Takes the node name out of the coordinate get call.
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acb0dce829
commit
e02ae7b6b4
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@ -91,13 +91,8 @@ func (c *Coordinate) Get(args *structs.NodeSpecificRequest, reply *structs.Index
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&reply.QueryMeta,
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state.QueryTables("Coordinates"),
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func() error {
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idx, coord, err := state.CoordinateGet(args.Node)
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reply.Index = idx
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if coord == nil {
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reply.Coord = nil
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} else {
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reply.Coord = coord.Coord
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}
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var err error
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reply.Index, reply.Coord, err = state.CoordinateGet(args.Node)
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return err
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})
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}
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@ -79,39 +79,39 @@ func TestCoordinate_Update(t *testing.T) {
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// Make sure the updates did not yet apply because the update period
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// hasn't expired.
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state := s1.fsm.State()
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_, d, err := state.CoordinateGet("node1")
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_, c, err := state.CoordinateGet("node1")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if d != nil {
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if c != nil {
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t.Fatalf("should be nil because the update should be batched")
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}
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_, d, err = state.CoordinateGet("node2")
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_, c, err = state.CoordinateGet("node2")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if d != nil {
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if c != nil {
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t.Fatalf("should be nil because the update should be batched")
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}
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// Wait a while and the updates should get picked up.
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time.Sleep(2 * s1.config.CoordinateUpdatePeriod)
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_, d, err = state.CoordinateGet("node1")
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_, c, err = state.CoordinateGet("node1")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if d == nil {
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if c == nil {
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t.Fatalf("should return a coordinate but it's nil")
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}
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verifyCoordinatesEqual(t, d.Coord, arg1.Coord)
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_, d, err = state.CoordinateGet("node2")
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verifyCoordinatesEqual(t, c, arg1.Coord)
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_, c, err = state.CoordinateGet("node2")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if d == nil {
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if c == nil {
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t.Fatalf("should return a coordinate but it's nil")
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}
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verifyCoordinatesEqual(t, d.Coord, arg2.Coord)
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verifyCoordinatesEqual(t, c, arg2.Coord)
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// Now try spamming coordinates and make sure it starts dropping when
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// the pipe is full.
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@ -132,14 +132,14 @@ func TestCoordinate_Update(t *testing.T) {
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// Wait a little while for the batch routine to run, then make sure
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// all but the last coordinate update made it in.
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time.Sleep(2 * s1.config.CoordinateUpdatePeriod)
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_, d, err = state.CoordinateGet("node1")
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_, c, err = state.CoordinateGet("node1")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if d == nil {
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if c == nil {
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t.Fatalf("should return a coordinate but it's nil")
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}
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verifyCoordinatesEqual(t, d.Coord, arg1.Coord)
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verifyCoordinatesEqual(t, c, arg1.Coord)
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}
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func TestCoordinate_Get(t *testing.T) {
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@ -761,23 +761,23 @@ func TestFSM_CoordinateUpdate(t *testing.T) {
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}
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// Read back the two coordinates to make sure they got updated.
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_, d, err := fsm.state.CoordinateGet(updates[0].Node)
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_, c, err := fsm.state.CoordinateGet(updates[0].Node)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if d == nil {
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if c == nil {
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t.Fatalf("missing")
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}
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verifyCoordinatesEqual(t, updates[0].Coord, d.Coord)
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verifyCoordinatesEqual(t, c, updates[0].Coord)
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_, d, err = fsm.state.CoordinateGet(updates[1].Node)
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_, c, err = fsm.state.CoordinateGet(updates[1].Node)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if d == nil {
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if c == nil {
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t.Fatalf("missing")
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}
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verifyCoordinatesEqual(t, updates[1].Coord, d.Coord)
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verifyCoordinatesEqual(t, c, updates[1].Coord)
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}
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func TestFSM_SessionCreate_Destroy(t *testing.T) {
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