ae: refactor StateSyncer to state machine for better testing
This commit is contained in:
parent
ba8cb5e3d0
commit
cf6e6c72ac
169
agent/ae/ae.go
169
agent/ae/ae.go
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@ -2,7 +2,7 @@
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package ae
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import (
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"errors"
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"fmt"
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"log"
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"math"
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"sync"
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@ -37,7 +37,7 @@ func scaleFactor(nodes int) int {
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return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
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}
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type State interface {
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type SyncState interface {
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SyncChanges() error
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SyncFull() error
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}
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@ -51,7 +51,7 @@ type State interface {
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// for the cluster which is also called anti-entropy.
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type StateSyncer struct {
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// State contains the data that needs to be synchronized.
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State State
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State SyncState
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// Interval is the time between two full sync runs.
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Interval time.Duration
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@ -79,15 +79,23 @@ type StateSyncer struct {
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pauseLock sync.Mutex
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paused int
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// stagger randomly picks a duration between 0s and the given duration.
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stagger func(time.Duration) time.Duration
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// serverUpInterval is the max time after which a full sync is
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// performed when a server has been added to the cluster.
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serverUpInterval time.Duration
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// retryFailInterval is the time after which a failed full sync is retried.
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retryFailInterval time.Duration
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// stagger randomly picks a duration between 0s and the given duration.
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stagger func(time.Duration) time.Duration
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// retrySyncFullEvent generates an event based on multiple conditions
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// when the state machine is trying to retry a full state sync.
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retrySyncFullEvent func() event
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// syncChangesEvent generates an event based on multiple conditions
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// when the state machine is performing partial state syncs.
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syncChangesEvent func() event
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}
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const (
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@ -99,7 +107,7 @@ const (
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retryFailIntv = 15 * time.Second
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)
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func NewStateSyncer(state State, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
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func NewStateSyncer(state SyncState, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
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s := &StateSyncer{
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State: state,
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Interval: intv,
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@ -110,14 +118,25 @@ func NewStateSyncer(state State, intv time.Duration, shutdownCh chan struct{}, l
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serverUpInterval: serverUpIntv,
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retryFailInterval: retryFailIntv,
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}
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s.stagger = func(d time.Duration) time.Duration {
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f := scaleFactor(s.ClusterSize())
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return lib.RandomStagger(time.Duration(f) * d)
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}
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// retain these methods as member variables so that
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// we can mock them for testing.
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s.retrySyncFullEvent = s.retrySyncFullEventFn
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s.syncChangesEvent = s.syncChangesEventFn
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s.stagger = s.staggerFn
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return s
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}
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var errPaused = errors.New("paused")
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// fsmState defines states for the state machine.
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type fsmState string
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const (
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doneState fsmState = "done"
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fullSyncState fsmState = "fullSync"
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partialSyncState fsmState = "partialSync"
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retryFullSyncState fsmState = "retryFullSync"
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)
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// Run is the long running method to perform state synchronization
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// between local and remote servers.
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@ -125,16 +144,88 @@ func (s *StateSyncer) Run() {
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if s.ClusterSize == nil {
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panic("ClusterSize not set")
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}
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FullSync:
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for {
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// attempt a full sync
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err := s.ifNotPausedRun(s.State.SyncFull)
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if err != nil {
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if err != errPaused {
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s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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s.runFSM(fullSyncState, s.nextFSMState)
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}
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// runFSM runs the state machine.
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func (s *StateSyncer) runFSM(fs fsmState, next func(fsmState) fsmState) {
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for {
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if fs = next(fs); fs == doneState {
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return
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}
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}
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}
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// nextFSMState determines the next state based on the current state.
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func (s *StateSyncer) nextFSMState(fs fsmState) fsmState {
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switch fs {
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case fullSyncState:
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if s.Paused() {
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return retryFullSyncState
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}
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err := s.State.SyncFull()
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if err != nil {
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s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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return retryFullSyncState
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}
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return partialSyncState
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case retryFullSyncState:
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e := s.retrySyncFullEvent()
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switch e {
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case syncFullNotifEvent, syncFullTimerEvent:
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return fullSyncState
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case shutdownEvent:
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return doneState
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default:
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panic(fmt.Sprintf("invalid event: %s", e))
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}
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case partialSyncState:
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e := s.syncChangesEvent()
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switch e {
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case syncFullNotifEvent, syncFullTimerEvent:
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return fullSyncState
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case syncChangesNotifEvent:
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if s.Paused() {
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return partialSyncState
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}
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err := s.State.SyncChanges()
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if err != nil {
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s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
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}
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return partialSyncState
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case shutdownEvent:
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return doneState
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default:
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panic(fmt.Sprintf("invalid event: %s", e))
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}
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default:
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panic(fmt.Sprintf("invalid state: %s", fs))
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}
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}
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// event defines a timing or notification event from a multiple
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// timers and channels.
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type event string
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const (
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shutdownEvent event = "shutdown"
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syncFullNotifEvent event = "syncFullNotif"
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syncFullTimerEvent event = "syncFullTimer"
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syncChangesNotifEvent event = "syncChangesNotif"
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)
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// retrySyncFullEventFn waits for an event which triggers a retry
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// of a full sync or a termination signal.
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func (s *StateSyncer) retrySyncFullEventFn() event {
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select {
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// trigger a full sync immediately.
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// this is usually called when a consul server was added to the cluster.
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@ -142,23 +233,24 @@ FullSync:
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case <-s.SyncFull.Notif():
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select {
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case <-time.After(s.stagger(s.serverUpInterval)):
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continue FullSync
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return syncFullNotifEvent
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case <-s.ShutdownCh:
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return
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return shutdownEvent
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}
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// retry full sync after some time
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// todo(fs): why don't we use s.Interval here?
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case <-time.After(s.retryFailInterval + s.stagger(s.retryFailInterval)):
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continue FullSync
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return syncFullTimerEvent
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case <-s.ShutdownCh:
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return
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return shutdownEvent
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}
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}
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// do partial syncs until it is time for a full sync again
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for {
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// syncChangesEventFn waits for a event which either triggers a full
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// or a partial sync or a termination signal.
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func (s *StateSyncer) syncChangesEventFn() event {
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select {
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// trigger a full sync immediately
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// this is usually called when a consul server was added to the cluster.
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@ -166,36 +258,27 @@ FullSync:
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case <-s.SyncFull.Notif():
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select {
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case <-time.After(s.stagger(s.serverUpInterval)):
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continue FullSync
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return syncFullNotifEvent
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case <-s.ShutdownCh:
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return
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return shutdownEvent
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}
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// time for a full sync again
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case <-time.After(s.Interval + s.stagger(s.Interval)):
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continue FullSync
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return syncFullTimerEvent
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// do partial syncs on demand
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case <-s.SyncChanges.Notif():
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err := s.ifNotPausedRun(s.State.SyncChanges)
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if err != nil && err != errPaused {
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s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
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}
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return syncChangesNotifEvent
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case <-s.ShutdownCh:
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return
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}
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}
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return shutdownEvent
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}
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}
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func (s *StateSyncer) ifNotPausedRun(f func() error) error {
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s.pauseLock.Lock()
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defer s.pauseLock.Unlock()
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if s.paused != 0 {
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return errPaused
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}
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return f()
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func (s *StateSyncer) staggerFn(d time.Duration) time.Duration {
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f := scaleFactor(s.ClusterSize())
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return lib.RandomStagger(time.Duration(f) * d)
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}
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// Pause temporarily disables sync runs.
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@ -57,7 +57,7 @@ func TestAE_Pause_nestedPauseResume(t *testing.T) {
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defer func() {
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err := recover()
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if err == nil {
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t.Fatal("unbalanced Resume() should cause a panic()")
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t.Fatal("unbalanced Resume() should panic")
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}
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}()
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l.Resume()
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@ -77,25 +77,6 @@ func TestAE_Pause_ResumeTriggersSyncChanges(t *testing.T) {
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}
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}
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func TestAE_Pause_ifNotPausedRun(t *testing.T) {
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l := NewStateSyncer(nil, 0, nil, nil)
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errCalled := errors.New("f called")
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f := func() error { return errCalled }
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l.Pause()
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err := l.ifNotPausedRun(f)
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if got, want := err, errPaused; !reflect.DeepEqual(got, want) {
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t.Fatalf("got error %q want %q", got, want)
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}
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l.Resume()
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err = l.ifNotPausedRun(f)
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if got, want := err, errCalled; got != want {
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t.Fatalf("got error %q want %q", got, want)
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}
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}
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func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
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shutdownCh := make(chan struct{})
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state := &mock{
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@ -106,7 +87,9 @@ func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
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}
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// indicate that we have partial changes before starting Run
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l := testSyncer(state, shutdownCh)
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l := testSyncer()
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l.State = state
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l.ShutdownCh = shutdownCh
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l.SyncChanges.Trigger()
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var wg sync.WaitGroup
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@ -122,6 +105,177 @@ func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
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}
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}
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func TestAE_Run_Quit(t *testing.T) {
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// start timer which explodes if runFSM does not quit
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tm := time.AfterFunc(time.Second, func() { panic("timeout") })
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l := testSyncer()
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l.runFSM(fullSyncState, func(fsmState) fsmState { return doneState })
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// should just quit
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tm.Stop()
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}
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func TestAE_FSM(t *testing.T) {
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t.Run("fullSyncState", func(t *testing.T) {
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t.Run("Paused -> retryFullSyncState", func(t *testing.T) {
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l := testSyncer()
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l.Pause()
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fs := l.nextFSMState(fullSyncState)
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if got, want := fs, retryFullSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("SyncFull() error -> retryFullSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{syncFull: func() error { return errors.New("boom") }}
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fs := l.nextFSMState(fullSyncState)
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if got, want := fs, retryFullSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("SyncFull() OK -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{}
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fs := l.nextFSMState(fullSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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})
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t.Run("retryFullSyncState", func(t *testing.T) {
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// helper for testing state transitions from retrySyncFullState
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test := func(ev event, to fsmState) {
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l := testSyncer()
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l.retrySyncFullEvent = func() event { return ev }
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fs := l.nextFSMState(retryFullSyncState)
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if got, want := fs, to; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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}
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t.Run("shutdownEvent -> doneState", func(t *testing.T) {
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test(shutdownEvent, doneState)
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})
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t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullNotifEvent, fullSyncState)
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})
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t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullTimerEvent, fullSyncState)
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})
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t.Run("invalid event -> panic ", func(t *testing.T) {
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defer func() {
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err := recover()
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if err == nil {
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t.Fatal("invalid event should panic")
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}
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}()
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test(event("invalid"), fsmState(""))
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})
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})
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t.Run("partialSyncState", func(t *testing.T) {
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// helper for testing state transitions from partialSyncState
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test := func(ev event, to fsmState) {
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l := testSyncer()
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l.syncChangesEvent = func() event { return ev }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, to; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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}
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t.Run("shutdownEvent -> doneState", func(t *testing.T) {
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test(shutdownEvent, doneState)
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})
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t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullNotifEvent, fullSyncState)
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})
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t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
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test(syncFullTimerEvent, fullSyncState)
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})
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t.Run("syncChangesEvent+Paused -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.Pause()
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l.syncChangesEvent = func() event { return syncChangesNotifEvent }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("syncChangesEvent+SyncChanges() error -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{syncChanges: func() error { return errors.New("boom") }}
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l.syncChangesEvent = func() event { return syncChangesNotifEvent }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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t.Run("syncChangesEvent+SyncChanges() OK -> partialSyncState", func(t *testing.T) {
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l := testSyncer()
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l.State = &mock{}
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l.syncChangesEvent = func() event { return syncChangesNotifEvent }
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fs := l.nextFSMState(partialSyncState)
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if got, want := fs, partialSyncState; got != want {
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t.Fatalf("got state %v want %v", got, want)
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}
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})
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})
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}
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func TestAE_SyncChangesEvent(t *testing.T) {
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t.Run("trigger shutdownEvent", func(t *testing.T) {
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l := testSyncer()
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l.ShutdownCh = make(chan struct{})
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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close(l.ShutdownCh)
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if got, want := <-evch, shutdownEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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t.Run("trigger shutdownEvent during FullNotif", func(t *testing.T) {
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l := testSyncer()
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l.ShutdownCh = make(chan struct{})
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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l.SyncFull.Trigger()
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time.Sleep(100 * time.Millisecond)
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close(l.ShutdownCh)
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if got, want := <-evch, shutdownEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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t.Run("trigger syncFullNotifEvent", func(t *testing.T) {
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l := testSyncer()
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l.serverUpInterval = 10 * time.Millisecond
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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l.SyncFull.Trigger()
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if got, want := <-evch, syncFullNotifEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
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t.Run("trigger syncFullTimerEvent", func(t *testing.T) {
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l := testSyncer()
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l.Interval = 10 * time.Millisecond
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evch := make(chan event)
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go func() { evch <- l.syncChangesEvent() }()
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if got, want := <-evch, syncFullTimerEvent; got != want {
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t.Fatalf("got event %q want %q", got, want)
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}
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})
|
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t.Run("trigger syncChangesNotifEvent", func(t *testing.T) {
|
||||
l := testSyncer()
|
||||
evch := make(chan event)
|
||||
go func() { evch <- l.syncChangesEvent() }()
|
||||
l.SyncChanges.Trigger()
|
||||
if got, want := <-evch, syncChangesNotifEvent; got != want {
|
||||
t.Fatalf("got event %q want %q", got, want)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
type mock struct {
|
||||
seq []string
|
||||
syncFull, syncChanges func() error
|
||||
|
@ -143,9 +297,9 @@ func (m *mock) SyncChanges() error {
|
|||
return nil
|
||||
}
|
||||
|
||||
func testSyncer(state State, shutdownCh chan struct{}) *StateSyncer {
|
||||
func testSyncer() *StateSyncer {
|
||||
logger := log.New(os.Stderr, "", 0)
|
||||
l := NewStateSyncer(state, 0, shutdownCh, logger)
|
||||
l := NewStateSyncer(nil, time.Second, nil, logger)
|
||||
l.stagger = func(d time.Duration) time.Duration { return d }
|
||||
l.ClusterSize = func() int { return 1 }
|
||||
return l
|
||||
|
|
Loading…
Reference in New Issue