consul: Adding more tests for session TTLs
This commit is contained in:
parent
5b6ce2ca4a
commit
4d0903f781
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@ -11,9 +11,6 @@ import (
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// a new map to track session expiration and to reset all the timers from
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// the previously known set of timers.
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func (s *Server) initializeSessionTimers() error {
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s.sessionTimersLock.Lock()
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defer s.sessionTimersLock.Unlock()
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// Scan all sessions and reset their timer
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state := s.fsm.State()
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_, sessions, err := state.SessionList()
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@ -45,9 +42,9 @@ func (s *Server) resetSessionTimer(id string, session *structs.Session) error {
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session = s
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}
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// Bail if the session has no TTL
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// Bail if the session has no TTL, fast-path some common inputs
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switch session.TTL {
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case "", "0s", "0m", "0h":
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case "", "0", "0s", "0m", "0h":
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return nil
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}
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@ -62,8 +59,8 @@ func (s *Server) resetSessionTimer(id string, session *structs.Session) error {
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// Reset the session timer
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s.sessionTimersLock.Lock()
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defer s.sessionTimersLock.Unlock()
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s.resetSessionTimerLocked(id, ttl)
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s.sessionTimersLock.Unlock()
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return nil
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}
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@ -111,7 +108,7 @@ func (s *Server) invalidateSession(id string) {
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ID: id,
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},
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}
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s.logger.Printf("[DEBUG] consul.state: Invalidating session %s due to TTL timeout", id)
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s.logger.Printf("[DEBUG] consul.state: Session %s TTL expired", id)
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// Apply the update to destroy the session
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if _, err := s.raftApply(structs.SessionRequestType, args); err != nil {
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@ -1,9 +1,9 @@
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package consul
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import (
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"errors"
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"fmt"
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"os"
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"strings"
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"testing"
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"time"
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@ -11,7 +11,259 @@ import (
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"github.com/hashicorp/consul/testutil"
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)
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func TestServer_sessionTTL(t *testing.T) {
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func TestInitializeSessionTimers(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{"foo", "127.0.0.1"})
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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TTL: "10s",
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}
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if err := state.SessionCreate(100, session); err != nil {
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t.Fatalf("err: %v", err)
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}
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// Reset the session timers
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err := s1.initializeSessionTimers()
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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// Check that we have a timer
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_, ok := s1.sessionTimers[session.ID]
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if !ok {
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t.Fatalf("missing session timer")
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}
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}
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func TestResetSessionTimer_Fault(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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// Should not exist
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err := s1.resetSessionTimer("nope", nil)
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if err == nil || !strings.Contains(err.Error(), "not found") {
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t.Fatalf("err: %v", err)
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}
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// Create a session
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{"foo", "127.0.0.1"})
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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TTL: "10s",
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}
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if err := state.SessionCreate(100, session); err != nil {
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t.Fatalf("err: %v", err)
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}
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// Reset the session timer
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err = s1.resetSessionTimer(session.ID, nil)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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// Check that we have a timer
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_, ok := s1.sessionTimers[session.ID]
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if !ok {
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t.Fatalf("missing session timer")
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}
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}
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func TestResetSessionTimer_NoTTL(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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// Create a session
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{"foo", "127.0.0.1"})
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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TTL: "0000s",
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}
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if err := state.SessionCreate(100, session); err != nil {
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t.Fatalf("err: %v", err)
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}
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// Reset the session timer
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err := s1.resetSessionTimer(session.ID, session)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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// Check that we have a timer
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_, ok := s1.sessionTimers[session.ID]
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if ok {
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t.Fatalf("should not have session timer")
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}
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}
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func TestResetSessionTimer_InvalidTTL(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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// Create a session
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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TTL: "foo",
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}
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// Reset the session timer
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err := s1.resetSessionTimer(session.ID, session)
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if err == nil || !strings.Contains(err.Error(), "Invalid Session TTL") {
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t.Fatalf("err: %v", err)
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}
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}
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func TestResetSessionTimerLocked(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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s1.sessionTimersLock.Lock()
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s1.resetSessionTimerLocked("foo", 5*time.Millisecond)
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s1.sessionTimersLock.Unlock()
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if _, ok := s1.sessionTimers["foo"]; !ok {
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t.Fatalf("missing timer")
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}
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time.Sleep(10 * time.Millisecond * structs.SessionTTLMultiplier)
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if _, ok := s1.sessionTimers["foo"]; ok {
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t.Fatalf("timer should be gone")
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}
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}
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func TestResetSessionTimerLocked_Renew(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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s1.sessionTimersLock.Lock()
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s1.resetSessionTimerLocked("foo", 5*time.Millisecond)
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s1.sessionTimersLock.Unlock()
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if _, ok := s1.sessionTimers["foo"]; !ok {
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t.Fatalf("missing timer")
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}
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time.Sleep(5 * time.Millisecond)
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// Renew the session
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s1.sessionTimersLock.Lock()
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renew := time.Now()
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s1.resetSessionTimerLocked("foo", 5*time.Millisecond)
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s1.sessionTimersLock.Unlock()
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// Watch for invalidation
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for time.Now().Sub(renew) < 20*time.Millisecond {
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s1.sessionTimersLock.Lock()
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_, ok := s1.sessionTimers["foo"]
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s1.sessionTimersLock.Unlock()
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if !ok {
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end := time.Now()
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if end.Sub(renew) < 5*time.Millisecond {
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t.Fatalf("early invalidate")
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}
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return
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}
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time.Sleep(time.Millisecond)
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}
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t.Fatalf("should have expired")
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}
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func TestInvalidateSession(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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testutil.WaitForLeader(t, s1.RPC, "dc1")
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// Create a session
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state := s1.fsm.State()
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state.EnsureNode(1, structs.Node{"foo", "127.0.0.1"})
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session := &structs.Session{
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ID: generateUUID(),
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Node: "foo",
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TTL: "10s",
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}
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if err := state.SessionCreate(100, session); err != nil {
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t.Fatalf("err: %v", err)
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}
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// This should cause a destroy
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s1.invalidateSession(session.ID)
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// Check it is gone
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_, sess, err := state.SessionGet(session.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if sess != nil {
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t.Fatalf("should destroy session")
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}
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}
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func TestClearSessionTimer(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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s1.sessionTimersLock.Lock()
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s1.resetSessionTimerLocked("foo", 5*time.Millisecond)
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s1.sessionTimersLock.Unlock()
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err := s1.clearSessionTimer("foo")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if _, ok := s1.sessionTimers["foo"]; ok {
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t.Fatalf("timer should be gone")
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}
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}
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func TestClearAllSessionTimers(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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s1.sessionTimersLock.Lock()
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s1.resetSessionTimerLocked("foo", 10*time.Millisecond)
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s1.resetSessionTimerLocked("bar", 10*time.Millisecond)
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s1.resetSessionTimerLocked("baz", 10*time.Millisecond)
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s1.sessionTimersLock.Unlock()
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err := s1.clearAllSessionTimers()
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if len(s1.sessionTimers) != 0 {
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t.Fatalf("timers should be gone")
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}
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}
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func TestServer_SessionTTL_Failover(t *testing.T) {
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dir1, s1 := testServer(t)
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defer os.RemoveAll(dir1)
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defer s1.Shutdown()
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@ -35,28 +287,25 @@ func TestServer_sessionTTL(t *testing.T) {
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t.Fatalf("err: %v", err)
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}
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for _, s := range servers {
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testutil.WaitForResult(func() (bool, error) {
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peers, _ := s.raftPeers.Peers()
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return len(peers) == 3, nil
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}, func(err error) {
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t.Fatalf("should have 3 peers")
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})
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}
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testutil.WaitForResult(func() (bool, error) {
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peers, _ := s1.raftPeers.Peers()
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return len(peers) == 3, nil
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}, func(err error) {
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t.Fatalf("should have 3 peers")
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})
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// Find the leader
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var leader *Server
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for _, s := range servers {
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// check that s.sessionTimers is empty
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// Check that s.sessionTimers is empty
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if len(s.sessionTimers) != 0 {
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t.Fatalf("should have no sessionTimers")
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}
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// find the leader too
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// Find the leader too
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if s.IsLeader() {
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leader = s
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}
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}
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if leader == nil {
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t.Fatalf("Should have a leader")
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}
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@ -64,9 +313,18 @@ func TestServer_sessionTTL(t *testing.T) {
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client := rpcClient(t, leader)
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defer client.Close()
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leader.fsm.State().EnsureNode(1, structs.Node{"foo", "127.0.0.1"})
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// Register a node
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node := structs.RegisterRequest{
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Datacenter: s1.config.Datacenter,
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Node: "foo",
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Address: "127.0.0.1",
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}
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var out struct{}
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if err := s1.RPC("Catalog.Register", &node, &out); err != nil {
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t.Fatalf("err: %v", err)
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}
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// create a TTL session
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// Create a TTL session
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arg := structs.SessionRequest{
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Datacenter: "dc1",
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Op: structs.SessionCreate,
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@ -80,89 +338,33 @@ func TestServer_sessionTTL(t *testing.T) {
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t.Fatalf("err: %v", err)
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}
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// check that leader.sessionTimers has the session id in it
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// means initializeSessionTimers was called and resetSessionTimer was called
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if len(leader.sessionTimers) == 0 || leader.sessionTimers[id1] == nil {
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t.Fatalf("sessionTimers not initialized and does not contain session timer for session")
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// Check that sessionTimers has the session ID
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if _, ok := leader.sessionTimers[id1]; !ok {
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t.Fatalf("missing session timer")
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}
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time.Sleep(100 * time.Millisecond)
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leader.Leave()
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// Shutdown the leader!
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leader.Shutdown()
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// leader.sessionTimers should be empty due to clearAllSessionTimers getting called
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// sessionTimers should be cleared on leader shutdown
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if len(leader.sessionTimers) != 0 {
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t.Fatalf("session timers should be empty on the shutdown leader")
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}
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time.Sleep(100 * time.Millisecond)
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var remain *Server
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for _, s := range servers {
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if s == leader {
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continue
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}
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remain = s
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testutil.WaitForResult(func() (bool, error) {
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peers, _ := s.raftPeers.Peers()
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return len(peers) == 2, errors.New(fmt.Sprintf("%v", peers))
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}, func(err error) {
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t.Fatalf("should have 2 peers: %v", err)
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})
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}
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// Verify the old leader is deregistered
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state := remain.fsm.State()
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testutil.WaitForResult(func() (bool, error) {
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_, found, _ := state.GetNode(leader.config.NodeName)
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return !found, nil
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}, func(err error) {
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t.Fatalf("leader should be deregistered")
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})
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// Find the new leader
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time.Sleep(200 * time.Millisecond)
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leader = nil
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for _, s := range servers {
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// find the leader too
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if s.IsLeader() {
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leader = s
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}
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}
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if leader == nil {
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t.Fatalf("Should have a new leader")
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}
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// check that new leader.sessionTimers has the session id in it
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if len(leader.sessionTimers) == 0 || leader.sessionTimers[id1] == nil {
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t.Fatalf("sessionTimers not initialized and does not contain session timer for session")
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}
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// create another TTL session with the same parameters
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var id2 string
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if err := client.Call("Session.Apply", &arg, &id2); err != nil {
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t.Fatalf("err: %v", err)
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}
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if len(leader.sessionTimers) != 2 {
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t.Fatalf("sessionTimes length should be 2")
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}
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// destroy the via invalidateSession as if on TTL expiry
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leader.invalidateSession(id2)
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if len(leader.sessionTimers) != 1 {
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t.Fatalf("sessionTimers length should 1")
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}
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// destroy the id2 session (test clearSessionTimer)
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arg.Op = structs.SessionDestroy
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arg.Session.ID = id2
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if err := client.Call("Session.Apply", &arg, &id2); err != nil {
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t.Fatalf("err: %v", err)
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}
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if len(leader.sessionTimers) != 0 {
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t.Fatalf("sessionTimers length should be 0")
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// Ensure session timer is restored
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if _, ok := leader.sessionTimers[id1]; !ok {
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t.Fatalf("missing session timer")
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}
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}
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@ -703,7 +703,7 @@ func TestStoreSnapshot(t *testing.T) {
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if ok, err := store.KVSLock(18, d); err != nil || !ok {
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t.Fatalf("err: %v", err)
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}
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session = &structs.Session{ID: generateUUID(), Node: "baz", TTL: "60s"}
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session = &structs.Session{ID: generateUUID(), Node: "bar", TTL: "60s"}
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if err := store.SessionCreate(19, session); err != nil {
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t.Fatalf("err: %v", err)
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}
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