defer l.Unlock()
l.services[s.Service.ID] = s
l.TriggerSyncChanges()
}
// RemoveService is used to remove a service entry from the local state.
// The agent will make a best effort to ensure it is deregistered.
func (l *State) RemoveService(id string) error {
@ -285,6 +277,17 @@ func (l *State) ServiceState(id string) *ServiceState {
return s.Clone()
}
// SetServiceState is used to overwrite a raw service state with the given
// state. This method is safe to be called concurrently but should only be used
// during testing. You should most likely call AddService instead.
func (l *State) SetServiceState(s *ServiceState) {
l.Lock()
defer l.Unlock()
l.services[s.Service.ID] = s
l.TriggerSyncChanges()
}
// ServiceStates returns a shallow copy of all service state records.
// The service record still points to the original service record and
// must not be modified.
@ -345,21 +348,13 @@ func (l *State) AddCheck(check *structs.HealthCheck, token string) error {
// hard-set the node name
check.Node = l.config.NodeName
l.AddCheckState(&CheckState{
l.SetCheckState(&CheckState{
Check: check,
Token: token,
})
return nil
}
func (l *State) AddCheckState(c *CheckState) {
l.Lock()
defer l.Unlock()
l.checks[c.Check.CheckID] = c
l.TriggerSyncChanges()
}
// RemoveCheck is used to remove a health check from the local state.
// The agent will make a best effort to ensure it is deregistered
// todo(fs): RemoveService returns an error for a non-existant service. RemoveCheck should as well.
@ -484,6 +479,17 @@ func (l *State) CheckState(id types.CheckID) *CheckState {
return c.Clone()
}
// SetCheckState is used to overwrite a raw check state with the given
// state. This method is safe to be called concurrently but should only be used
// during testing. You should most likely call AddCheck instead.
func (l *State) SetCheckState(c *CheckState) {
l.Lock()
defer l.Unlock()
l.checks[c.Check.CheckID] = c
l.TriggerSyncChanges()
}
// CheckStates returns a shallow copy of all health check state records.
// The health check records and the deferred checks still point to
// the original values and must not be modified.

View file

@ -108,7 +108,7 @@ func TestAgentAntiEntropy_Services(t *testing.T) {
Tags: []string{},
Port: 11211,
}
a.State.AddServiceState(&local.ServiceState{
a.State.SetServiceState(&local.ServiceState{
Service: srv6,
InSync: true,
})
@ -679,7 +679,7 @@ func TestAgentAntiEntropy_Checks(t *testing.T) {
Name: "cache",
Status: api.HealthPassing,
}
a.State.AddCheckState(&local.CheckState{
a.State.SetCheckState(&local.CheckState{
Check: chk5,
InSync: true,
})