port oss changes (#11736)
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@ -151,7 +151,7 @@ func (s *Session) Apply(args *structs.SessionRequest, reply *string) error {
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if args.Op == structs.SessionCreate && args.Session.TTL != "" {
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if args.Op == structs.SessionCreate && args.Session.TTL != "" {
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// If we created a session with a TTL, reset the expiration timer
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// If we created a session with a TTL, reset the expiration timer
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s.srv.resetSessionTimer(args.Session.ID, &args.Session)
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s.srv.resetSessionTimer(&args.Session)
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} else if args.Op == structs.SessionDestroy {
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} else if args.Op == structs.SessionDestroy {
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// If we destroyed a session, it might potentially have a TTL,
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// If we destroyed a session, it might potentially have a TTL,
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// and we need to clear the timer
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// and we need to clear the timer
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@ -308,7 +308,7 @@ func (s *Session) Renew(args *structs.SessionSpecificRequest,
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// Reset the session TTL timer.
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// Reset the session TTL timer.
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reply.Sessions = structs.Sessions{session}
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reply.Sessions = structs.Sessions{session}
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if err := s.srv.resetSessionTimer(args.SessionID, session); err != nil {
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if err := s.srv.resetSessionTimer(session); err != nil {
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s.logger.Error("Session renew failed", "error", err)
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s.logger.Error("Session renew failed", "error", err)
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return err
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return err
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}
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}
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@ -47,13 +47,12 @@ func (s *Server) initializeSessionTimers() error {
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// Scan all sessions and reset their timer
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// Scan all sessions and reset their timer
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state := s.fsm.State()
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state := s.fsm.State()
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// TODO(partitions): track all session timers in all partitions
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_, sessions, err := state.SessionListAll(nil)
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_, sessions, err := state.SessionList(nil, structs.WildcardEnterpriseMetaInDefaultPartition())
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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for _, session := range sessions {
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for _, session := range sessions {
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if err := s.resetSessionTimer(session.ID, session); err != nil {
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if err := s.resetSessionTimer(session); err != nil {
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return err
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return err
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}
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}
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}
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}
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@ -63,20 +62,7 @@ func (s *Server) initializeSessionTimers() error {
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// resetSessionTimer is used to renew the TTL of a session.
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// resetSessionTimer is used to renew the TTL of a session.
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// This can be used for new sessions and existing ones. A session
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// This can be used for new sessions and existing ones. A session
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// will be faulted in if not given.
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// will be faulted in if not given.
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func (s *Server) resetSessionTimer(id string, session *structs.Session) error {
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func (s *Server) resetSessionTimer(session *structs.Session) error {
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// Fault the session in if not given
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if session == nil {
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state := s.fsm.State()
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_, s, err := state.SessionGet(nil, id, nil)
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if err != nil {
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return err
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}
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if s == nil {
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return fmt.Errorf("Session '%s' not found", id)
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}
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session = s
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}
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// Bail if the session has no TTL, fast-path some common inputs
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// Bail if the session has no TTL, fast-path some common inputs
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switch session.TTL {
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switch session.TTL {
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case "", "0", "0s", "0m", "0h":
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case "", "0", "0s", "0m", "0h":
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@ -11,7 +11,7 @@ import (
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"github.com/hashicorp/consul/sdk/testutil/retry"
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"github.com/hashicorp/consul/sdk/testutil/retry"
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"github.com/hashicorp/consul/testrpc"
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"github.com/hashicorp/consul/testrpc"
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"github.com/hashicorp/go-uuid"
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"github.com/hashicorp/go-uuid"
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"github.com/hashicorp/net-rpc-msgpackrpc"
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msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
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)
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)
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func generateUUID() (ret string) {
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func generateUUID() (ret string) {
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@ -59,50 +59,6 @@ func TestInitializeSessionTimers(t *testing.T) {
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}
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}
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}
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}
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func TestResetSessionTimer_Fault(t *testing.T) {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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}
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t.Parallel()
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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testrpc.WaitForLeader(t, s1.RPC, "dc1")
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// Should not exist
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err := s1.resetSessionTimer(generateUUID(), nil)
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if err == nil || !strings.Contains(err.Error(), "not found") {
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t.Fatalf("err: %v", err)
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}
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// Create a session
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state := s1.fsm.State()
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if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
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t.Fatalf("err: %s", err)
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}
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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TTL: "10s",
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}
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if err := state.SessionCreate(100, session); err != nil {
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t.Fatalf("err: %v", err)
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}
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// Reset the session timer
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err = s1.resetSessionTimer(session.ID, nil)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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// Check that we have a timer
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if s1.sessionTimers.Get(session.ID) == nil {
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t.Fatalf("missing session timer")
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}
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}
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func TestResetSessionTimer_NoTTL(t *testing.T) {
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func TestResetSessionTimer_NoTTL(t *testing.T) {
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if testing.Short() {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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t.Skip("too slow for testing.Short")
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@ -130,7 +86,7 @@ func TestResetSessionTimer_NoTTL(t *testing.T) {
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}
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}
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// Reset the session timer
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// Reset the session timer
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err := s1.resetSessionTimer(session.ID, session)
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err := s1.resetSessionTimer(session)
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if err != nil {
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if err != nil {
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t.Fatalf("err: %v", err)
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t.Fatalf("err: %v", err)
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}
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}
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@ -155,7 +111,7 @@ func TestResetSessionTimer_InvalidTTL(t *testing.T) {
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}
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}
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// Reset the session timer
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// Reset the session timer
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err := s1.resetSessionTimer(session.ID, session)
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err := s1.resetSessionTimer(session)
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if err == nil || !strings.Contains(err.Error(), "Invalid Session TTL") {
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if err == nil || !strings.Contains(err.Error(), "Invalid Session TTL") {
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t.Fatalf("err: %v", err)
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t.Fatalf("err: %v", err)
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}
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}
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@ -187,3 +187,7 @@ func (s *Store) SessionList(ws memdb.WatchSet, entMeta *structs.EnterpriseMeta)
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func maxIndexTxnSessions(tx *memdb.Txn, _ *structs.EnterpriseMeta) uint64 {
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func maxIndexTxnSessions(tx *memdb.Txn, _ *structs.EnterpriseMeta) uint64 {
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return maxIndexTxn(tx, tableSessions)
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return maxIndexTxn(tx, tableSessions)
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}
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}
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func (s *Store) SessionListAll(ws memdb.WatchSet) (uint64, structs.Sessions, error) {
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return s.SessionList(ws, nil)
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}
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