sdk/retry: a few small debug improvements

On a few occasions I've had to read timeout stack traces for tests and
noticed that retry.Run runs the function in a goroutine. This makes
debuging a timeout more difficult because the gourinte of the retryable
function is disconnected from the stack of the actual test. It requires
searching through the entire stack trace to find the other goroutine.

By using panic instead of runtime.Goexit() we remove the need for a
separate goroutine.

Also a few other small improvements:
* add `R.Helper` so that an assertion function can be used with both
  testing.T and retry.R.
* Pass t to `Retryer.NextOr`, and call `t.Helper` in a number of places
  so that the line number reported by `t.Log` is the line in the test
  where `retry.Run` was called, instead of some line in `retry.go` that
  is not relevant to the failure.
* improve the implementation of `dedup` by removing the need to iterate
  twice. Instad track the lines and skip any duplicate when writing to
  the buffer.
This commit is contained in:
Daniel Nephin 2021-04-21 17:04:38 -04:00
parent e47b64afa8
commit e456945466
2 changed files with 29 additions and 24 deletions

View file

@ -17,7 +17,6 @@ import (
"fmt"
"runtime"
"strings"
"sync"
"time"
)
@ -38,9 +37,13 @@ type R struct {
output []string
}
func (r *R) Helper() {}
var runFailed = struct{}{}
func (r *R) FailNow() {
r.fail = true
runtime.Goexit()
panic(runFailed)
}
func (r *R) Fatal(args ...interface{}) {
@ -93,6 +96,7 @@ func Run(t Failer, f func(r *R)) {
}
func RunWith(r Retryer, t Failer, f func(r *R)) {
t.Helper()
run(r, t, f)
}
@ -100,22 +104,21 @@ func dedup(a []string) string {
if len(a) == 0 {
return ""
}
m := map[string]int{}
for _, s := range a {
m[s] = m[s] + 1
}
seen := map[string]struct{}{}
var b bytes.Buffer
for _, s := range a {
if _, ok := m[s]; ok {
if _, ok := seen[s]; ok {
continue
}
seen[s] = struct{}{}
b.WriteString(s)
b.WriteRune('\n')
delete(m, s)
}
}
return b.String()
}
func run(r Retryer, t Failer, f func(r *R)) {
t.Helper()
rr := &R{}
fail := func() {
t.Helper()
@ -125,19 +128,19 @@ func run(r Retryer, t Failer, f func(r *R)) {
}
t.FailNow()
}
for r.NextOr(fail) {
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
for r.NextOr(t, fail) {
func() {
defer func() {
if p := recover(); p != nil && p != runFailed {
panic(p)
}
}()
f(rr)
}()
wg.Wait()
if rr.fail {
rr.fail = false
continue
if !rr.fail {
return
}
break
rr.fail = false
}
}
@ -161,7 +164,7 @@ func ThreeTimes() *Counter {
type Retryer interface {
// NextOr returns true if the operation should be repeated.
// Otherwise, it calls fail and returns false.
NextOr(fail func()) bool
NextOr(t Failer, fail func()) bool
}
// Counter repeats an operation a given number of
@ -173,7 +176,8 @@ type Counter struct {
count int
}
func (r *Counter) NextOr(fail func()) bool {
func (r *Counter) NextOr(t Failer, fail func()) bool {
t.Helper()
if r.count == r.Count {
fail()
return false
@ -196,7 +200,8 @@ type Timer struct {
stop time.Time
}
func (r *Timer) NextOr(fail func()) bool {
func (r *Timer) NextOr(t Failer, fail func()) bool {
t.Helper()
if r.stop.IsZero() {
r.stop = time.Now().Add(r.Timeout)
return true

View file

@ -22,7 +22,7 @@ func TestRetryer(t *testing.T) {
var iters, fails int
fail := func() { fails++ }
start := time.Now()
for tt.r.NextOr(fail) {
for tt.r.NextOr(t, fail) {
iters++
}
dur := time.Since(start)