Change initialReblaanaceTimeout to a time.Duration

Pointed out by: @slackpad
This commit is contained in:
Sean Chittenden 2016-03-25 12:34:12 -07:00
parent 328728c88a
commit 78ec9f241d
1 changed files with 3 additions and 3 deletions

View File

@ -31,10 +31,10 @@ const (
// queries are sent over an established connection to a single server
clientRPCMinReuseDuration = 120 * time.Second
// initialRebalanceTimeoutHours is the initial value for the
// initialRebalanceTimeout is the initial value for the
// rebalanceTimer. This value is discarded immediately after the
// client becomes aware of the first server.
initialRebalanceTimeoutHours = 24
initialRebalanceTimeout = 24 * time.Hour
// Limit the number of new connections a server receives per second
// for connection rebalancing. This limit caps the load caused by
@ -300,7 +300,7 @@ func (sm *ServerManager) saveServerConfig(sc serverConfig) {
// the list. The order of the server list must be shuffled periodically to
// distribute load across all known and available consul servers.
func (sm *ServerManager) Start() {
var rebalanceTimer *time.Timer = time.NewTimer(time.Duration(initialRebalanceTimeoutHours * time.Hour))
var rebalanceTimer *time.Timer = time.NewTimer(initialRebalanceTimeout)
var rebalanceTaskDispatched int32
func() {