ae: ensure that syncs are blocked when paused
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parent
a4d03797ae
commit
c1badf1034
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@ -2,9 +2,10 @@
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package ae
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import (
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"errors"
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"log"
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"math"
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"sync/atomic"
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"sync"
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"time"
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"github.com/hashicorp/consul/lib"
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@ -75,7 +76,8 @@ type StateSyncer struct {
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SyncChanges *Trigger
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// paused stores whether sync runs are temporarily disabled.
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paused *toggle
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pauseLock sync.Mutex
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paused bool
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}
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func NewStateSyner(state State, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
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@ -86,7 +88,6 @@ func NewStateSyner(state State, intv time.Duration, shutdownCh chan struct{}, lo
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Logger: logger,
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SyncFull: NewTrigger(),
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SyncChanges: NewTrigger(),
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paused: new(toggle),
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}
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}
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@ -99,6 +100,8 @@ const (
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retryFailIntv = 15 * time.Second
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)
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var errPaused = errors.New("paused")
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// Run is the long running method to perform state synchronization
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// between local and remote servers.
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func (s *StateSyncer) Run() {
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@ -114,13 +117,13 @@ func (s *StateSyncer) Run() {
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FullSync:
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for {
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// attempt a full sync
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if err := s.State.SyncFull(); err != nil {
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s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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err := s.ifNotPausedRun(s.State.SyncFull)
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if err != nil {
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if err != errPaused {
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s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
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}
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// retry full sync after some time or when a consul
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// server was added.
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select {
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// trigger a full sync immediately.
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// this is usually called when a consul server was added to the cluster.
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// stagger the delay to avoid a thundering herd.
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@ -162,10 +165,8 @@ FullSync:
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// do partial syncs on demand
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case <-s.SyncChanges.Notif():
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if s.Paused() {
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continue
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}
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if err := s.State.SyncChanges(); err != nil {
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err := s.ifNotPausedRun(s.State.SyncChanges)
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if err != nil && err != errPaused {
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s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
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}
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@ -176,40 +177,39 @@ FullSync:
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}
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}
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func (s *StateSyncer) ifNotPausedRun(f func() error) error {
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s.pauseLock.Lock()
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defer s.pauseLock.Unlock()
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if s.paused {
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return errPaused
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}
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return f()
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}
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// Pause temporarily disables sync runs.
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func (s *StateSyncer) Pause() {
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s.paused.On()
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s.pauseLock.Lock()
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if s.paused {
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panic("pause while paused")
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}
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s.paused = true
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s.pauseLock.Unlock()
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}
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// Paused returns whether sync runs are temporarily disabled.
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func (s *StateSyncer) Paused() bool {
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return s.paused.IsOn()
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s.pauseLock.Lock()
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defer s.pauseLock.Unlock()
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return s.paused
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}
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// Resume re-enables sync runs.
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func (s *StateSyncer) Resume() {
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s.paused.Off()
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s.pauseLock.Lock()
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if !s.paused {
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panic("resume while not paused")
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}
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s.paused = false
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s.pauseLock.Unlock()
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s.SyncChanges.Trigger()
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}
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// toggle implements an on/off switch using methods from the atomic
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// package. Since fields in structs that are accessed via
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// atomic.Load/Add methods need to be aligned properly on some platforms
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// we move that code into a separate struct.
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//
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// See https://golang.org/pkg/sync/atomic/#pkg-note-BUG for details
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type toggle int32
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func (p *toggle) On() {
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atomic.AddInt32((*int32)(p), 1)
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}
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func (p *toggle) Off() {
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if atomic.AddInt32((*int32)(p), -1) < 0 {
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panic("toggle not on")
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}
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}
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func (p *toggle) IsOn() bool {
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return atomic.LoadInt32((*int32)(p)) > 0
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}
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