local state: rename Add{Check,Service}State to Set{Check,Service}State
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209e67b2f9
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@ -206,21 +206,13 @@ func (l *State) AddService(service *structs.NodeService, token string) error {
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service.ID = service.Service
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service.ID = service.Service
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}
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}
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l.AddServiceState(&ServiceState{
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l.SetServiceState(&ServiceState{
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Service: service,
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Service: service,
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Token: token,
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Token: token,
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})
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})
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return nil
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return nil
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}
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}
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func (l *State) AddServiceState(s *ServiceState) {
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l.Lock()
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defer l.Unlock()
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l.services[s.Service.ID] = s
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l.TriggerSyncChanges()
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}
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// RemoveService is used to remove a service entry from the local state.
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// RemoveService is used to remove a service entry from the local state.
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// The agent will make a best effort to ensure it is deregistered.
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// The agent will make a best effort to ensure it is deregistered.
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func (l *State) RemoveService(id string) error {
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func (l *State) RemoveService(id string) error {
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@ -285,6 +277,17 @@ func (l *State) ServiceState(id string) *ServiceState {
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return s.Clone()
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return s.Clone()
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}
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}
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// SetServiceState is used to overwrite a raw service state with the given
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// state. This method is safe to be called concurrently but should only be used
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// during testing. You should most likely call AddService instead.
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func (l *State) SetServiceState(s *ServiceState) {
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l.Lock()
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defer l.Unlock()
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l.services[s.Service.ID] = s
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l.TriggerSyncChanges()
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}
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// ServiceStates returns a shallow copy of all service state records.
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// ServiceStates returns a shallow copy of all service state records.
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// The service record still points to the original service record and
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// The service record still points to the original service record and
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// must not be modified.
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// must not be modified.
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@ -345,21 +348,13 @@ func (l *State) AddCheck(check *structs.HealthCheck, token string) error {
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// hard-set the node name
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// hard-set the node name
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check.Node = l.config.NodeName
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check.Node = l.config.NodeName
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l.AddCheckState(&CheckState{
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l.SetCheckState(&CheckState{
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Check: check,
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Check: check,
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Token: token,
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Token: token,
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})
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})
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return nil
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return nil
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}
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}
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func (l *State) AddCheckState(c *CheckState) {
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l.Lock()
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defer l.Unlock()
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l.checks[c.Check.CheckID] = c
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l.TriggerSyncChanges()
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}
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// RemoveCheck is used to remove a health check from the local state.
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// RemoveCheck is used to remove a health check from the local state.
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// The agent will make a best effort to ensure it is deregistered
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// The agent will make a best effort to ensure it is deregistered
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// todo(fs): RemoveService returns an error for a non-existant service. RemoveCheck should as well.
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// todo(fs): RemoveService returns an error for a non-existant service. RemoveCheck should as well.
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@ -484,6 +479,17 @@ func (l *State) CheckState(id types.CheckID) *CheckState {
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return c.Clone()
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return c.Clone()
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}
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}
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// SetCheckState is used to overwrite a raw check state with the given
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// state. This method is safe to be called concurrently but should only be used
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// during testing. You should most likely call AddCheck instead.
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func (l *State) SetCheckState(c *CheckState) {
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l.Lock()
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defer l.Unlock()
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l.checks[c.Check.CheckID] = c
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l.TriggerSyncChanges()
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}
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// CheckStates returns a shallow copy of all health check state records.
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// CheckStates returns a shallow copy of all health check state records.
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// The health check records and the deferred checks still point to
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// The health check records and the deferred checks still point to
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// the original values and must not be modified.
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// the original values and must not be modified.
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@ -108,7 +108,7 @@ func TestAgentAntiEntropy_Services(t *testing.T) {
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Tags: []string{},
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Tags: []string{},
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Port: 11211,
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Port: 11211,
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}
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}
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a.State.AddServiceState(&local.ServiceState{
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a.State.SetServiceState(&local.ServiceState{
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Service: srv6,
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Service: srv6,
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InSync: true,
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InSync: true,
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})
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})
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@ -679,7 +679,7 @@ func TestAgentAntiEntropy_Checks(t *testing.T) {
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Name: "cache",
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Name: "cache",
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Status: api.HealthPassing,
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Status: api.HealthPassing,
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}
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}
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a.State.AddCheckState(&local.CheckState{
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a.State.SetCheckState(&local.CheckState{
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Check: chk5,
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Check: chk5,
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InSync: true,
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InSync: true,
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})
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})
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