Gets rid of follow up attempts if the lead thread can't connect.

This commit is contained in:
James Phillips 2015-08-12 20:14:48 -07:00
parent 7d9db86b03
commit 18711b40b8
1 changed files with 43 additions and 36 deletions

View File

@ -135,8 +135,10 @@ type ConnPool struct {
pool map[string]*Conn pool map[string]*Conn
// limiter is used to throttle the number of connect attempts // limiter is used to throttle the number of connect attempts
// to a given address. // to a given address. The first thread will attempt a connection
limiter map[string]chan int // and put a channel in here, which all other threads will wait
// on to close.
limiter map[string]chan struct{}
// TLS wrapper // TLS wrapper
tlsWrap tlsutil.DCWrapper tlsWrap tlsutil.DCWrapper
@ -157,7 +159,7 @@ func NewPool(logOutput io.Writer, maxTime time.Duration, maxStreams int, tlsWrap
maxTime: maxTime, maxTime: maxTime,
maxStreams: maxStreams, maxStreams: maxStreams,
pool: make(map[string]*Conn), pool: make(map[string]*Conn),
limiter: make(map[string]chan int), limiter: make(map[string]chan struct{}),
tlsWrap: tlsWrap, tlsWrap: tlsWrap,
shutdownCh: make(chan struct{}), shutdownCh: make(chan struct{}),
} }
@ -209,52 +211,57 @@ func (p *ConnPool) acquire(dc string, addr net.Addr, version int) (*Conn, error)
} }
// If not (while we are still locked), set up the throttling structure // If not (while we are still locked), set up the throttling structure
// for this address. // for this address, which will make everyone else wait until our
var wait chan int // attempt is done.
var wait chan struct{}
var ok bool var ok bool
if wait, ok = p.limiter[addr.String()]; !ok { if wait, ok = p.limiter[addr.String()]; !ok {
wait = make(chan int, 1) wait = make(chan struct{}, 1)
p.limiter[addr.String()] = wait p.limiter[addr.String()] = wait
} }
isLeadThread := !ok
p.Unlock() p.Unlock()
// Now throttle so we don't pound on a server if there are a ton of // If we are the lead thread, make the new connection and then wake
// outstanding requests to one server. // everybody else up to see if we got it.
wait <- 1 if isLeadThread {
defer func() { <- wait }() defer func() {
p.Lock()
delete(p.limiter, addr.String())
p.Unlock()
// In case we got throttled, check the pool one more time. close(wait)
}()
c, err := p.getNewConn(dc, addr, version)
if err != nil {
return nil, err
}
p.Lock()
p.pool[addr.String()] = c
p.Unlock()
return c, nil
}
// Otherwise, wait for the lead thread to attempt the connection
// and use what's in the pool at that point.
select {
case <-p.shutdownCh:
return nil, fmt.Errorf("rpc error: shutdown")
case <-wait:
}
// See if the lead thread was able to get us a connection.
p.Lock() p.Lock()
c = p.pool[addr.String()] if c := p.pool[addr.String()]; c != nil {
if c != nil {
markForUse(c) markForUse(c)
p.Unlock() p.Unlock()
return c, nil return c, nil
} }
p.Unlock() p.Unlock()
return nil, fmt.Errorf("rpc error: lead thread didn't get connection")
// Go ahead and make a new connection.
c, err := p.getNewConn(dc, addr, version)
if err != nil {
return nil, err
}
// Return the new connection, adding it to the pool. If the connection
// the throttle was waiting for fails then all the threads will then try
// to connect, so we have to handle that potential race condition and
// scuttle the connection we just made if someone else got there first.
p.Lock()
if existing := p.pool[addr.String()]; existing != nil {
c.Close()
markForUse(existing)
p.Unlock()
return existing, nil
}
p.pool[addr.String()] = c
p.Unlock()
return c, nil
} }
// getNewConn is used to return a new connection // getNewConn is used to return a new connection