agent: persist CheckType with health checks
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4f14ba6326
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@ -564,10 +564,16 @@ func (a *Agent) restoreServices() error {
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}
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// persistCheck saves a check definition to the local agent's state directory
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func (a *Agent) persistCheck(check *structs.HealthCheck) error {
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func (a *Agent) persistCheck(check *structs.HealthCheck, chkType *CheckType) error {
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checkPath := filepath.Join(a.config.DataDir, checksDir, check.CheckID)
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if _, err := os.Stat(checkPath); os.IsNotExist(err) {
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encoded, err := json.Marshal(check)
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if _, err := os.Stat(checkPath); !os.IsNotExist(err) {
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return err
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}
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// Create the persisted check
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p := persistedCheck{check, chkType}
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encoded, err := json.Marshal(p)
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if err != nil {
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return nil
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}
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@ -582,7 +588,6 @@ func (a *Agent) persistCheck(check *structs.HealthCheck) error {
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if _, err := fh.Write(encoded); err != nil {
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return err
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}
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}
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return nil
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}
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@ -619,23 +624,23 @@ func (a *Agent) restoreChecks() error {
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return err
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}
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var check *structs.HealthCheck
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if err := json.Unmarshal(content, &check); err != nil {
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var p persistedCheck
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if err := json.Unmarshal(content, &p); err != nil {
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return err
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}
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if _, ok := a.state.checks[check.CheckID]; ok {
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if _, ok := a.state.checks[p.Check.CheckID]; ok {
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// Purge previously persisted check. This allows config to be
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// preferred over persisted checks from the API.
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a.logger.Printf("[DEBUG] Check %s exists, not restoring", check.CheckID)
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return a.purgeCheck(check.CheckID)
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a.logger.Printf("[DEBUG] Check %s exists, not restoring", p.Check.CheckID)
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return a.purgeCheck(p.Check.CheckID)
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} else {
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// Default check to critical to avoid placing potentially unhealthy
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// services into the active pool
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check.Status = structs.HealthCritical
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p.Check.Status = structs.HealthCritical
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a.logger.Printf("[DEBUG] Restored health check: %s", check.CheckID)
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return a.AddCheck(check, nil, false)
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a.logger.Printf("[DEBUG] Restored health check: %s", p.Check.CheckID)
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return a.AddCheck(p.Check, p.ChkType, false)
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}
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})
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return err
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@ -766,7 +771,7 @@ func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *CheckType, persist
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// Persist the check
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if persist {
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return a.persistCheck(check)
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return a.persistCheck(check, chkType)
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}
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return nil
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@ -534,11 +534,15 @@ func TestAgent_PersistCheck(t *testing.T) {
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ServiceID: "redis",
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ServiceName: "redis",
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}
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chkType := &CheckType{
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Script: "/bin/true",
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Interval: 10 * time.Second,
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}
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file := filepath.Join(agent.config.DataDir, checksDir, check.CheckID)
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// Not persisted if not requested
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if err := agent.AddCheck(check, nil, false); err != nil {
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if err := agent.AddCheck(check, chkType, false); err != nil {
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t.Fatalf("err: %v", err)
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}
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if _, err := os.Stat(file); err == nil {
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@ -546,7 +550,7 @@ func TestAgent_PersistCheck(t *testing.T) {
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}
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// Should persist if requested
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if err := agent.AddCheck(check, nil, true); err != nil {
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if err := agent.AddCheck(check, chkType, true); err != nil {
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t.Fatalf("err: %v", err)
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}
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@ -554,7 +558,8 @@ func TestAgent_PersistCheck(t *testing.T) {
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t.Fatalf("err: %s", err)
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}
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expected, err := json.Marshal(check)
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p := persistedCheck{check, chkType}
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expected, err := json.Marshal(p)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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@ -574,13 +579,18 @@ func TestAgent_PersistCheck(t *testing.T) {
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}
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defer agent2.Shutdown()
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result, ok := agent2.state.checks[check.CheckID]
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result, ok := agent2.state.checks[p.Check.CheckID]
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if !ok {
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t.Fatalf("bad: %#v", agent2.state.checks)
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}
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if result.Status != structs.HealthCritical {
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t.Fatalf("bad: %#v", result)
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}
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// Should have restored the monitor
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if _, ok := agent2.checkMonitors[p.Check.CheckID]; !ok {
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t.Fatalf("bad: %#v", agent2.checkMonitors)
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}
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}
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func TestAgent_PurgeCheck(t *testing.T) {
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@ -234,3 +234,10 @@ func (c *CheckTTL) SetStatus(status, output string) {
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c.Notify.UpdateCheck(c.CheckID, status, output)
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c.timer.Reset(c.TTL)
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}
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// persistedCheck is used to serialize a check and write it to disk
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// so that it may be restored later on.
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type persistedCheck struct {
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Check *structs.HealthCheck
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ChkType *CheckType
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}
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