Revert "ae: refactor StateSyncer to state machine for better testing"
This reverts commit 8a45365f68147dd13c1232bc574bd54e4a12e478.
This commit is contained in:
parent
27b8e55dc4
commit
701ed61230
163
agent/ae/ae.go
163
agent/ae/ae.go
|
@ -2,7 +2,7 @@
|
||||||
package ae
|
package ae
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
"errors"
|
||||||
"log"
|
"log"
|
||||||
"math"
|
"math"
|
||||||
"sync"
|
"sync"
|
||||||
|
@ -37,7 +37,7 @@ func scaleFactor(nodes int) int {
|
||||||
return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
|
return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
|
||||||
}
|
}
|
||||||
|
|
||||||
type SyncState interface {
|
type State interface {
|
||||||
SyncChanges() error
|
SyncChanges() error
|
||||||
SyncFull() error
|
SyncFull() error
|
||||||
}
|
}
|
||||||
|
@ -51,7 +51,7 @@ type SyncState interface {
|
||||||
// for the cluster which is also called anti-entropy.
|
// for the cluster which is also called anti-entropy.
|
||||||
type StateSyncer struct {
|
type StateSyncer struct {
|
||||||
// State contains the data that needs to be synchronized.
|
// State contains the data that needs to be synchronized.
|
||||||
State SyncState
|
State State
|
||||||
|
|
||||||
// Interval is the time between two full sync runs.
|
// Interval is the time between two full sync runs.
|
||||||
Interval time.Duration
|
Interval time.Duration
|
||||||
|
@ -79,23 +79,15 @@ type StateSyncer struct {
|
||||||
pauseLock sync.Mutex
|
pauseLock sync.Mutex
|
||||||
paused int
|
paused int
|
||||||
|
|
||||||
|
// stagger randomly picks a duration between 0s and the given duration.
|
||||||
|
stagger func(time.Duration) time.Duration
|
||||||
|
|
||||||
// serverUpInterval is the max time after which a full sync is
|
// serverUpInterval is the max time after which a full sync is
|
||||||
// performed when a server has been added to the cluster.
|
// performed when a server has been added to the cluster.
|
||||||
serverUpInterval time.Duration
|
serverUpInterval time.Duration
|
||||||
|
|
||||||
// retryFailInterval is the time after which a failed full sync is retried.
|
// retryFailInterval is the time after which a failed full sync is retried.
|
||||||
retryFailInterval time.Duration
|
retryFailInterval time.Duration
|
||||||
|
|
||||||
// stagger randomly picks a duration between 0s and the given duration.
|
|
||||||
stagger func(time.Duration) time.Duration
|
|
||||||
|
|
||||||
// retrySyncFullEvent generates an event based on multiple conditions
|
|
||||||
// when the state machine is trying to retry a full state sync.
|
|
||||||
retrySyncFullEvent func() event
|
|
||||||
|
|
||||||
// syncChangesEvent generates an event based on multiple conditions
|
|
||||||
// when the state machine is performing partial state syncs.
|
|
||||||
syncChangesEvent func() event
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const (
|
const (
|
||||||
|
@ -107,7 +99,7 @@ const (
|
||||||
retryFailIntv = 15 * time.Second
|
retryFailIntv = 15 * time.Second
|
||||||
)
|
)
|
||||||
|
|
||||||
func NewStateSyncer(state SyncState, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
|
func NewStateSyncer(state State, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
|
||||||
s := &StateSyncer{
|
s := &StateSyncer{
|
||||||
State: state,
|
State: state,
|
||||||
Interval: intv,
|
Interval: intv,
|
||||||
|
@ -118,25 +110,14 @@ func NewStateSyncer(state SyncState, intv time.Duration, shutdownCh chan struct{
|
||||||
serverUpInterval: serverUpIntv,
|
serverUpInterval: serverUpIntv,
|
||||||
retryFailInterval: retryFailIntv,
|
retryFailInterval: retryFailIntv,
|
||||||
}
|
}
|
||||||
|
s.stagger = func(d time.Duration) time.Duration {
|
||||||
// retain these methods as member variables so that
|
f := scaleFactor(s.ClusterSize())
|
||||||
// we can mock them for testing.
|
return lib.RandomStagger(time.Duration(f) * d)
|
||||||
s.retrySyncFullEvent = s.retrySyncFullEventFn
|
}
|
||||||
s.syncChangesEvent = s.syncChangesEventFn
|
|
||||||
s.stagger = s.staggerFn
|
|
||||||
|
|
||||||
return s
|
return s
|
||||||
}
|
}
|
||||||
|
|
||||||
// fsmState defines states for the state machine.
|
var errPaused = errors.New("paused")
|
||||||
type fsmState string
|
|
||||||
|
|
||||||
const (
|
|
||||||
doneState fsmState = "done"
|
|
||||||
fullSyncState fsmState = "fullSync"
|
|
||||||
partialSyncState fsmState = "partialSync"
|
|
||||||
retryFullSyncState fsmState = "retryFullSync"
|
|
||||||
)
|
|
||||||
|
|
||||||
// Run is the long running method to perform state synchronization
|
// Run is the long running method to perform state synchronization
|
||||||
// between local and remote servers.
|
// between local and remote servers.
|
||||||
|
@ -144,88 +125,16 @@ func (s *StateSyncer) Run() {
|
||||||
if s.ClusterSize == nil {
|
if s.ClusterSize == nil {
|
||||||
panic("ClusterSize not set")
|
panic("ClusterSize not set")
|
||||||
}
|
}
|
||||||
s.runFSM(fullSyncState, s.nextFSMState)
|
|
||||||
}
|
|
||||||
|
|
||||||
// runFSM runs the state machine.
|
FullSync:
|
||||||
func (s *StateSyncer) runFSM(fs fsmState, next func(fsmState) fsmState) {
|
|
||||||
for {
|
for {
|
||||||
if fs = next(fs); fs == doneState {
|
// attempt a full sync
|
||||||
return
|
err := s.ifNotPausedRun(s.State.SyncFull)
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// nextFSMState determines the next state based on the current state.
|
|
||||||
func (s *StateSyncer) nextFSMState(fs fsmState) fsmState {
|
|
||||||
switch fs {
|
|
||||||
case fullSyncState:
|
|
||||||
if s.Paused() {
|
|
||||||
return retryFullSyncState
|
|
||||||
}
|
|
||||||
|
|
||||||
err := s.State.SyncFull()
|
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
if err != errPaused {
|
||||||
s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
|
s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
|
||||||
return retryFullSyncState
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return partialSyncState
|
|
||||||
|
|
||||||
case retryFullSyncState:
|
|
||||||
e := s.retrySyncFullEvent()
|
|
||||||
switch e {
|
|
||||||
case syncFullNotifEvent, syncFullTimerEvent:
|
|
||||||
return fullSyncState
|
|
||||||
case shutdownEvent:
|
|
||||||
return doneState
|
|
||||||
default:
|
|
||||||
panic(fmt.Sprintf("invalid event: %s", e))
|
|
||||||
}
|
|
||||||
|
|
||||||
case partialSyncState:
|
|
||||||
e := s.syncChangesEvent()
|
|
||||||
switch e {
|
|
||||||
case syncFullNotifEvent, syncFullTimerEvent:
|
|
||||||
return fullSyncState
|
|
||||||
|
|
||||||
case syncChangesNotifEvent:
|
|
||||||
if s.Paused() {
|
|
||||||
return partialSyncState
|
|
||||||
}
|
|
||||||
|
|
||||||
err := s.State.SyncChanges()
|
|
||||||
if err != nil {
|
|
||||||
s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
|
|
||||||
}
|
|
||||||
return partialSyncState
|
|
||||||
|
|
||||||
case shutdownEvent:
|
|
||||||
return doneState
|
|
||||||
|
|
||||||
default:
|
|
||||||
panic(fmt.Sprintf("invalid event: %s", e))
|
|
||||||
}
|
|
||||||
|
|
||||||
default:
|
|
||||||
panic(fmt.Sprintf("invalid state: %s", fs))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// event defines a timing or notification event from a multiple
|
|
||||||
// timers and channels.
|
|
||||||
type event string
|
|
||||||
|
|
||||||
const (
|
|
||||||
shutdownEvent event = "shutdown"
|
|
||||||
syncFullNotifEvent event = "syncFullNotif"
|
|
||||||
syncFullTimerEvent event = "syncFullTimer"
|
|
||||||
syncChangesNotifEvent event = "syncChangesNotif"
|
|
||||||
)
|
|
||||||
|
|
||||||
// retrySyncFullEventFn waits for an event which triggers a retry
|
|
||||||
// of a full sync or a termination signal.
|
|
||||||
func (s *StateSyncer) retrySyncFullEventFn() event {
|
|
||||||
select {
|
select {
|
||||||
// trigger a full sync immediately.
|
// trigger a full sync immediately.
|
||||||
// this is usually called when a consul server was added to the cluster.
|
// this is usually called when a consul server was added to the cluster.
|
||||||
|
@ -233,24 +142,23 @@ func (s *StateSyncer) retrySyncFullEventFn() event {
|
||||||
case <-s.SyncFull.Notif():
|
case <-s.SyncFull.Notif():
|
||||||
select {
|
select {
|
||||||
case <-time.After(s.stagger(s.serverUpInterval)):
|
case <-time.After(s.stagger(s.serverUpInterval)):
|
||||||
return syncFullNotifEvent
|
continue FullSync
|
||||||
case <-s.ShutdownCh:
|
case <-s.ShutdownCh:
|
||||||
return shutdownEvent
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// retry full sync after some time
|
// retry full sync after some time
|
||||||
// todo(fs): why don't we use s.Interval here?
|
// todo(fs): why don't we use s.Interval here?
|
||||||
case <-time.After(s.retryFailInterval + s.stagger(s.retryFailInterval)):
|
case <-time.After(s.retryFailInterval + s.stagger(s.retryFailInterval)):
|
||||||
return syncFullTimerEvent
|
continue FullSync
|
||||||
|
|
||||||
case <-s.ShutdownCh:
|
case <-s.ShutdownCh:
|
||||||
return shutdownEvent
|
return
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// syncChangesEventFn waits for a event which either triggers a full
|
// do partial syncs until it is time for a full sync again
|
||||||
// or a partial sync or a termination signal.
|
for {
|
||||||
func (s *StateSyncer) syncChangesEventFn() event {
|
|
||||||
select {
|
select {
|
||||||
// trigger a full sync immediately
|
// trigger a full sync immediately
|
||||||
// this is usually called when a consul server was added to the cluster.
|
// this is usually called when a consul server was added to the cluster.
|
||||||
|
@ -258,27 +166,36 @@ func (s *StateSyncer) syncChangesEventFn() event {
|
||||||
case <-s.SyncFull.Notif():
|
case <-s.SyncFull.Notif():
|
||||||
select {
|
select {
|
||||||
case <-time.After(s.stagger(s.serverUpInterval)):
|
case <-time.After(s.stagger(s.serverUpInterval)):
|
||||||
return syncFullNotifEvent
|
continue FullSync
|
||||||
case <-s.ShutdownCh:
|
case <-s.ShutdownCh:
|
||||||
return shutdownEvent
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// time for a full sync again
|
// time for a full sync again
|
||||||
case <-time.After(s.Interval + s.stagger(s.Interval)):
|
case <-time.After(s.Interval + s.stagger(s.Interval)):
|
||||||
return syncFullTimerEvent
|
continue FullSync
|
||||||
|
|
||||||
// do partial syncs on demand
|
// do partial syncs on demand
|
||||||
case <-s.SyncChanges.Notif():
|
case <-s.SyncChanges.Notif():
|
||||||
return syncChangesNotifEvent
|
err := s.ifNotPausedRun(s.State.SyncChanges)
|
||||||
|
if err != nil && err != errPaused {
|
||||||
|
s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
case <-s.ShutdownCh:
|
case <-s.ShutdownCh:
|
||||||
return shutdownEvent
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *StateSyncer) staggerFn(d time.Duration) time.Duration {
|
func (s *StateSyncer) ifNotPausedRun(f func() error) error {
|
||||||
f := scaleFactor(s.ClusterSize())
|
s.pauseLock.Lock()
|
||||||
return lib.RandomStagger(time.Duration(f) * d)
|
defer s.pauseLock.Unlock()
|
||||||
|
if s.paused != 0 {
|
||||||
|
return errPaused
|
||||||
|
}
|
||||||
|
return f()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pause temporarily disables sync runs.
|
// Pause temporarily disables sync runs.
|
||||||
|
|
|
@ -57,7 +57,7 @@ func TestAE_Pause_nestedPauseResume(t *testing.T) {
|
||||||
defer func() {
|
defer func() {
|
||||||
err := recover()
|
err := recover()
|
||||||
if err == nil {
|
if err == nil {
|
||||||
t.Fatal("unbalanced Resume() should panic")
|
t.Fatal("unbalanced Resume() should cause a panic()")
|
||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
l.Resume()
|
l.Resume()
|
||||||
|
@ -77,6 +77,25 @@ func TestAE_Pause_ResumeTriggersSyncChanges(t *testing.T) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func TestAE_Pause_ifNotPausedRun(t *testing.T) {
|
||||||
|
l := NewStateSyncer(nil, 0, nil, nil)
|
||||||
|
|
||||||
|
errCalled := errors.New("f called")
|
||||||
|
f := func() error { return errCalled }
|
||||||
|
|
||||||
|
l.Pause()
|
||||||
|
err := l.ifNotPausedRun(f)
|
||||||
|
if got, want := err, errPaused; !reflect.DeepEqual(got, want) {
|
||||||
|
t.Fatalf("got error %q want %q", got, want)
|
||||||
|
}
|
||||||
|
l.Resume()
|
||||||
|
|
||||||
|
err = l.ifNotPausedRun(f)
|
||||||
|
if got, want := err, errCalled; got != want {
|
||||||
|
t.Fatalf("got error %q want %q", got, want)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
|
func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
|
||||||
shutdownCh := make(chan struct{})
|
shutdownCh := make(chan struct{})
|
||||||
state := &mock{
|
state := &mock{
|
||||||
|
@ -87,9 +106,7 @@ func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// indicate that we have partial changes before starting Run
|
// indicate that we have partial changes before starting Run
|
||||||
l := testSyncer()
|
l := testSyncer(state, shutdownCh)
|
||||||
l.State = state
|
|
||||||
l.ShutdownCh = shutdownCh
|
|
||||||
l.SyncChanges.Trigger()
|
l.SyncChanges.Trigger()
|
||||||
|
|
||||||
var wg sync.WaitGroup
|
var wg sync.WaitGroup
|
||||||
|
@ -105,177 +122,6 @@ func TestAE_Run_SyncFullBeforeChanges(t *testing.T) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAE_Run_Quit(t *testing.T) {
|
|
||||||
// start timer which explodes if runFSM does not quit
|
|
||||||
tm := time.AfterFunc(time.Second, func() { panic("timeout") })
|
|
||||||
|
|
||||||
l := testSyncer()
|
|
||||||
l.runFSM(fullSyncState, func(fsmState) fsmState { return doneState })
|
|
||||||
// should just quit
|
|
||||||
tm.Stop()
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestAE_FSM(t *testing.T) {
|
|
||||||
|
|
||||||
t.Run("fullSyncState", func(t *testing.T) {
|
|
||||||
t.Run("Paused -> retryFullSyncState", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.Pause()
|
|
||||||
fs := l.nextFSMState(fullSyncState)
|
|
||||||
if got, want := fs, retryFullSyncState; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("SyncFull() error -> retryFullSyncState", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.State = &mock{syncFull: func() error { return errors.New("boom") }}
|
|
||||||
fs := l.nextFSMState(fullSyncState)
|
|
||||||
if got, want := fs, retryFullSyncState; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("SyncFull() OK -> partialSyncState", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.State = &mock{}
|
|
||||||
fs := l.nextFSMState(fullSyncState)
|
|
||||||
if got, want := fs, partialSyncState; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
t.Run("retryFullSyncState", func(t *testing.T) {
|
|
||||||
// helper for testing state transitions from retrySyncFullState
|
|
||||||
test := func(ev event, to fsmState) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.retrySyncFullEvent = func() event { return ev }
|
|
||||||
fs := l.nextFSMState(retryFullSyncState)
|
|
||||||
if got, want := fs, to; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
t.Run("shutdownEvent -> doneState", func(t *testing.T) {
|
|
||||||
test(shutdownEvent, doneState)
|
|
||||||
})
|
|
||||||
t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
|
|
||||||
test(syncFullNotifEvent, fullSyncState)
|
|
||||||
})
|
|
||||||
t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
|
|
||||||
test(syncFullTimerEvent, fullSyncState)
|
|
||||||
})
|
|
||||||
t.Run("invalid event -> panic ", func(t *testing.T) {
|
|
||||||
defer func() {
|
|
||||||
err := recover()
|
|
||||||
if err == nil {
|
|
||||||
t.Fatal("invalid event should panic")
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
test(event("invalid"), fsmState(""))
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
t.Run("partialSyncState", func(t *testing.T) {
|
|
||||||
// helper for testing state transitions from partialSyncState
|
|
||||||
test := func(ev event, to fsmState) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.syncChangesEvent = func() event { return ev }
|
|
||||||
fs := l.nextFSMState(partialSyncState)
|
|
||||||
if got, want := fs, to; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
t.Run("shutdownEvent -> doneState", func(t *testing.T) {
|
|
||||||
test(shutdownEvent, doneState)
|
|
||||||
})
|
|
||||||
t.Run("syncFullNotifEvent -> fullSyncState", func(t *testing.T) {
|
|
||||||
test(syncFullNotifEvent, fullSyncState)
|
|
||||||
})
|
|
||||||
t.Run("syncFullTimerEvent -> fullSyncState", func(t *testing.T) {
|
|
||||||
test(syncFullTimerEvent, fullSyncState)
|
|
||||||
})
|
|
||||||
t.Run("syncChangesEvent+Paused -> partialSyncState", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.Pause()
|
|
||||||
l.syncChangesEvent = func() event { return syncChangesNotifEvent }
|
|
||||||
fs := l.nextFSMState(partialSyncState)
|
|
||||||
if got, want := fs, partialSyncState; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("syncChangesEvent+SyncChanges() error -> partialSyncState", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.State = &mock{syncChanges: func() error { return errors.New("boom") }}
|
|
||||||
l.syncChangesEvent = func() event { return syncChangesNotifEvent }
|
|
||||||
fs := l.nextFSMState(partialSyncState)
|
|
||||||
if got, want := fs, partialSyncState; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("syncChangesEvent+SyncChanges() OK -> partialSyncState", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.State = &mock{}
|
|
||||||
l.syncChangesEvent = func() event { return syncChangesNotifEvent }
|
|
||||||
fs := l.nextFSMState(partialSyncState)
|
|
||||||
if got, want := fs, partialSyncState; got != want {
|
|
||||||
t.Fatalf("got state %v want %v", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestAE_SyncChangesEvent(t *testing.T) {
|
|
||||||
t.Run("trigger shutdownEvent", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.ShutdownCh = make(chan struct{})
|
|
||||||
evch := make(chan event)
|
|
||||||
go func() { evch <- l.syncChangesEvent() }()
|
|
||||||
close(l.ShutdownCh)
|
|
||||||
if got, want := <-evch, shutdownEvent; got != want {
|
|
||||||
t.Fatalf("got event %q want %q", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("trigger shutdownEvent during FullNotif", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.ShutdownCh = make(chan struct{})
|
|
||||||
evch := make(chan event)
|
|
||||||
go func() { evch <- l.syncChangesEvent() }()
|
|
||||||
l.SyncFull.Trigger()
|
|
||||||
time.Sleep(100 * time.Millisecond)
|
|
||||||
close(l.ShutdownCh)
|
|
||||||
if got, want := <-evch, shutdownEvent; got != want {
|
|
||||||
t.Fatalf("got event %q want %q", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("trigger syncFullNotifEvent", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.serverUpInterval = 10 * time.Millisecond
|
|
||||||
evch := make(chan event)
|
|
||||||
go func() { evch <- l.syncChangesEvent() }()
|
|
||||||
l.SyncFull.Trigger()
|
|
||||||
if got, want := <-evch, syncFullNotifEvent; got != want {
|
|
||||||
t.Fatalf("got event %q want %q", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("trigger syncFullTimerEvent", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
l.Interval = 10 * time.Millisecond
|
|
||||||
evch := make(chan event)
|
|
||||||
go func() { evch <- l.syncChangesEvent() }()
|
|
||||||
if got, want := <-evch, syncFullTimerEvent; got != want {
|
|
||||||
t.Fatalf("got event %q want %q", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
t.Run("trigger syncChangesNotifEvent", func(t *testing.T) {
|
|
||||||
l := testSyncer()
|
|
||||||
evch := make(chan event)
|
|
||||||
go func() { evch <- l.syncChangesEvent() }()
|
|
||||||
l.SyncChanges.Trigger()
|
|
||||||
if got, want := <-evch, syncChangesNotifEvent; got != want {
|
|
||||||
t.Fatalf("got event %q want %q", got, want)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
type mock struct {
|
type mock struct {
|
||||||
seq []string
|
seq []string
|
||||||
syncFull, syncChanges func() error
|
syncFull, syncChanges func() error
|
||||||
|
@ -297,9 +143,9 @@ func (m *mock) SyncChanges() error {
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func testSyncer() *StateSyncer {
|
func testSyncer(state State, shutdownCh chan struct{}) *StateSyncer {
|
||||||
logger := log.New(os.Stderr, "", 0)
|
logger := log.New(os.Stderr, "", 0)
|
||||||
l := NewStateSyncer(nil, time.Second, nil, logger)
|
l := NewStateSyncer(state, 0, shutdownCh, logger)
|
||||||
l.stagger = func(d time.Duration) time.Duration { return d }
|
l.stagger = func(d time.Duration) time.Duration { return d }
|
||||||
l.ClusterSize = func() int { return 1 }
|
l.ClusterSize = func() int { return 1 }
|
||||||
return l
|
return l
|
||||||
|
|
Loading…
Reference in New Issue