agent: Adding Stats() export
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@ -9,6 +9,7 @@ import (
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"log"
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"log"
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"net"
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"net"
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"os"
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"os"
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"strconv"
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"sync"
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"sync"
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)
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)
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@ -460,3 +461,23 @@ func (a *Agent) UpdateCheck(checkID, status, output string) error {
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check.SetStatus(status, output)
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check.SetStatus(status, output)
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return nil
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return nil
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}
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}
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// Stats is used to get various debugging state from the sub-systems
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func (a *Agent) Stats() map[string]map[string]string {
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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}
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var stats map[string]map[string]string
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if a.server != nil {
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stats = a.server.Stats()
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} else {
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stats = a.client.Stats()
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}
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stats["agent"] = map[string]string{
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"check_monitors": toString(uint64(len(a.checkMonitors))),
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"check_ttls": toString(uint64(len(a.checkTTLs))),
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"checks": toString(uint64(len(a.state.checks))),
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"services": toString(uint64(len(a.state.services))),
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}
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return stats
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}
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