Chase the API bump re: refreshServerRebalanceTimer
If it works in prod, why shouldn't it work in the tests?
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@ -132,17 +132,8 @@ func TestServerManagerInternal_New(t *testing.T) {
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}
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}
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// func (sc *serverConfig) refreshServerRebalanceTimer(timer *time.Timer) {
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// func (sc *serverConfig) refreshServerRebalanceTimer() {
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func TestServerManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
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sm := testServerManager()
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timer := time.NewTimer(time.Duration(1 * time.Nanosecond))
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time.Sleep(1 * time.Millisecond)
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sm.refreshServerRebalanceTimer(timer)
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logger := log.New(os.Stderr, "", log.LstdFlags)
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shutdownCh := make(chan struct{})
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type clusterSizes struct {
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numNodes int
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numServers int
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@ -177,15 +168,17 @@ func TestServerManagerInternal_refreshServerRebalanceTimer(t *testing.T) {
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{1000000, 19, 10 * time.Minute},
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}
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logger := log.New(os.Stderr, "", log.LstdFlags)
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shutdownCh := make(chan struct{})
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for _, s := range clusters {
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sm := New(logger, shutdownCh, &fauxSerf{numNodes: s.numNodes}, &fauxConnPool{})
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for i := 0; i < s.numServers; i++ {
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nodeName := fmt.Sprintf("s%02d", i)
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sm.AddServer(&server_details.ServerDetails{Name: nodeName})
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}
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d := sm.refreshServerRebalanceTimer(timer)
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d := sm.refreshServerRebalanceTimer()
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if d < s.minRebalance {
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t.Errorf("duration too short for cluster of size %d and %d servers (%s < %s)", s.numNodes, s.numServers, d, s.minRebalance)
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}
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