Tweaks the error when scripts are disabled.
This will hopefully help people self-serve if they upgrade without accounting for this.
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a7842dc688
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a0867b5d49
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@ -1629,7 +1629,7 @@ func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *structs.CheckType,
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}
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}
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if chkType.IsScript() && !a.config.EnableScriptChecks {
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if chkType.IsScript() && !a.config.EnableScriptChecks {
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return fmt.Errorf("Check types that exec scripts are disabled on this agent")
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return fmt.Errorf("Scripts are disabled on this agent; to enable, configure 'enable_script_checks' to true")
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}
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}
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}
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}
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@ -822,7 +822,7 @@ func TestAgent_AddCheck_ExecDisable(t *testing.T) {
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Interval: 15 * time.Second,
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Interval: 15 * time.Second,
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}
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}
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err := a.AddCheck(health, chk, false, "")
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err := a.AddCheck(health, chk, false, "")
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if err == nil || !strings.Contains(err.Error(), "exec scripts are disabled on this agent") {
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if err == nil || !strings.Contains(err.Error(), "Scripts are disabled on this agent") {
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t.Fatalf("err: %v", err)
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t.Fatalf("err: %v", err)
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}
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}
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