agent: convert NodeID methods to functions

Making these functions allows us to cleanup how an agent is initialized. They only make use of a config and a logger, so they do not need to be agent methods.

Also cleanup the testing to use t.Run and require.
This commit is contained in:
Daniel Nephin 2020-08-07 19:24:51 -04:00
parent 6be568119b
commit 55b074f0eb
3 changed files with 126 additions and 164 deletions

View File

@ -510,8 +510,9 @@ func New(options ...AgentOption) (*Agent, error) {
// Retrieve or generate the node ID before setting up the rest of the
// agent, which depends on it.
if err := a.setupNodeID(a.config); err != nil {
return nil, fmt.Errorf("Failed to setup node ID: %v", err)
config.NodeID, err = newNodeIDFromConfig(a.config, a.logger)
if err != nil {
return nil, fmt.Errorf("failed to setup node ID: %w", err)
}
// We used to do this in the Start method. However it doesn't need to go

View File

@ -11,70 +11,55 @@ import (
"github.com/hashicorp/consul/agent/config"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/go-uuid"
"github.com/shirou/gopsutil/host"
)
// setupNodeID will pull the persisted node ID, if any, or create a random one
// newNodeIDFromConfig will pull the persisted node ID, if any, or create a random one
// and persist it.
// FIXME: move to a different file.
func (a *Agent) setupNodeID(config *config.RuntimeConfig) error {
// If they've configured a node ID manually then just use that, as
// long as it's valid.
func newNodeIDFromConfig(config *config.RuntimeConfig, logger hclog.Logger) (types.NodeID, error) {
if config.NodeID != "" {
config.NodeID = types.NodeID(strings.ToLower(string(config.NodeID)))
if _, err := uuid.ParseUUID(string(config.NodeID)); err != nil {
return err
nodeID := strings.ToLower(string(config.NodeID))
if _, err := uuid.ParseUUID(nodeID); err != nil {
return "", fmt.Errorf("specified NodeID is invalid: %w", err)
}
return nil
return types.NodeID(nodeID), nil
}
// For dev mode we have no filesystem access so just make one.
if a.config.DataDir == "" {
id, err := a.makeNodeID()
if err != nil {
return err
}
config.NodeID = types.NodeID(id)
return nil
if config.DataDir == "" {
id, err := makeNodeID(logger, config.DisableHostNodeID)
return types.NodeID(id), err
}
// Load saved state, if any. Since a user could edit this, we also
// validate it.
fileID := filepath.Join(config.DataDir, "node-id")
if _, err := os.Stat(fileID); err == nil {
rawID, err := ioutil.ReadFile(fileID)
// Load saved state, if any. Since a user could edit this, we also validate it.
filename := filepath.Join(config.DataDir, "node-id")
if _, err := os.Stat(filename); err == nil {
rawID, err := ioutil.ReadFile(filename)
if err != nil {
return err
return "", err
}
nodeID := strings.TrimSpace(string(rawID))
nodeID = strings.ToLower(nodeID)
if _, err := uuid.ParseUUID(nodeID); err != nil {
return err
if _, err = uuid.ParseUUID(nodeID); err != nil {
return "", fmt.Errorf("NodeID in %s is invalid: %w", filename, err)
}
config.NodeID = types.NodeID(nodeID)
return types.NodeID(nodeID), nil
}
// If we still don't have a valid node ID, make one.
if config.NodeID == "" {
id, err := a.makeNodeID()
if err != nil {
return err
}
if err := lib.EnsurePath(fileID, false); err != nil {
return err
}
if err := ioutil.WriteFile(fileID, []byte(id), 0600); err != nil {
return err
}
config.NodeID = types.NodeID(id)
id, err := makeNodeID(logger, config.DisableHostNodeID)
if err != nil {
return "", fmt.Errorf("failed to create a NodeID: %w", err)
}
return nil
if err := lib.EnsurePath(filename, false); err != nil {
return "", err
}
if err := ioutil.WriteFile(filename, []byte(id), 0600); err != nil {
return "", fmt.Errorf("failed to write NodeID to disk: %w", err)
}
return types.NodeID(id), nil
}
// makeNodeID will try to find a host-specific ID, or else will generate a
@ -82,28 +67,28 @@ func (a *Agent) setupNodeID(config *config.RuntimeConfig) error {
// the caller whether this ID is random or stable since the consequences are
// high for us if this changes, so we will persist it either way. This will let
// gopsutil change implementations without affecting in-place upgrades of nodes.
func (a *Agent) makeNodeID() (string, error) {
// If they've disabled host-based IDs then just make a random one.
if a.config.DisableHostNodeID {
return a.makeRandomID()
func makeNodeID(logger hclog.Logger, disableHostNodeID bool) (string, error) {
if disableHostNodeID {
return uuid.GenerateUUID()
}
// Try to get a stable ID associated with the host itself.
info, err := host.Info()
if err != nil {
a.logger.Debug("Couldn't get a unique ID from the host", "error", err)
return a.makeRandomID()
logger.Debug("Couldn't get a unique ID from the host", "error", err)
return uuid.GenerateUUID()
}
// Make sure the host ID parses as a UUID, since we don't have complete
// control over this process.
id := strings.ToLower(info.HostID)
// TODO: why do we care if HostID is a uuid, if we are about to hash it?
if _, err := uuid.ParseUUID(id); err != nil {
a.logger.Debug("Unique ID from host isn't formatted as a UUID",
logger.Debug("Unique ID from host isn't formatted as a UUID",
"id", id,
"error", err,
)
return a.makeRandomID()
return uuid.GenerateUUID()
}
// Hash the input to make it well distributed. The reported Host UUID may be
@ -117,17 +102,6 @@ func (a *Agent) makeNodeID() (string, error) {
buf[8:10],
buf[10:16])
a.logger.Debug("Using unique ID from host as node ID", "id", id)
return id, nil
}
// makeRandomID will generate a random UUID for a node.
func (a *Agent) makeRandomID() (string, error) {
id, err := uuid.GenerateUUID()
if err != nil {
return "", err
}
a.logger.Debug("Using random ID as node ID", "id", id)
logger.Debug("Using unique ID from host as node ID", "id", id)
return id, nil
}

View File

@ -1,125 +1,112 @@
package agent
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
"testing"
"github.com/hashicorp/consul/agent/config"
"github.com/hashicorp/consul/sdk/testutil"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/go-hclog"
"github.com/hashicorp/go-uuid"
"github.com/stretchr/testify/require"
)
func TestSetupNodeID(t *testing.T) {
t.Parallel()
a := NewTestAgent(t, `
node_id = ""
`)
defer a.Shutdown()
cfg := a.config
// The auto-assigned ID should be valid.
id := a.consulConfig().NodeID
if _, err := uuid.ParseUUID(string(id)); err != nil {
t.Fatalf("err: %v", err)
func TestNewNodeIDFromConfig(t *testing.T) {
logger := hclog.New(nil)
tmpDir := testutil.TempDir(t, "")
t.Cleanup(func() {
os.RemoveAll(tmpDir)
})
cfg := &config.RuntimeConfig{
DataDir: tmpDir,
}
// Running again should get the same ID (persisted in the file).
cfg.NodeID = ""
if err := a.setupNodeID(cfg); err != nil {
t.Fatalf("err: %v", err)
}
if newID := a.consulConfig().NodeID; id != newID {
t.Fatalf("bad: %q vs %q", id, newID)
}
var randomNodeID types.NodeID
t.Run("a new ID is generated when none is specified", func(t *testing.T) {
var err error
randomNodeID, err = newNodeIDFromConfig(cfg, logger)
require.NoError(t, err)
// Set an invalid ID via.Config.
cfg.NodeID = types.NodeID("nope")
err := a.setupNodeID(cfg)
if err == nil || !strings.Contains(err.Error(), "uuid string is wrong length") {
t.Fatalf("err: %v", err)
}
_, err = uuid.ParseUUID(string(randomNodeID))
require.NoError(t, err)
})
// Set a valid ID via.Config.
newID, err := uuid.GenerateUUID()
if err != nil {
t.Fatalf("err: %v", err)
}
cfg.NodeID = types.NodeID(strings.ToUpper(newID))
if err := a.setupNodeID(cfg); err != nil {
t.Fatalf("err: %v", err)
}
if id := a.consulConfig().NodeID; string(id) != newID {
t.Fatalf("bad: %q vs. %q", id, newID)
}
t.Run("running again should get the NodeID that was persisted to disk", func(t *testing.T) {
nodeID, err := newNodeIDFromConfig(cfg, logger)
require.NoError(t, err)
require.NotEqual(t, nodeID, "")
require.Equal(t, nodeID, randomNodeID)
})
// Set an invalid ID via the file.
fileID := filepath.Join(cfg.DataDir, "node-id")
if err := ioutil.WriteFile(fileID, []byte("adf4238a!882b!9ddc!4a9d!5b6758e4159e"), 0600); err != nil {
t.Fatalf("err: %v", err)
}
cfg.NodeID = ""
err = a.setupNodeID(cfg)
if err == nil || !strings.Contains(err.Error(), "uuid is improperly formatted") {
t.Fatalf("err: %v", err)
}
t.Run("invalid NodeID in config", func(t *testing.T) {
cfg.NodeID = "nope"
_, err := newNodeIDFromConfig(cfg, logger)
require.Error(t, err)
require.Contains(t, err.Error(), "specified NodeID is invalid")
})
// Set a valid ID via the file.
if err := ioutil.WriteFile(fileID, []byte("ADF4238a-882b-9ddc-4a9d-5b6758e4159e"), 0600); err != nil {
t.Fatalf("err: %v", err)
}
cfg.NodeID = ""
if err := a.setupNodeID(cfg); err != nil {
t.Fatalf("err: %v", err)
}
if id := a.consulConfig().NodeID; string(id) != "adf4238a-882b-9ddc-4a9d-5b6758e4159e" {
t.Fatalf("bad: %q vs. %q", id, newID)
}
t.Run("valid NodeID in config", func(t *testing.T) {
newID, err := uuid.GenerateUUID()
require.NoError(t, err)
cfg.NodeID = types.NodeID(strings.ToUpper(newID))
nodeID, err := newNodeIDFromConfig(cfg, logger)
require.NoError(t, err)
require.Equal(t, string(nodeID), newID)
})
t.Run("invalid NodeID in file", func(t *testing.T) {
cfg.NodeID = ""
filename := filepath.Join(cfg.DataDir, "node-id")
err := ioutil.WriteFile(filename, []byte("adf4238a!882b!9ddc!4a9d!5b6758e4159e"), 0600)
require.NoError(t, err)
_, err = newNodeIDFromConfig(cfg, logger)
require.Error(t, err)
require.Contains(t, err.Error(), fmt.Sprintf("NodeID in %s is invalid", filename))
})
t.Run("valid NodeID in file", func(t *testing.T) {
cfg.NodeID = ""
filename := filepath.Join(cfg.DataDir, "node-id")
err := ioutil.WriteFile(filename, []byte("ADF4238a-882b-9ddc-4a9d-5b6758e4159e"), 0600)
require.NoError(t, err)
nodeID, err := newNodeIDFromConfig(cfg, logger)
require.NoError(t, err)
require.Equal(t, string(nodeID), "adf4238a-882b-9ddc-4a9d-5b6758e4159e")
})
}
func TestMakeNodeID(t *testing.T) {
t.Parallel()
a := NewTestAgent(t, `
node_id = ""
`)
defer a.Shutdown()
logger := hclog.New(nil)
// We should get a valid host-based ID initially.
id, err := a.makeNodeID()
if err != nil {
t.Fatalf("err: %v", err)
}
if _, err := uuid.ParseUUID(id); err != nil {
t.Fatalf("err: %v", err)
}
var randomID string
t.Run("Random ID when HostNodeID is disabled", func(t *testing.T) {
var err error
randomID, err = makeNodeID(logger, true)
require.NoError(t, err)
// Calling again should yield a random ID by default.
another, err := a.makeNodeID()
if err != nil {
t.Fatalf("err: %v", err)
}
if id == another {
t.Fatalf("bad: %s vs %s", id, another)
}
_, err = uuid.ParseUUID(randomID)
require.NoError(t, err)
// Turn on host-based IDs and try again. We should get the same ID
// each time (and a different one from the random one above).
a.GetConfig().DisableHostNodeID = false
id, err = a.makeNodeID()
if err != nil {
t.Fatalf("err: %v", err)
}
if id == another {
t.Fatalf("bad: %s vs %s", id, another)
}
another, err := makeNodeID(logger, true)
require.NoError(t, err)
require.NotEqual(t, randomID, another)
})
// Calling again should yield the host-based ID.
another, err = a.makeNodeID()
if err != nil {
t.Fatalf("err: %v", err)
}
if id != another {
t.Fatalf("bad: %s vs %s", id, another)
}
t.Run("host-based ID when HostNodeID is enabled", func(t *testing.T) {
id, err := makeNodeID(logger, false)
require.NoError(t, err)
require.NotEqual(t, randomID, id)
another, err := makeNodeID(logger, false)
require.NoError(t, err)
require.Equal(t, id, another)
})
}