Fix race condition between removing a service and adding a check for the same service, which was causing orphaned checks
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bdc21a3986
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@ -14,6 +14,8 @@ import (
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"testing"
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"time"
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"sync"
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"github.com/hashicorp/consul/agent/consul"
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"github.com/hashicorp/consul/agent/consul/structs"
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"github.com/hashicorp/consul/api"
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@ -626,6 +628,71 @@ func TestAgent_RemoveServiceRemovesAllChecks(t *testing.T) {
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}
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}
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func TestAgent_AddCheck_RemoveServiceRace(t *testing.T) {
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t.Parallel()
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cfg := TestConfig()
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cfg.NodeName = "node1"
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a := NewTestAgent(t.Name(), cfg)
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defer a.Shutdown()
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// NOTE - trying a few times reproduces the race condition where a check can be added while a service is being deleted.
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// This test may return a false positive if Addcheck happens to execute before RemoveService
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for i := 0; i < 50; i++ {
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addServiceAndChecks(a, t)
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//try removing the service and adding a check for that service in two different go routines
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var wg sync.WaitGroup
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wg.Add(2)
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chk1 := &structs.CheckType{CheckID: "chk1", Name: "chk1", TTL: time.Minute}
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hchk1 := &structs.HealthCheck{Node: "node1", CheckID: "chk1", Name: "chk1", Status: "critical", ServiceID: "redis", ServiceName: "redis"}
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go func() {
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a.AddCheck(hchk1, chk1, false, "")
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wg.Done()
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}()
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go func() {
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a.RemoveService("redis", false)
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wg.Done()
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}()
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wg.Wait()
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checks := a.state.Checks()
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if len(checks) > 0 {
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t.Fatalf("Expected checks map to be empty")
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}
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}
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}
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func addServiceAndChecks(a *TestAgent, t *testing.T) {
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svc := &structs.NodeService{ID: "redis", Service: "redis", Port: 8000}
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chk1 := &structs.CheckType{CheckID: "chk1", Name: "chk1", TTL: time.Minute}
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chk2 := &structs.CheckType{CheckID: "chk2", Name: "chk2", TTL: 2 * time.Minute}
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hchk1 := &structs.HealthCheck{Node: "node1", CheckID: "chk1", Name: "chk1", Status: "critical", ServiceID: "redis", ServiceName: "redis"}
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hchk2 := &structs.HealthCheck{Node: "node1", CheckID: "chk2", Name: "chk2", Status: "critical", ServiceID: "redis", ServiceName: "redis"}
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// register service with chk1
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if err := a.AddService(svc, []*structs.CheckType{chk1}, false, ""); err != nil {
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t.Fatal("Failed to register service", err)
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}
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// verify chk1 exists
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if a.state.Checks()["chk1"] == nil {
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t.Fatal("Could not find health check chk1")
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}
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// update the service with chk2
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if err := a.AddService(svc, []*structs.CheckType{chk2}, false, ""); err != nil {
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t.Fatal("Failed to update service", err)
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}
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// check that both checks are there
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if got, want := a.state.Checks()["chk1"], hchk1; !verify.Values(t, "", got, want) {
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t.FailNow()
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}
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if got, want := a.state.Checks()["chk2"], hchk2; !verify.Values(t, "", got, want) {
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t.FailNow()
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}
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}
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func TestAgent_AddCheck(t *testing.T) {
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t.Parallel()
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cfg := TestConfig()
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@ -253,13 +253,18 @@ func (l *localState) AddCheck(check *structs.HealthCheck, token string) {
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l.Lock()
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defer l.Unlock()
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allow := true
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if check.ServiceID != "" { //if there is a serviceID associated with the check, make sure it exists
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_, allow = l.services[check.ServiceID]
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}
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if allow {
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l.checks[check.CheckID] = check
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l.checkStatus[check.CheckID] = syncStatus{}
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l.checkTokens[check.CheckID] = token
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delete(l.checkCriticalTime, check.CheckID)
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l.changeMade()
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}
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}
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// RemoveCheck is used to remove a health check from the local state.
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// The agent will make a best effort to ensure it is deregistered
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@ -1475,6 +1475,8 @@ func TestAgent_checkCriticalTime(t *testing.T) {
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cfg := TestConfig()
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l := NewLocalState(cfg, nil)
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svc := &structs.NodeService{ID: "redis", Service: "redis", Port: 8000}
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l.AddService(svc, "")
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// Add a passing check and make sure it's not critical.
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checkID := types.CheckID("redis:1")
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chk := &structs.HealthCheck{
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