Fixes broken HTTP header and method for health checks. (#3178)
* Fixes broken HTTP header and method for health checks. * Adds a fuzz utility and test to make sure copy is complete.
This commit is contained in:
parent
5a88c33156
commit
728971afdb
|
@ -57,8 +57,13 @@ func (c *CheckDefinition) CheckType() *CheckType {
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return &CheckType{
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CheckID: c.ID,
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Name: c.Name,
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Status: c.Status,
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Notes: c.Notes,
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Script: c.Script,
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HTTP: c.HTTP,
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Header: c.Header,
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Method: c.Method,
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TCP: c.TCP,
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Interval: c.Interval,
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DockerContainerID: c.DockerContainerID,
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@ -67,7 +72,5 @@ func (c *CheckDefinition) CheckType() *CheckType {
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Timeout: c.Timeout,
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TTL: c.TTL,
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DeregisterCriticalServiceAfter: c.DeregisterCriticalServiceAfter,
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Status: c.Status,
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Notes: c.Notes,
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}
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}
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@ -1,12 +1,15 @@
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package structs
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import (
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"reflect"
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"testing"
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"github.com/google/gofuzz"
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"github.com/hashicorp/consul/api"
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"github.com/mitchellh/reflectwalk"
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)
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func TestAgentStructs_HealthCheck(t *testing.T) {
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func TestCheckDefinition_Defaults(t *testing.T) {
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t.Parallel()
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def := CheckDefinition{}
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check := def.HealthCheck("node1")
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@ -16,3 +19,54 @@ func TestAgentStructs_HealthCheck(t *testing.T) {
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t.Fatalf("bad: %v", check.Status)
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}
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}
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type walker struct {
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fields map[string]reflect.Value
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}
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func (w *walker) Struct(reflect.Value) error {
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return nil
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}
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func (w *walker) StructField(f reflect.StructField, v reflect.Value) error {
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w.fields[f.Name] = v
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return nil
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}
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func mapFields(obj interface{}) map[string]reflect.Value {
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w := &walker{make(map[string]reflect.Value)}
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if err := reflectwalk.Walk(obj, w); err != nil {
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panic(err)
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}
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return w.fields
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}
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func TestCheckDefinition_CheckType(t *testing.T) {
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t.Parallel()
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// Fuzz a definition to fill all its fields with data.
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var def CheckDefinition
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fuzz.New().Fuzz(&def)
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orig := mapFields(def)
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// Remap the ID field which changes name, and redact fields we don't
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// expect in the copy.
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orig["CheckID"] = orig["ID"]
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delete(orig, "ID")
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delete(orig, "ServiceID")
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delete(orig, "Token")
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// Now convert to a check type and ensure that all fields left match.
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chk := def.CheckType()
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copy := mapFields(chk)
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for f, vo := range orig {
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vc, ok := copy[f]
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if !ok {
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t.Fatalf("struct is missing field %q", f)
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}
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if !reflect.DeepEqual(vo.Interface(), vc.Interface()) {
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t.Fatalf("copy skipped field %q", f)
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}
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}
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}
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@ -0,0 +1,67 @@
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# How to contribute #
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We'd love to accept your patches and contributions to this project. There are
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a just a few small guidelines you need to follow.
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|
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|
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## Contributor License Agreement ##
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Contributions to any Google project must be accompanied by a Contributor
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License Agreement. This is not a copyright **assignment**, it simply gives
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Google permission to use and redistribute your contributions as part of the
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project.
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* If you are an individual writing original source code and you're sure you
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own the intellectual property, then you'll need to sign an [individual
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CLA][].
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* If you work for a company that wants to allow you to contribute your work,
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then you'll need to sign a [corporate CLA][].
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You generally only need to submit a CLA once, so if you've already submitted
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one (even if it was for a different project), you probably don't need to do it
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again.
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[individual CLA]: https://developers.google.com/open-source/cla/individual
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[corporate CLA]: https://developers.google.com/open-source/cla/corporate
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|
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## Submitting a patch ##
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1. It's generally best to start by opening a new issue describing the bug or
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feature you're intending to fix. Even if you think it's relatively minor,
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it's helpful to know what people are working on. Mention in the initial
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issue that you are planning to work on that bug or feature so that it can
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be assigned to you.
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1. Follow the normal process of [forking][] the project, and setup a new
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branch to work in. It's important that each group of changes be done in
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separate branches in order to ensure that a pull request only includes the
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commits related to that bug or feature.
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1. Go makes it very simple to ensure properly formatted code, so always run
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`go fmt` on your code before committing it. You should also run
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[golint][] over your code. As noted in the [golint readme][], it's not
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strictly necessary that your code be completely "lint-free", but this will
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help you find common style issues.
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1. Any significant changes should almost always be accompanied by tests. The
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project already has good test coverage, so look at some of the existing
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tests if you're unsure how to go about it. [gocov][] and [gocov-html][]
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are invaluable tools for seeing which parts of your code aren't being
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exercised by your tests.
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1. Do your best to have [well-formed commit messages][] for each change.
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This provides consistency throughout the project, and ensures that commit
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messages are able to be formatted properly by various git tools.
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1. Finally, push the commits to your fork and submit a [pull request][].
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[forking]: https://help.github.com/articles/fork-a-repo
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[golint]: https://github.com/golang/lint
|
||||
[golint readme]: https://github.com/golang/lint/blob/master/README
|
||||
[gocov]: https://github.com/axw/gocov
|
||||
[gocov-html]: https://github.com/matm/gocov-html
|
||||
[well-formed commit messages]: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
|
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[squash]: http://git-scm.com/book/en/Git-Tools-Rewriting-History#Squashing-Commits
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[pull request]: https://help.github.com/articles/creating-a-pull-request
|
|
@ -0,0 +1,202 @@
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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@ -0,0 +1,71 @@
|
|||
gofuzz
|
||||
======
|
||||
|
||||
gofuzz is a library for populating go objects with random values.
|
||||
|
||||
[![GoDoc](https://godoc.org/github.com/google/gofuzz?status.png)](https://godoc.org/github.com/google/gofuzz)
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[![Travis](https://travis-ci.org/google/gofuzz.svg?branch=master)](https://travis-ci.org/google/gofuzz)
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||||
|
||||
This is useful for testing:
|
||||
|
||||
* Do your project's objects really serialize/unserialize correctly in all cases?
|
||||
* Is there an incorrectly formatted object that will cause your project to panic?
|
||||
|
||||
Import with ```import "github.com/google/gofuzz"```
|
||||
|
||||
You can use it on single variables:
|
||||
```go
|
||||
f := fuzz.New()
|
||||
var myInt int
|
||||
f.Fuzz(&myInt) // myInt gets a random value.
|
||||
```
|
||||
|
||||
You can use it on maps:
|
||||
```go
|
||||
f := fuzz.New().NilChance(0).NumElements(1, 1)
|
||||
var myMap map[ComplexKeyType]string
|
||||
f.Fuzz(&myMap) // myMap will have exactly one element.
|
||||
```
|
||||
|
||||
Customize the chance of getting a nil pointer:
|
||||
```go
|
||||
f := fuzz.New().NilChance(.5)
|
||||
var fancyStruct struct {
|
||||
A, B, C, D *string
|
||||
}
|
||||
f.Fuzz(&fancyStruct) // About half the pointers should be set.
|
||||
```
|
||||
|
||||
You can even customize the randomization completely if needed:
|
||||
```go
|
||||
type MyEnum string
|
||||
const (
|
||||
A MyEnum = "A"
|
||||
B MyEnum = "B"
|
||||
)
|
||||
type MyInfo struct {
|
||||
Type MyEnum
|
||||
AInfo *string
|
||||
BInfo *string
|
||||
}
|
||||
|
||||
f := fuzz.New().NilChance(0).Funcs(
|
||||
func(e *MyInfo, c fuzz.Continue) {
|
||||
switch c.Intn(2) {
|
||||
case 0:
|
||||
e.Type = A
|
||||
c.Fuzz(&e.AInfo)
|
||||
case 1:
|
||||
e.Type = B
|
||||
c.Fuzz(&e.BInfo)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
var myObject MyInfo
|
||||
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
|
||||
```
|
||||
|
||||
See more examples in ```example_test.go```.
|
||||
|
||||
Happy testing!
|
|
@ -0,0 +1,18 @@
|
|||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package fuzz is a library for populating go objects with random values.
|
||||
package fuzz
|
|
@ -0,0 +1,487 @@
|
|||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"time"
|
||||
)
|
||||
|
||||
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
|
||||
type fuzzFuncMap map[reflect.Type]reflect.Value
|
||||
|
||||
// Fuzzer knows how to fill any object with random fields.
|
||||
type Fuzzer struct {
|
||||
fuzzFuncs fuzzFuncMap
|
||||
defaultFuzzFuncs fuzzFuncMap
|
||||
r *rand.Rand
|
||||
nilChance float64
|
||||
minElements int
|
||||
maxElements int
|
||||
maxDepth int
|
||||
}
|
||||
|
||||
// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
|
||||
// RandSource, NilChance, or NumElements in any order.
|
||||
func New() *Fuzzer {
|
||||
return NewWithSeed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
func NewWithSeed(seed int64) *Fuzzer {
|
||||
f := &Fuzzer{
|
||||
defaultFuzzFuncs: fuzzFuncMap{
|
||||
reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
|
||||
},
|
||||
|
||||
fuzzFuncs: fuzzFuncMap{},
|
||||
r: rand.New(rand.NewSource(seed)),
|
||||
nilChance: .2,
|
||||
minElements: 1,
|
||||
maxElements: 10,
|
||||
maxDepth: 100,
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
|
||||
//
|
||||
// Each entry in fuzzFuncs must be a function taking two parameters.
|
||||
// The first parameter must be a pointer or map. It is the variable that
|
||||
// function will fill with random data. The second parameter must be a
|
||||
// fuzz.Continue, which will provide a source of randomness and a way
|
||||
// to automatically continue fuzzing smaller pieces of the first parameter.
|
||||
//
|
||||
// These functions are called sensibly, e.g., if you wanted custom string
|
||||
// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
|
||||
// called and passed the address of strings. Maps and pointers will always
|
||||
// be made/new'd for you, ignoring the NilChange option. For slices, it
|
||||
// doesn't make much sense to pre-create them--Fuzzer doesn't know how
|
||||
// long you want your slice--so take a pointer to a slice, and make it
|
||||
// yourself. (If you don't want your map/pointer type pre-made, take a
|
||||
// pointer to it, and make it yourself.) See the examples for a range of
|
||||
// custom functions.
|
||||
func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
|
||||
for i := range fuzzFuncs {
|
||||
v := reflect.ValueOf(fuzzFuncs[i])
|
||||
if v.Kind() != reflect.Func {
|
||||
panic("Need only funcs!")
|
||||
}
|
||||
t := v.Type()
|
||||
if t.NumIn() != 2 || t.NumOut() != 0 {
|
||||
panic("Need 2 in and 0 out params!")
|
||||
}
|
||||
argT := t.In(0)
|
||||
switch argT.Kind() {
|
||||
case reflect.Ptr, reflect.Map:
|
||||
default:
|
||||
panic("fuzzFunc must take pointer or map type")
|
||||
}
|
||||
if t.In(1) != reflect.TypeOf(Continue{}) {
|
||||
panic("fuzzFunc's second parameter must be type fuzz.Continue")
|
||||
}
|
||||
f.fuzzFuncs[argT] = v
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// RandSource causes f to get values from the given source of randomness.
|
||||
// Use if you want deterministic fuzzing.
|
||||
func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
|
||||
f.r = rand.New(s)
|
||||
return f
|
||||
}
|
||||
|
||||
// NilChance sets the probability of creating a nil pointer, map, or slice to
|
||||
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
|
||||
func (f *Fuzzer) NilChance(p float64) *Fuzzer {
|
||||
if p < 0 || p > 1 {
|
||||
panic("p should be between 0 and 1, inclusive.")
|
||||
}
|
||||
f.nilChance = p
|
||||
return f
|
||||
}
|
||||
|
||||
// NumElements sets the minimum and maximum number of elements that will be
|
||||
// added to a non-nil map or slice.
|
||||
func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
|
||||
if atLeast > atMost {
|
||||
panic("atLeast must be <= atMost")
|
||||
}
|
||||
if atLeast < 0 {
|
||||
panic("atLeast must be >= 0")
|
||||
}
|
||||
f.minElements = atLeast
|
||||
f.maxElements = atMost
|
||||
return f
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genElementCount() int {
|
||||
if f.minElements == f.maxElements {
|
||||
return f.minElements
|
||||
}
|
||||
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genShouldFill() bool {
|
||||
return f.r.Float64() > f.nilChance
|
||||
}
|
||||
|
||||
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
|
||||
// before stopping. This includes struct members, pointers, and map and slice
|
||||
// elements.
|
||||
func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
|
||||
f.maxDepth = d
|
||||
return f
|
||||
}
|
||||
|
||||
// Fuzz recursively fills all of obj's fields with something random. First
|
||||
// this tries to find a custom fuzz function (see Funcs). If there is no
|
||||
// custom function this tests whether the object implements fuzz.Interface and,
|
||||
// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
|
||||
// there is a default fuzz function provided by this package. If all of that
|
||||
// fails, this will generate random values for all primitive fields and then
|
||||
// recurse for all non-primitives.
|
||||
//
|
||||
// This is safe for cyclic or tree-like structs, up to a limit. Use the
|
||||
// MaxDepth method to adjust how deep you need it to recurse.
|
||||
//
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks,
|
||||
// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
|
||||
// fields.
|
||||
func (f *Fuzzer) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
// Not safe for cyclic or tree-like structs!
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
||||
// Intended for tests, so will panic on bad input or unimplemented fields.
|
||||
func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
const (
|
||||
// Do not try to find a custom fuzz function. Does not apply recursively.
|
||||
flagNoCustomFuzz uint64 = 1 << iota
|
||||
)
|
||||
|
||||
func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
|
||||
fc := &fuzzerContext{fuzzer: f}
|
||||
fc.doFuzz(v, flags)
|
||||
}
|
||||
|
||||
// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
|
||||
// be thread-safe.
|
||||
type fuzzerContext struct {
|
||||
fuzzer *Fuzzer
|
||||
curDepth int
|
||||
}
|
||||
|
||||
func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
|
||||
if fc.curDepth >= fc.fuzzer.maxDepth {
|
||||
return
|
||||
}
|
||||
fc.curDepth++
|
||||
defer func() { fc.curDepth-- }()
|
||||
|
||||
if !v.CanSet() {
|
||||
return
|
||||
}
|
||||
|
||||
if flags&flagNoCustomFuzz == 0 {
|
||||
// Check for both pointer and non-pointer custom functions.
|
||||
if v.CanAddr() && fc.tryCustom(v.Addr()) {
|
||||
return
|
||||
}
|
||||
if fc.tryCustom(v) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if fn, ok := fillFuncMap[v.Kind()]; ok {
|
||||
fn(v, fc.fuzzer.r)
|
||||
return
|
||||
}
|
||||
switch v.Kind() {
|
||||
case reflect.Map:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
n := fc.fuzzer.genElementCount()
|
||||
for i := 0; i < n; i++ {
|
||||
key := reflect.New(v.Type().Key()).Elem()
|
||||
fc.doFuzz(key, 0)
|
||||
val := reflect.New(v.Type().Elem()).Elem()
|
||||
fc.doFuzz(val, 0)
|
||||
v.SetMapIndex(key, val)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Ptr:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
fc.doFuzz(v.Elem(), 0)
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Slice:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := fc.fuzzer.genElementCount()
|
||||
v.Set(reflect.MakeSlice(v.Type(), n, n))
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Array:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := v.Len()
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Struct:
|
||||
for i := 0; i < v.NumField(); i++ {
|
||||
fc.doFuzz(v.Field(i), 0)
|
||||
}
|
||||
case reflect.Chan:
|
||||
fallthrough
|
||||
case reflect.Func:
|
||||
fallthrough
|
||||
case reflect.Interface:
|
||||
fallthrough
|
||||
default:
|
||||
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
|
||||
}
|
||||
}
|
||||
|
||||
// tryCustom searches for custom handlers, and returns true iff it finds a match
|
||||
// and successfully randomizes v.
|
||||
func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
|
||||
// First: see if we have a fuzz function for it.
|
||||
doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
// Second: see if it can fuzz itself.
|
||||
if v.CanInterface() {
|
||||
intf := v.Interface()
|
||||
if fuzzable, ok := intf.(Interface); ok {
|
||||
fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
|
||||
return true
|
||||
}
|
||||
}
|
||||
// Finally: see if there is a default fuzz function.
|
||||
doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Ptr:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
}
|
||||
case reflect.Map:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
|
||||
doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
|
||||
fc: fc,
|
||||
Rand: fc.fuzzer.r,
|
||||
})})
|
||||
return true
|
||||
}
|
||||
|
||||
// Interface represents an object that knows how to fuzz itself. Any time we
|
||||
// find a type that implements this interface we will delegate the act of
|
||||
// fuzzing itself.
|
||||
type Interface interface {
|
||||
Fuzz(c Continue)
|
||||
}
|
||||
|
||||
// Continue can be passed to custom fuzzing functions to allow them to use
|
||||
// the correct source of randomness and to continue fuzzing their members.
|
||||
type Continue struct {
|
||||
fc *fuzzerContext
|
||||
|
||||
// For convenience, Continue implements rand.Rand via embedding.
|
||||
// Use this for generating any randomness if you want your fuzzing
|
||||
// to be repeatable for a given seed.
|
||||
*rand.Rand
|
||||
}
|
||||
|
||||
// Fuzz continues fuzzing obj. obj must be a pointer.
|
||||
func (c Continue) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
func (c Continue) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
// RandString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func (c Continue) RandString() string {
|
||||
return randString(c.Rand)
|
||||
}
|
||||
|
||||
// RandUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func (c Continue) RandUint64() uint64 {
|
||||
return randUint64(c.Rand)
|
||||
}
|
||||
|
||||
// RandBool returns true or false randomly.
|
||||
func (c Continue) RandBool() bool {
|
||||
return randBool(c.Rand)
|
||||
}
|
||||
|
||||
func fuzzInt(v reflect.Value, r *rand.Rand) {
|
||||
v.SetInt(int64(randUint64(r)))
|
||||
}
|
||||
|
||||
func fuzzUint(v reflect.Value, r *rand.Rand) {
|
||||
v.SetUint(randUint64(r))
|
||||
}
|
||||
|
||||
func fuzzTime(t *time.Time, c Continue) {
|
||||
var sec, nsec int64
|
||||
// Allow for about 1000 years of random time values, which keeps things
|
||||
// like JSON parsing reasonably happy.
|
||||
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
|
||||
c.Fuzz(&nsec)
|
||||
*t = time.Unix(sec, nsec)
|
||||
}
|
||||
|
||||
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
|
||||
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetBool(randBool(r))
|
||||
},
|
||||
reflect.Int: fuzzInt,
|
||||
reflect.Int8: fuzzInt,
|
||||
reflect.Int16: fuzzInt,
|
||||
reflect.Int32: fuzzInt,
|
||||
reflect.Int64: fuzzInt,
|
||||
reflect.Uint: fuzzUint,
|
||||
reflect.Uint8: fuzzUint,
|
||||
reflect.Uint16: fuzzUint,
|
||||
reflect.Uint32: fuzzUint,
|
||||
reflect.Uint64: fuzzUint,
|
||||
reflect.Uintptr: fuzzUint,
|
||||
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(float64(r.Float32()))
|
||||
},
|
||||
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(r.Float64())
|
||||
},
|
||||
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.String: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetString(randString(r))
|
||||
},
|
||||
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
}
|
||||
|
||||
// randBool returns true or false randomly.
|
||||
func randBool(r *rand.Rand) bool {
|
||||
if r.Int()&1 == 1 {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type charRange struct {
|
||||
first, last rune
|
||||
}
|
||||
|
||||
// choose returns a random unicode character from the given range, using the
|
||||
// given randomness source.
|
||||
func (r *charRange) choose(rand *rand.Rand) rune {
|
||||
count := int64(r.last - r.first)
|
||||
return r.first + rune(rand.Int63n(count))
|
||||
}
|
||||
|
||||
var unicodeRanges = []charRange{
|
||||
{' ', '~'}, // ASCII characters
|
||||
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
||||
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
||||
}
|
||||
|
||||
// randString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
runes := make([]rune, n)
|
||||
for i := range runes {
|
||||
runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
|
||||
}
|
||||
return string(runes)
|
||||
}
|
||||
|
||||
// randUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func randUint64(r *rand.Rand) uint64 {
|
||||
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
|
||||
}
|
|
@ -227,6 +227,12 @@
|
|||
"revision": "5e9c030faf78847db7aa77e3661b9cc449de29b7",
|
||||
"revisionTime": "2016-11-16T06:46:58Z"
|
||||
},
|
||||
{
|
||||
"checksumSHA1": "PFtXkXPO7pwRtykVUUXtc07wc7U=",
|
||||
"path": "github.com/google/gofuzz",
|
||||
"revision": "24818f796faf91cd76ec7bddd72458fbced7a6c1",
|
||||
"revisionTime": "2017-06-12T17:47:53Z"
|
||||
},
|
||||
{
|
||||
"checksumSHA1": "cdOCt0Yb+hdErz8NAQqayxPmRsY=",
|
||||
"path": "github.com/hashicorp/errwrap",
|
||||
|
|
Loading…
Reference in New Issue