sdk/retry: a few small debug improvements
On a few occasions I've had to read timeout stack traces for tests and noticed that retry.Run runs the function in a goroutine. This makes debuging a timeout more difficult because the gourinte of the retryable function is disconnected from the stack of the actual test. It requires searching through the entire stack trace to find the other goroutine. By using panic instead of runtime.Goexit() we remove the need for a separate goroutine. Also a few other small improvements: * add `R.Helper` so that an assertion function can be used with both testing.T and retry.R. * Pass t to `Retryer.NextOr`, and call `t.Helper` in a number of places so that the line number reported by `t.Log` is the line in the test where `retry.Run` was called, instead of some line in `retry.go` that is not relevant to the failure. * improve the implementation of `dedup` by removing the need to iterate twice. Instad track the lines and skip any duplicate when writing to the buffer.
This commit is contained in:
parent
e47b64afa8
commit
e456945466
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@ -17,7 +17,6 @@ import (
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"fmt"
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"runtime"
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"strings"
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"sync"
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"time"
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)
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@ -38,9 +37,13 @@ type R struct {
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output []string
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}
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func (r *R) Helper() {}
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var runFailed = struct{}{}
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func (r *R) FailNow() {
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r.fail = true
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runtime.Goexit()
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panic(runFailed)
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}
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func (r *R) Fatal(args ...interface{}) {
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@ -93,6 +96,7 @@ func Run(t Failer, f func(r *R)) {
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}
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func RunWith(r Retryer, t Failer, f func(r *R)) {
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t.Helper()
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run(r, t, f)
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}
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@ -100,22 +104,21 @@ func dedup(a []string) string {
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if len(a) == 0 {
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return ""
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}
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m := map[string]int{}
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for _, s := range a {
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m[s] = m[s] + 1
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}
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seen := map[string]struct{}{}
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var b bytes.Buffer
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for _, s := range a {
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if _, ok := m[s]; ok {
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if _, ok := seen[s]; ok {
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continue
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}
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seen[s] = struct{}{}
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b.WriteString(s)
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b.WriteRune('\n')
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delete(m, s)
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}
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}
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return b.String()
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}
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func run(r Retryer, t Failer, f func(r *R)) {
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t.Helper()
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rr := &R{}
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fail := func() {
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t.Helper()
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@ -125,19 +128,19 @@ func run(r Retryer, t Failer, f func(r *R)) {
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}
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t.FailNow()
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}
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for r.NextOr(fail) {
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var wg sync.WaitGroup
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wg.Add(1)
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go func() {
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defer wg.Done()
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for r.NextOr(t, fail) {
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func() {
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defer func() {
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if p := recover(); p != nil && p != runFailed {
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panic(p)
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}
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}()
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f(rr)
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}()
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wg.Wait()
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if rr.fail {
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rr.fail = false
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continue
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if !rr.fail {
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return
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}
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break
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rr.fail = false
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}
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}
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@ -161,7 +164,7 @@ func ThreeTimes() *Counter {
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type Retryer interface {
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// NextOr returns true if the operation should be repeated.
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// Otherwise, it calls fail and returns false.
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NextOr(fail func()) bool
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NextOr(t Failer, fail func()) bool
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}
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// Counter repeats an operation a given number of
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@ -173,7 +176,8 @@ type Counter struct {
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count int
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}
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func (r *Counter) NextOr(fail func()) bool {
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func (r *Counter) NextOr(t Failer, fail func()) bool {
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t.Helper()
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if r.count == r.Count {
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fail()
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return false
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@ -196,7 +200,8 @@ type Timer struct {
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stop time.Time
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}
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func (r *Timer) NextOr(fail func()) bool {
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func (r *Timer) NextOr(t Failer, fail func()) bool {
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t.Helper()
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if r.stop.IsZero() {
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r.stop = time.Now().Add(r.Timeout)
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return true
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@ -22,7 +22,7 @@ func TestRetryer(t *testing.T) {
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var iters, fails int
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fail := func() { fails++ }
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start := time.Now()
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for tt.r.NextOr(fail) {
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for tt.r.NextOr(t, fail) {
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iters++
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}
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dur := time.Since(start)
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