Introduce asynchronous management of consul server lists
Instead of blocking the RPC call path and performing a potentially expensive calculation (including a call to `c.LANMembers()`), introduce a channel to request a rebalance. Some events don't force a reshuffle, instead the extend the duration of the current rebalance window because the environment thrashed enough to redistribute a client's load.
This commit is contained in:
parent
6ed37d1d8d
commit
26e51376d9
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@ -118,7 +118,7 @@ func NewClient(config *Config) (*Client, error) {
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shutdownCh: make(chan struct{}),
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}
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c.serverMgr = server_manager.NewServerManager(c.logger, c.shutdownCh)
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c.serverMgr = server_manager.NewServerManager(c.logger, c.shutdownCh, c.serf)
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// Start consulServers maintenance
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go c.serverMgr.StartServerManager()
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@ -83,6 +83,12 @@ func TestClient_JoinLAN(t *testing.T) {
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if _, err := c1.JoinLAN([]string{addr}); err != nil {
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t.Fatalf("err: %v", err)
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}
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numServers := c1.serverMgr.GetNumServers()
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testutil.WaitForResult(func() (bool, error) {
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return numServers == 1, nil
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}, func(err error) {
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t.Fatalf("expected consul server: %d", numServers)
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})
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// Check the members
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testutil.WaitForResult(func() (bool, error) {
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@ -93,9 +99,10 @@ func TestClient_JoinLAN(t *testing.T) {
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t.Fatalf("bad len")
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})
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numServers = c1.serverMgr.GetNumServers()
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// Check we have a new consul
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testutil.WaitForResult(func() (bool, error) {
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return c1.serverMgr.GetNumServers() == 1, nil
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return numServers == 1, nil
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}, func(err error) {
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t.Fatalf("expected consul server")
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})
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@ -9,6 +9,7 @@ import (
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"github.com/hashicorp/consul/consul/server_details"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/serf/serf"
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)
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type consulServerEventTypes int
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@ -23,6 +24,11 @@ const (
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// connection load across servers
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consulServersRebalance
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// consulServersRefreshRebalanceDuration is used to signal when we
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// should reset the rebalance duration because the server list has
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// changed and we don't need to proactively change our connection
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consulServersRefreshRebalanceDuration
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// consulServersRPCError is used to signal when a server has either
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// timed out or returned an error and we would like to have the
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// server manager find a new preferredServer.
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@ -47,6 +53,11 @@ const (
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// queries are sent over an established connection to a single server
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clientRPCMinReuseDuration = 120 * time.Second
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// initialRebalanceTimeoutHours is the initial value for the
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// rebalanceTimer. This value is discarded immediately after the
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// client becomes aware of the first server.
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initialRebalanceTimeoutHours = 24
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// Limit the number of new connections a server receives per second
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// for connection rebalancing. This limit caps the load caused by
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// continual rebalancing efforts when a cluster is in equilibrium. A
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@ -61,6 +72,14 @@ const (
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// will take ~26min for all servers to rebalance. A 10K cluster in
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// the same scenario will take ~2.6min to rebalance.
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newRebalanceConnsPerSecPerServer = 64
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// maxConsulServerManagerEvents is the size of the consulServersCh
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// buffer.
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maxConsulServerManagerEvents = 16
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// defaultClusterSize is the assumed cluster size if no serf cluster
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// is available.
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defaultClusterSize = 1024
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)
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// serverCfg is the thread-safe configuration structure that is used to
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@ -71,9 +90,6 @@ const (
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type serverConfig struct {
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// servers tracks the locally known servers
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servers []*server_details.ServerDetails
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// Timer used to control rebalancing of servers
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rebalanceTimer *time.Timer
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}
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type ServerManager struct {
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@ -86,11 +102,20 @@ type ServerManager struct {
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// maintenance of the list of consulServers
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consulServersCh chan consulServerEventTypes
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// refreshRebalanceDurationCh is used to signal that a refresh should
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// occur
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refreshRebalanceDurationCh chan bool
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// shutdownCh is a copy of the channel in consul.Client
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shutdownCh chan struct{}
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// logger uses the provided LogOutput
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logger *log.Logger
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// serf is used to estimate the approximate number of nodes in a
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// cluster and limit the rate at which it rebalances server
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// connections
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serf *serf.Serf
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}
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// AddServer takes out an internal write lock and adds a new server. If the
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@ -150,8 +175,8 @@ func (sm *ServerManager) CycleFailedServers() {
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}
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}
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serverCfg.resetRebalanceTimer(sm)
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sm.saveServerConfig(serverCfg)
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sm.requestRefreshRebalanceDuration()
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}
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// cycleServers returns a new list of servers that has dequeued the first
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@ -211,16 +236,18 @@ func (sm *ServerManager) getServerConfig() serverConfig {
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// NewServerManager is the only way to safely create a new ServerManager
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// struct.
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func NewServerManager(logger *log.Logger, shutdownCh chan struct{}) (sm *ServerManager) {
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func NewServerManager(logger *log.Logger, shutdownCh chan struct{}, serf *serf.Serf) (sm *ServerManager) {
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// NOTE(sean@): Can't pass *consul.Client due to an import cycle
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sm = new(ServerManager)
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sm.logger = logger
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sm.serf = serf
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sm.consulServersCh = make(chan consulServerEventTypes, maxConsulServerManagerEvents)
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sm.shutdownCh = shutdownCh
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sm.refreshRebalanceDurationCh = make(chan bool, maxConsulServerManagerEvents)
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sc := serverConfig{}
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sc.servers = make([]*server_details.ServerDetails, 0)
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sc.rebalanceTimer = time.NewTimer(time.Duration(initialRebalanceTimeoutHours * time.Hour))
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sm.serverConfigValue.Store(sc)
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return sm
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}
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@ -259,8 +286,8 @@ func (sm *ServerManager) RebalanceServers() {
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}
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serverCfg.servers = newServers
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serverCfg.resetRebalanceTimer(sm)
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sm.saveServerConfig(serverCfg)
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sm.requestRefreshRebalanceDuration()
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}
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// RemoveServer takes out an internal write lock and removes a server from
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@ -291,27 +318,45 @@ func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
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}
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}
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// resetRebalanceTimer assumes:
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//
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// 1) the serverConfigLock is already held by the caller.
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// 2) the caller will call serverConfigValue.Store()
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func (sc *serverConfig) resetRebalanceTimer(sm *ServerManager) {
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numConsulServers := len(sc.servers)
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// requestRefreshRebalanceDuration sends a message to which causes a background
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// thread to recalc the duration
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func (sm *ServerManager) requestRefreshRebalanceDuration() {
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sm.refreshRebalanceDurationCh <- true
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}
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// requestServerRebalance sends a message to which causes a background thread
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// to reshuffle the list of servers
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func (sm *ServerManager) requestServerRebalance() {
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sm.consulServersCh <- consulServersRebalance
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}
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// refreshServerRebalanceTimer is called
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func (sm *ServerManager) refreshServerRebalanceTimer(timer *time.Timer) {
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serverCfg := sm.getServerConfig()
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numConsulServers := len(serverCfg.servers)
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// Limit this connection's life based on the size (and health) of the
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// cluster. Never rebalance a connection more frequently than
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// connReuseLowWatermarkDuration, and make sure we never exceed
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// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
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clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
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connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
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numLANMembers := 16384 // Assume sufficiently large for now. FIXME: numLanMembers := len(c.LANMembers())
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// Assume a moderate sized cluster unless we have an actual serf
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// instance we can query.
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numLANMembers := defaultClusterSize
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if sm.serf != nil {
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numLANMembers = sm.serf.NumNodes()
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}
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connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
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sm.logger.Printf("[DEBUG] consul: connection will be rebalanced in %v", connRebalanceTimeout)
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if sc.rebalanceTimer == nil {
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sc.rebalanceTimer = time.NewTimer(connRebalanceTimeout)
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} else {
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sc.rebalanceTimer.Reset(connRebalanceTimeout)
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}
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timer.Reset(connRebalanceTimeout)
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}
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// saveServerConfig is a convenience method which hides the locking semantics
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// of atomic.Value from the caller.
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func (sm *ServerManager) saveServerConfig(sc serverConfig) {
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sm.serverConfigValue.Store(sc)
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}
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// StartServerManager is used to start and manage the task of automatically
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@ -319,7 +364,9 @@ func (sc *serverConfig) resetRebalanceTimer(sm *ServerManager) {
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// happens either when a new server is added or when a duration has been
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// exceed.
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func (sm *ServerManager) StartServerManager() {
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var rebalanceTimer *time.Timer
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var rebalanceTimer *time.Timer = time.NewTimer(time.Duration(initialRebalanceTimeoutHours * time.Hour))
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var rebalanceTaskDispatched int32
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func() {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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@ -330,8 +377,6 @@ func (sm *ServerManager) StartServerManager() {
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}
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var serverCfg serverConfig
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serverCfg = serverCfgPtr.(serverConfig)
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serverCfg.resetRebalanceTimer(sm)
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rebalanceTimer = serverCfg.rebalanceTimer
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sm.saveServerConfig(serverCfg)
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}()
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@ -340,13 +385,14 @@ func (sm *ServerManager) StartServerManager() {
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case e := <-sm.consulServersCh:
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switch e {
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case consulServersNodeJoin:
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sm.logger.Printf("[INFO] consul: new node joined cluster")
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sm.RebalanceServers()
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sm.logger.Printf("[INFO] server manager: new node joined cluster")
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// rebalance on new server
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sm.requestServerRebalance()
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case consulServersRebalance:
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sm.logger.Printf("[INFO] consul: rebalancing servers by request")
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sm.logger.Printf("[INFO] server manager: rebalancing servers by request")
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sm.RebalanceServers()
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case consulServersRPCError:
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sm.logger.Printf("[INFO] consul: need to find a new server to talk with")
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sm.logger.Printf("[INFO] server manager: need to find a new server to talk with")
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sm.CycleFailedServers()
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// FIXME(sean@): wtb preemptive Status.Ping
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// of servers, ideally parallel fan-out of N
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// their RPC time too low even though the
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// Ping did return successfully?
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default:
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sm.logger.Printf("[WARN] consul: unhandled LAN Serf Event: %#v", e)
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sm.logger.Printf("[WARN] server manager: unhandled LAN Serf Event: %#v", e)
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}
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case <-sm.refreshRebalanceDurationCh:
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chanLen := len(sm.refreshRebalanceDurationCh)
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// Drain all messages from the rebalance channel
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for i := 0; i < chanLen; i++ {
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<-sm.refreshRebalanceDurationCh
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}
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// Only run one rebalance task at a time, but do
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// allow for the channel to be drained
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if atomic.CompareAndSwapInt32(&rebalanceTaskDispatched, 0, 1) {
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go func() {
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defer atomic.StoreInt32(&rebalanceTaskDispatched, 0)
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sm.refreshServerRebalanceTimer(rebalanceTimer)
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}()
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}
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case <-rebalanceTimer.C:
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sm.logger.Printf("[INFO] consul: server rebalance timeout")
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@ -0,0 +1,156 @@
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package server_manager
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import (
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"bytes"
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"log"
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"testing"
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"github.com/hashicorp/consul/consul/server_details"
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)
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var (
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localLogger *log.Logger
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localLogBuffer *bytes.Buffer
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)
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func init() {
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localLogBuffer = new(bytes.Buffer)
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localLogger = log.New(localLogBuffer, "", 0)
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}
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func GetBufferedLogger() *log.Logger {
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return localLogger
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}
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func testServerManager() (sm *ServerManager) {
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logger := GetBufferedLogger()
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shutdownCh := make(chan struct{})
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sm = NewServerManager(logger, shutdownCh, nil)
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return sm
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}
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// func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
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func TestServerManagerInternal_cycleServer(t *testing.T) {
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sm := testServerManager()
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sc := sm.getServerConfig()
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server0 := &server_details.ServerDetails{Name: "server1"}
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server1 := &server_details.ServerDetails{Name: "server2"}
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server2 := &server_details.ServerDetails{Name: "server3"}
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sc.servers = append(sc.servers, server0, server1, server2)
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sm.saveServerConfig(sc)
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sc = sm.getServerConfig()
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if len(sc.servers) != 3 {
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t.Fatalf("server length incorrect: %d/3", len(sc.servers))
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}
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if sc.servers[0] != server0 &&
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sc.servers[1] != server1 &&
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sc.servers[2] != server2 {
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t.Fatalf("initial server ordering not correct")
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}
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sc.servers = sc.cycleServer()
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if len(sc.servers) != 3 {
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t.Fatalf("server length incorrect: %d/3", len(sc.servers))
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}
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if sc.servers[0] != server1 &&
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sc.servers[1] != server2 &&
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sc.servers[2] != server0 {
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t.Fatalf("server ordering after one cycle not correct")
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}
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sc.servers = sc.cycleServer()
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if len(sc.servers) != 3 {
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t.Fatalf("server length incorrect: %d/3", len(sc.servers))
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}
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if sc.servers[0] != server2 &&
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sc.servers[1] != server0 &&
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sc.servers[2] != server1 {
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t.Fatalf("server ordering after two cycles not correct")
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}
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sc.servers = sc.cycleServer()
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if len(sc.servers) != 3 {
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t.Fatalf("server length incorrect: %d/3", len(sc.servers))
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}
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if sc.servers[0] != server0 &&
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sc.servers[1] != server1 &&
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sc.servers[2] != server2 {
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t.Fatalf("server ordering after three cycles not correct")
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}
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}
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// func (sm *ServerManager) getServerConfig() serverConfig {
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func TestServerManagerInternal_getServerConfig(t *testing.T) {
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sm := testServerManager()
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sc := sm.getServerConfig()
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if sc.servers == nil {
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t.Fatalf("serverConfig.servers nil")
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}
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if len(sc.servers) != 0 {
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t.Fatalf("serverConfig.servers length not zero")
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}
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}
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// func NewServerManager(logger *log.Logger, shutdownCh chan struct{}) (sm *ServerManager) {
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func TestServerManagerInternal_NewServerManager(t *testing.T) {
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sm := testServerManager()
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if sm == nil {
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t.Fatalf("ServerManager nil")
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}
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if sm.logger == nil {
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t.Fatalf("ServerManager.logger nil")
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}
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if sm.consulServersCh == nil {
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t.Fatalf("ServerManager.consulServersCh nil")
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}
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if sm.shutdownCh == nil {
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t.Fatalf("ServerManager.shutdownCh nil")
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}
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}
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// func (sc *serverConfig) resetRebalanceTimer(sm *ServerManager) {
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// func (sm *ServerManager) saveServerConfig(sc serverConfig) {
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func TestServerManagerInternal_saveServerConfig(t *testing.T) {
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sm := testServerManager()
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// Initial condition
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func() {
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sc := sm.getServerConfig()
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if len(sc.servers) != 0 {
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t.Fatalf("ServerManager.saveServerConfig failed to load init config")
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}
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newServer := new(server_details.ServerDetails)
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sc.servers = append(sc.servers, newServer)
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sm.saveServerConfig(sc)
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}()
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// Test that save works
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func() {
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sc1 := sm.getServerConfig()
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t1NumServers := len(sc1.servers)
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if t1NumServers != 1 {
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t.Fatalf("ServerManager.saveServerConfig failed to save mutated config")
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}
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}()
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// Verify mutation w/o a save doesn't alter the original
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func() {
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newServer := new(server_details.ServerDetails)
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sc := sm.getServerConfig()
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sc.servers = append(sc.servers, newServer)
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sc_orig := sm.getServerConfig()
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origNumServers := len(sc_orig.servers)
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if origNumServers >= len(sc.servers) {
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t.Fatalf("ServerManager.saveServerConfig unsaved config overwrote original")
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}
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}()
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}
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@ -0,0 +1,75 @@
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package server_manager_test
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import (
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"bytes"
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"log"
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"testing"
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"github.com/hashicorp/consul/consul/server_details"
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"github.com/hashicorp/consul/consul/server_manager"
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)
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var (
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localLogger *log.Logger
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localLogBuffer *bytes.Buffer
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)
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func init() {
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localLogBuffer = new(bytes.Buffer)
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localLogger = log.New(localLogBuffer, "", 0)
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}
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func GetBufferedLogger() *log.Logger {
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return localLogger
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}
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|
||||
func makeMockServerManager() (sm *server_manager.ServerManager) {
|
||||
logger, shutdownCh := mockServerManager()
|
||||
sm = server_manager.NewServerManager(logger, shutdownCh, nil)
|
||||
return sm
|
||||
}
|
||||
|
||||
func mockServerManager() (logger *log.Logger, shutdownCh chan struct{}) {
|
||||
logger = GetBufferedLogger()
|
||||
shutdownCh = make(chan struct{})
|
||||
return logger, shutdownCh
|
||||
}
|
||||
|
||||
// func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
|
||||
|
||||
// func (sm *ServerManager) CycleFailedServers() {
|
||||
|
||||
// func (sm *ServerManager) FindHealthyServer() (server *server_details.ServerDetails) {
|
||||
|
||||
// func (sm *ServerManager) GetNumServers() (numServers int) {
|
||||
func TestServerManager_GetNumServers(t *testing.T) {
|
||||
sm := makeMockServerManager()
|
||||
var num int
|
||||
num = sm.GetNumServers()
|
||||
if num != 0 {
|
||||
t.Fatalf("Expected zero servers to start")
|
||||
}
|
||||
|
||||
s := &server_details.ServerDetails{}
|
||||
sm.AddServer(s)
|
||||
num = sm.GetNumServers()
|
||||
if num != 1 {
|
||||
t.Fatalf("Expected one server after AddServer")
|
||||
}
|
||||
}
|
||||
|
||||
// func NewServerManager(logger *log.Logger, shutdownCh chan struct{}) (sm *ServerManager) {
|
||||
func TestServerManager_NewServerManager(t *testing.T) {
|
||||
sm := makeMockServerManager()
|
||||
if sm == nil {
|
||||
t.Fatalf("ServerManager nil")
|
||||
}
|
||||
}
|
||||
|
||||
// func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails) {
|
||||
|
||||
// func (sm *ServerManager) RebalanceServers() {
|
||||
|
||||
// func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
|
||||
|
||||
// func (sm *ServerManager) StartServerManager() {
|
Loading…
Reference in New Issue