agent/cache: Update some docstrings

This commit is contained in:
Daniel Nephin 2020-07-06 12:59:44 -04:00
parent b478b09312
commit 8aa3335b22
1 changed files with 9 additions and 9 deletions

18
agent/cache/cache.go vendored
View File

@ -167,15 +167,12 @@ type RegisterOptions struct {
// client requests them with MinIndex. // client requests them with MinIndex.
SupportsBlocking bool SupportsBlocking bool
// RefreshTimer is the time between attempting to refresh data. // RefreshTimer is the time to sleep between attempts to refresh data.
// If this is zero, then data is refreshed immediately when a fetch // If this is zero, then data is refreshed immediately when a fetch
// is returned. // is returned.
// //
// RefreshTimeout determines the maximum query time for a refresh // Using different values for RefreshTimer and RefreshTimeout, various
// operation. This is specified as part of the query options and is // "refresh" mechanisms can be implemented:
// expected to be implemented by the Type itself.
//
// Using these values, various "refresh" mechanisms can be implemented:
// //
// * With a high timer duration and a low timeout, a timer-based // * With a high timer duration and a low timeout, a timer-based
// refresh can be set that minimizes load on the Consul servers. // refresh can be set that minimizes load on the Consul servers.
@ -184,7 +181,11 @@ type RegisterOptions struct {
// refresh can be set so that changes in server data are recognized // refresh can be set so that changes in server data are recognized
// within the cache very quickly. // within the cache very quickly.
// //
RefreshTimer time.Duration RefreshTimer time.Duration
// RefreshTimeout is the default value for the maximum query time for a fetch
// operation. It is set as FetchOptions.Timeout so that cache.Type
// implementations can use it as the MaxQueryTime.
RefreshTimeout time.Duration RefreshTimeout time.Duration
} }
@ -473,8 +474,7 @@ func (c *Cache) fetch(key string, r getOptions, allowNew bool, attempt uint, ign
// keepalives are every 30 seconds so the RPC should fail if the packets are // keepalives are every 30 seconds so the RPC should fail if the packets are
// being blackholed for more than 30 seconds. // being blackholed for more than 30 seconds.
var connectedTimer *time.Timer var connectedTimer *time.Timer
if tEntry.Opts.Refresh && entry.Index > 0 && if tEntry.Opts.Refresh && entry.Index > 0 && tEntry.Opts.RefreshTimeout > 31*time.Second {
tEntry.Opts.RefreshTimeout > (31*time.Second) {
connectedTimer = time.AfterFunc(31*time.Second, func() { connectedTimer = time.AfterFunc(31*time.Second, func() {
c.entriesLock.Lock() c.entriesLock.Lock()
defer c.entriesLock.Unlock() defer c.entriesLock.Unlock()