Integer division rounding to zero for rate scaling
This fixes an issue in which integer division was scaling down to zero.
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@ -5,6 +5,12 @@ import (
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"time"
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)
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const (
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// minRate is the minimum rate at which we allow an action to be performed
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// acorss the whole cluster. The value is once a day: 1 / (1 * time.Day)
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minRate = 1.0 / 86400
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)
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// DurationMinusBuffer returns a duration, minus a buffer and jitter
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// subtracted from the duration. This function is used primarily for
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// servicing Consul TTL Checks in advance of the TTL.
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@ -43,7 +49,6 @@ func RandomStagger(intv time.Duration) time.Duration {
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// order to target an aggregate number of actions per second across the whole
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// cluster.
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func RateScaledInterval(rate float64, min time.Duration, n int) time.Duration {
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const minRate = 1 / 86400 // 1/(1 * time.Day)
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if rate <= minRate {
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return min
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}
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@ -158,6 +158,10 @@ func TestRateScaledInterval(t *testing.T) {
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if v := RateScaledInterval(rate, min, 10000); v != 50*time.Second {
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t.Fatalf("Bad: %v", v)
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}
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halfMin := minRate / 2.0
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if v := RateScaledInterval(halfMin, min, 100); v != min {
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t.Fatalf("Bad: %v", v)
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}
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if v := RateScaledInterval(0, min, 10000); v != min {
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t.Fatalf("Bad: %v", v)
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}
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